FIRST APPEARANCE: TRANSFORMERS # 24
“I’m Vortex, fly me – if you dare!”
Profile: Vortex always gives you a ride to remember – in your nightmares!
He takes an evil, cackling delight in trapping Autobots inside him and taking
them on a spinning, dizzying flight of death-defying aerial stunts. As the Combaticon
interrogator, he finds it an extremely effective – and enjoyable – way of doing
his job. Autobots are easy prey to his techniques: Vortex grabs them off the
ground, lifts them in the air and attempts to coerce them into divulging secrets.
When Vortex is finished with the Autobots, he lets them plummet to the ground.
A free ride from Vortex is definitely not worth the price.
Abilities: In helicopter mode, Vortex can attain a speed of 300 mph.
His range is 1200 miles. He can whirl his rotor blades fast enough to create
wind funnels that spin at speeds of 200-300 mph, powerful enough to lift a locomotive
off its rails. He can suspend himself in the air in almost any position, which
allows him to direct these funnels anywhere he wants. In robot mode, he uses
a semi-automatic glue gun. It shoots capsules of highly adhesive liquid that
will cement anything it hits to anything its target touches. Vortex combines
with his fellow Combaticons to form the giant robot “Bruticus.”
Weaknesses: Although Vortex’s wind funnels can be a devastating weapon,
its use reduces his maneuverability and leaves him vulnerable to attack. It
also subjects his rotor blades to extreme stress and possible metal fatigue
FIRST APPEARANCE: TRANSFORMERS # 22
“The first one to cross the finish line lives!”
Profile: Drag Strip would rather be scrapped than lose. It doesn’t matter
what the competition is he’s involved in – racing, fighting or even just trading
insults – Drag Strip always aims to come out on top. Maybe it’s because he needs
to feel important, maybe he enjoys humiliating others. It makes no difference;
to beat an opponent, he’ll pull the nastiest, most underhanded tricks. And he
relishes his victories – he makes certain everyone within earshot knows about
them. He loves to gloat. His fellow Stunticons feel he’s a selfish, egotistical
boor and would just as soon not have him around. Even Decepticon Leader Megatron
finds him insufferable and would sooner smelt him than talk to him. But he knows
that as rotten as Drag Strip is for the Decepticons to be around, he’s even
worse company for the Autobots. And that, in Megatron’s opinion, is a character
trait to be much admired.
Abilities: In car mode, Drag Strip can reach speeds of 250 mph and comes
equipped with a plasma energy blaster that shoots an explosive ball of energy
a distance of 2000 yards. In robot mode, he uses a gravito-gun that enhances
the gravitational field of a localized area so that anyone walking into the
area would either be crushed by the increased gravity or have his body ripped
apart as the gravity pulls him from different directions. He combines with his
fellow Stunticons to form the giant robot, Menasor.
Weaknesses: In car mode, Drag Strip is prone to overheating, particularly
at high speeds. His cooling system has been known to explode. He also suffers
from the ill will of many of his fellow Decepticons, a definite liability in
battle when he might require their cooperation.
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1
“Looks are always deceiving.”
Profile: A sweet, kind, and loyal Autobot to her friends, Arcee is also a merciless, lethal warrior to her enemies. Arcee’s intelligence, quick wit, and coolness under fire make her invaluable to the Autobot cause. The Decepticons constantly underrate her because, since to them she so closely resembles the female humans of Earth which the Decepticons have absolutely no respect for, they believe she is beneath their consideration. It is an attitude that Arcee exploits with deadly efficiency.
Arcee is very protective of the human, Danny Witwicky, son of Spike Witwicky, the long-time Earthling friend of the Autobots. In fact, sometimes Arcee is a bit overly protective of him and treats Danny almost like a fragile Ming vase since his skin is not composed of a supremely tough metal alloy like hers.
Arcee is attracted to the Autobot, Hot Rod, who reciprocates the affection. But neither of them is willing to admit it openly. If one were to listen to the verbal pot-shots they take at each other, one would think that they were the bitterest of enemies. But catch one of the Autobots, or worse, a Decepticon, making a disparaging remark about Hot Rod in Arcee’s presence and the offender will more often than not find his hydraulic hoses sliced to ribbons before he knows it.
Weaknesses: Arcee’s concern for Danny sometimes causes her to take excessive
risks in order to protect him.
FUNCTION: AERIAL ASSAULT
FIRST APPEARANCE: TRANSFORMERS # 25
“Conquer the skies and all below you will fall.”
Profile: Divebomb is like a kid at a candy shop – as he flies high overhead looking down at the ground below, he’s so delighted with all the targets he has to choose from that he doesn’t know where to begin. But it usually doesn’t take long before he’s gleefully shooting up the countryside. He’s almost always in good spirits. The only thing that consistently ruffles his carbon-steel feathers is when he must surrender his own independence to combine with his fellow Predacons. He doesn’t care for his fellow Predacons and detests sharing his components with them. When not engaged in combat, Divebomb usually busies himself in the building of his latest mechanest. Perched atop tall buildings or mountain peaks, these fanciful, fortified constructions are commonly composed of late model sports cars, wings of low flying jets and theater marquees. “I like to live comfortably,” says Divebomb.
Abilities: Rocket thrusters mounted on his back allow Divebomb to achieve speeds of 300 mph when in eagle mode. He has a 2000 mile range and can reach an altitude of 18 miles. High resolution telescopic lenses within his optical modules enable him to spot a dime from 10,000 feet. He can lift a tank and tear through its armored skin with his beak. In robot mode he uses a particle beam
rifle with infrared sight and a laser-guided sword, which is guided to its target after Divebomb first pinpoints the target with a laser beam that shoots from the sword’s tip. Divebomb combines with his fellow Predacons to form the giant robot, Predaking.
Weaknesses: Divebomb’s internal guidance system is easily thrown off by magnetism. Such interference causes him to lose control while he’s flying and makes him prone to crashing.
FUNCTION: SURGICAL ENGINEER
FIRST APPEARANCE: TRANSFORMERS # 10
“Strive for perfection even if others must suffer.”
Profile: With the care and precision of a fine jeweler, Hook performs
his job with a skill unparallelled among all the Transformers. It doesn’t matter
whether he’s reconnecting a damaged microchip or setting a two ton girder into
place – in each case perfection is his final goal. Perhaps because he is a perfectionist
he has a snobbish, supercilious attitude toward his fellow Constructicons, since
he considers them generally crude and dim-witted. Although Hook may not win
any popularity contests, there’s no denying his superior abilities and the important
role they have in the Decepticons’ evil schemes.
Abilities: In vehicular mode, Hook can use his crane to lift objects
weighing up to 20 tons. In positioning these objects, his error tolerance is
