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Soundwave (Marvel Comics)

Written by Darren 'Starscream' Jamieson on October 11, 2007 | Characters | Tags: ,

ALLEGIANCE: DECEPTICON
FUNCTION: COMMUNICATIONS
FIRST APPEARANCE: TRANSFORMERS # 1

“Cries and screams are music to my ears.”

Profile: It is said that Soundwave can hear a fly sneeze. It is also said that beneath his smooth-talking, affable surface beats the generator coil of a blackmailer. Those who know these two facts about him are very careful about what they say within earshot of him. Soundwave is the ultimate opportunist and will use anything he can to advance his status in the eyes of the Decepticon Leader Megatron. He doesn’t worry about what others think of him because he knows he is nearly indispensable. Although they all despise him, the other Decepticons pretend to like him rather than get on his bad side. As Rumble explains, “Soundwave always has the last laugh.”

Abilities: Soundwave’s sensors can detect radio transmissions of the lowest energy levels. He can even “read minds” by monitoring the electrical impulses inside someone’s brain circuitry, if he’s standing nearby. He serves as the Decepticons’ communications relay station – he can keep them all in radio contact with each other within a radius of 100 miles. His photographic memory is due to the immense information storage capacity of the magnetic disks in his chest. He carries a high-amplification directional radiowave sensor and a concussion blaster-gun. He also has great physical strength.

Weaknesses: Soundwave sometimes gets overconfident about his value to the others. At times his hateful personality has resulted in retaliation from them, or worse yet, his abandonment during battle with the Autobots. So far, Soundwave has not only survived these incidents, but has seen to it that his betrayers pay for their actions.

Hot Rod

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: CAVALIER

FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1

“My actions speak louder than words.”

Profile: Hot Rod is the all-American-boy Autobot. Not too sweet, not
too sharp, not too snotty… not a goodie-goodie, but basically a typical adolescent
who has dreams of doing great stuff and being as heroic and important as Optimus
Prime and other famous and revered top Autobots. He tends to follow rules until
they bug him – and he sometimes learns, to his regret, that disobeying wasn’t
exactly smart. And he often acts without thinking in an effort to do the right
thing – and this gets him and sometimes his friends in trouble. But he’s not
afraid when trouble does arrive and is a brave and honorable fighter and friend.
He is especially close to Kup, the grizzled old mentor of an Autobot, although
he sometimes resents hearing “wisdom.” And he likes Daniel, the Earth
kid, a lot. (In a way, Hot Rod is big brother to Daniel – a role model – and
Hot Rod knows it and takes the responsibility seriously.) In robot or automotive
mode, Hot Rod is sometimes hot-headed, but always a well-meaning, admirable
“lad” and popular with all who know him.

Abilities: He carries two photon lasers that temporarily electromagnetize
an enemy robot’s microcircuits. Speed: 120 mph. Range: 4 miles.

Weaknesses: Hot Rod’s impulsive actions often get him into trouble.

Scourge

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: SWEEP LEADER

FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1

“Desolation follows in my trail.”

Profile: Scourge is the most fearsome and implacable hunter-destroyer
created by Unicron from the wreckage of dead Decepticons. Scourge is leader
of “The Sweeps,” a specially created wolf pack of tracker-terminators
designed by Unicron to hunt down and eradicate Autobots and their human allies.

Abilities: Scourge is possessed of scanning and locating equipment,
which can detect machine or human presence even if it is as small as an amoeba
in the ocean or a wind-up toy in the Sahara desert. And he is merciless and
capable of using such weapons as acid rays, which dissolve his targets, laser
blasters, disintegrator beams, and assorted demolition and fusion devices in
eliminating his prey. He can transform to a scouring vehicle, a marauding automotive
mode which handles any terrain and scans for “survivors.”

Weaknesses: Scourge’s only weakness is his arrogance.

Weirdwolf

Written by admin on | Characters |

ALLEGIANCE: DECEPTICON
SUB-GROUP: HEADMASTER

HUMAN COMPONENT: MONZO
FUNCTION: TRACKER
FIRST APPEARANCE: HEADMASTERS # 3

“My pleasure with my enemy’s pain comes.”

Profile: A quick glance at Weirdwolf’s motto might lead you to think
that it’s either a typographical error or this particular Decepticon has some
seriously crossed wires! We’re happy to say that the latter is true. Though
possessing hyper-keen senses and an alert, sharp mind, Weirdwolf is something
of a mess in the neural department. We all occasionally talk to ourselves, but
the trouble with Weirdwolf is that he does it all the time. And in an uncomfortably
loud, sing-song backward way. “Destroy the Autobots I shall. Rip their
faces off how nice it would be.” and so on. This habit doesn’t impair Weirdwolf’s
abilities. He’s cruel, vicious and incredibly deadly. But it does unsettle his
fellow Decepticons, especially in the midst of a tense battle. Weirdwolf is
binary-bonded to Monzo, a brutish professional hyperwrestler-turned-underworld-nightclub-owner.
If Weirdwolf was lacking anything in the sadistic department before, his Nebulan
partner more than makes up for it. The two are ideally matched, delighting in
the pain and carnage they deal out with savage abandon. These two like minds,
constantly seeking the thrill of combat, have no room left for fear, making
Weirdwolf a warrior without compare. The only trouble is, as Headmaster, the
internal conversations are sometimes three-way!

Abilities: Though in robot mode Weirdwolf wields a photon pistol (firing
high frequency energy particles) and a thermal sword (capable of cutting through
steel three inches thick), he tends to rely heavily on hand-to-hand combat.
Although he strenuously denies it, it is widely assumed that this is Monzo,
unable to forget his time as a professional hyperwrestler, exerting a controlling
influence on the shared mind. Weirdwolf doesn’t care. Up close suits him just
fine, because it enables him to switch to wolf mode and use his tungsten-tipped
claws on hapless Autobots. In this form, Weirdwolf comes equipped with nose
module tracking sensors, capable of reading smell, infrared heat images and
air current patterns. He can leap eight miles in a single bound.

Weaknesses: Weirdwolf’s crossed mental wires can sometimes ruin an otherwise
faultlessly silent approach. Just when he’s ready to pounce on the unsuspecting
Autobot he’s been tracking for the last twenty miles or so, he’ll open his mouth
and say “die you now!” and ruin the whole thing! It’s become so like
thinking to Weirdwolf, he doesn’t realize he’s speaking aloud.

Hoist

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: MAINTENANCE

FIRST APPEARANCE: TRANSFORMERS # 14

“You have to be rolling before you can be fighting.”

Profile: Everybody must submit to his maintenance schedule, even Optimus
Prime, and no excuse is ever good enough for Hoist. And he has a good reason
for being so strict: even though his job usually keeps him away from the front
lines, he knows how important it is that all the Autobot warriors are operating
at peak efficiency when they engage in battle. He genuinely enjoys his job,
as indicated by the jovial manner in which he performs it. And he’s good at
his job, too; whether the problem is a full engine overhaul or the smallest
leaky gasket, his comrades are confident that Hoist will find it.

Abilities: As a tow truck, Hoist can haul up to 400,000 pounds. In robot
mode, he is one of the strongest of the Autobots. From his wrist sockets, he
can launch heat-seeking missiles up to 4.5 miles. The full spectrum multi-sensor
module he wears behind his head can determine an object’s composition, density,
tensile strength, energy properties and often even its function with a mere
sweep of its triple beams. The beams have an operating range of 1200 yards,
making Hoist an effective and valued scout at times.

Weaknesses: Hoist’s dedication to his job sometimes blinds him to the
precedence that armed conflict often takes over it. He lacks speed in vehicular
mode, and has a high fuel consumption rate.

Windsweeper

Written by admin on | Characters |

ALLEGIANCE: DECEPTICON
SUB-GROUP: TRIGGERCON

FUNCTION: AIR DEFENSE
FIRST APPEARANCE: TRANSFORMERS # 48

“Uninvited guests soon become smouldering wrecks.”

Profile: Before the war Windsweeper was head of the Department of Sanitation
on Cybertron. He took an almost perverse pride in keeping the streets and subterranean
circuit-tubes of his home world clean and in proper working order. He would
have violators – “litterbots,” as they were called – thrown into prison
for infractions as minor as dripping oil in public. In defense of his extreme
actions he would say, “A tidy planet is a mighty planet,” to his critics.
“Leaky-engined litterbot-lovers,” he would call them behind their
backs. So it is no surprise to anyone who knows him that today he still practices
what he used to preach, but this time in the service of the Decepticons. In
his air defense role he patrols the skies constantly, shooting down almost anything
he sees: insects, birds, wind-blown leaves, kites, Autobots, even other Decepticons
if they are not quick enough to identify themselves before he fires. He feels
that the sky is his home, and so he has the right to keep it as clean as he
wants… in his case, very clean. Among the Transformers, Windsweeper’s meticulousness
is notorious… as is his maliciousness.

Abilities: In jet mode Windsweeper has the ability to use the high-intensity
heat generators in the edges of his wings to melt and cut through solid steel.
Most often the steel is contained within the fuselages of enemy aircraft. He
has a maximum speed of 2100 miles per hour and a range of 5000 miles. In both
robot and jet modes he is also equipped with long-range infra-red scanners,
sensitive enough to detect a warm lug nut in a junkyard 20 miles away. He is
also armed with two powerful, lock-target, long-range laser cannons.

Weaknesses: Windsweeper’s natural revulsion to dirt, grime, and all
things untidy in general elicits a pronounced unbalanced behavior pattern in
him. He loses his ability for clear, logical thinking, he becomes agitated and
emotional, and on especially disturbing occasions he has been known to literally
blow a fuse. Basically, the best offensive measure to take against Windsweeper
is to throw garbage at him.

Joyride (Marvel Comics)

Written by admin on | Characters | Tags: ,

ALLEGIANCE: AUTOBOT
SUB-GROUP: POWERMASTER
HUMAN COMPONENT: HOTWIRE
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 41 (Joyride), TRANSFORMERS # 42 (Hotwire)

“Enjoy each moment like it’s your last.”

Profile: Although a fierce warrior and a skilled technician, Joyride is best known for his high-speed highway antics. He drives too fast and too recklessly to be allowed on the same road with most other vehicles. He only bothers to pay attention to the traffic around him on those occasions when he accidentally plows into some of it. His thrill-seeking isn’t limited to racing alone. The only reason he joined the Autobots was for fun: He gets a kick out of war. He can imagine nothing more enjoyable than fighting a troop of fuelthirsty Decepticons, which is an attitude that grates on some of his more serious-minded comrades-in-arms. He’s as quick to jump to conclusions as he is to floor his accelerator. This impulsive behavior often results in Joyride’s pursuit of various
ill-considered courses of action. Often, only the interference of some of his more thoughtful fellow Autobots prevents him from falling victim to a disaster of his own creation.

Hotwire was classified as a “chronic unlicensed private vehicle procurer” on his home planet of Nebulos. On Earth he would be called a car thief. After Hotwire was caught by the authorities once too often, the brilliant Nebulan scientist Hi Q gave him a chance to straighten his life out by working at the Hi Q Industrial Research Complex. Recognizing Hotwire’s natural talent as a mechanic, Hi Q employed him as his top systems troubleshooter, a job in which Hotwire checked out and de-bugged all of the complex’s newest mechanical creations. Hotwire excelled in this role, but his career ended when he chose to undergo the Powermaster Process. He was biomechanically engineered to have the ability to transform and function as Joyride’s engine. This binary bonding has made each of the duo dependent on the other for his survival.

Abilities: In vehicle mode Joyride can reach a maximum speed of 525 miles per hour and has a range of 800 miles. His titanium-belted tires secrete an adhesive that gives him pinpoint maneuverability on virtually any road surface. In both robot and vehicle modes he is equipped with a photon blaster, which has the ability to lock the molecular structure of any metallic target its beam touches, resulting in the freezing of any moving mechanism it hits.

Weaknesses: Joyride is a frequent victim of his own impulsiveness. He gets into numerous debilitating accidents and battles as a result of his penchant for ill-considered decisions.

Sludge

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP:
DINOBOT

FUNCTION: JUNGLE WARRIOR, DEMOLITIONS
FIRST APPEARANCE:
TRANSFORMERS # 4

“Stomp your enemy, crush him under your feet.”

Profile: Sludge likes to make his presence known. A few steps of his
incredibly lumbering legs and everyone within a three-mile radius can hear –
and feel – that he’s around. But his awesome physical appearance belies his
unusually gentle and shy nature. Like his fellow Dinobot, Slag, he is not happy
with the leadership of Optimus Prime. He feels, however, the Autobot cause is
more important than any personal misgivings and so he rarely exhibits his feelings.
Such is not the case when Sludge is fired to battle – he then becomes a terrifying,
unstoppable force.

Abilities: In Dinobot mode, Sludge can exert pressure up to 40,000 pounds
per square inch with a single step, enough force to shatter a bridge or even
crack a mountain. Only a handful of his comrades can match his immense strength
and endurance. His armored hide can withstand all but the most powerful blasts.
He’s adept at operating in watery and swampy environments and in jungles.

Weaknesses: Sludge is often victim to the calamities he causes. Often
his fellow Autobots must dig him out of the rubble he’s brought down upon himself.
Perhaps if he were more clever he’d figure out ways to avoid these predicaments.
He’s very slow due to his huge bulk.

Grotusque

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: MONSTERBOT
FUNCTION: MILITARY STRATEGIST

FIRST APPEARANCE: HEADMASTERS # 1

“If it ain’t fun to do, it ain’t worth doing.”

Profile: Everything’s a joke to Grotusque, and – as he says – why shouldn’t
it be, when the only thing that frightens him is looking at himself in the mirror!
Though he doesn’t doubt Primus saw him as part of some great and noble scheme,
he does wonder what his creator was thinking of when he designed his creature
mode. A bit too much high grade energon the night before, is Grotusque’s opinion!
This goofy, irreverent outlook on life is as appealing as it is annoying to
his fellow Autobots. Sometimes, just sometimes, they wish Grotusque would take
something seriously. Even in pitched battle, in dire, possibly terminal situations,
he’s joking away. But it’s not bluster to hide his fear – Grotusque is not only
a topnotch warrior, his courage is legendary. No, it’s that Grotusque sees life
in general as a joke, and therefore sees no reason to view death any differently.
“Why shouldn’t combat be fun?” he’s been heard to utter. “If
it wasn’t, I’d be loath to do it!” Though he appears on the surface to
be offhand about his duties, Grotusque is a brilliant campaign planner, with
a sharp and analytical mind perfectly suited to the complexities of warfare.

Abilities: Though not immensely strong, and – when in robot mode – fairly
plodding, Grotusque’s razor sharp mind makes him a foe to be reckoned with.
He wields a specially modified vaporator, designed to gassify an opponent’s
fuel, leaving him to grind to a full stop. His creature mode tusks are made
from a hyper-dense alloy that, Autobot scientists believe, is all but indestructible.
In creature mode, Grotusque can fly (using his back wings) at speeds of around
45 mph. But the process is both awkward and fuel consumptive, and he prefers
to use his powerful hind legs to bound along, making leaps of around three miles
at a time.

Weaknesses: Grotusque’s dislike of his creature mode tends to make him
reluctant to use it more often than he has to. As a result, he tends to go into
battle in his more vulnerable robot mode, leaving himself more exposed to possible
injury. Also, Grotusque’s wings are quite fragile and are easily damaged.

Perceptor (Marvel Comics)

Written by admin on | Characters | Tags: ,

ALLEGIANCE: AUTOBOT
FUNCTION: SCIENTIST
FIRST APPEARANCE: TRANSFORMERS # 17

“One’s ultimate truth lies in one’s molecular structure.”

Profile: Perceptor’s thirst for knowledge is unquenchable. He will seek it to the exclusion of all else. To him, being on Earth is like a miner finding a new vein of gold – each eagerly plumbs untold riches, neither knowing when his source will run out, if ever. Perceptor’s specific role in the Autobot cause is studying how best the Autobots should adapt to Earth, and conversely how Earth’s alien environment is affecting the Autobots. Autobot Leader Optimus Prime considers this research vital to the Autobots’ survival as long as they’re marooned on Earth. Although good-natured and friendly, Perceptor is not easily drawn into joining with other Autobots to do anything other than his work.

Abilities: Perceptor is extremely intelligent. His capacity for data storage is second only to Optimus Prime’s. Although familiar with all the sciences, his specialties are metallurgy, molecular chemistry, and electrical engineering. He has two different capacities in microscope mode. He can magnify objects up to 10,000 times as an optical microscope and up to a million times as a scanning electron microscope. Using his magnifying lenses to concentrate and intensify its beam, he can convert his lens barrel to a powerful light cannon. It can blast a hole in a cinder block wall 2,000 miles away with pinpoint accuracy. He can use the cannon in robot mode or convert to a third form and use it as a stationary field artillery piece. He also carries a concussion rifle in robot mode.

Weaknesses: If he were human, Perceptor might be called absent-minded, since he is rarely aware of anything but the work in front of him. He actually forgets at times that he is involved in a raging war and, as a result, is sometimes a casualty of it. His magnifying lenses, although resistant to cracking, are nevertheless the weak link in his make-up. Any problems with them not only can bring his work to a halt, but can also considerably reduce his offensive abilities.

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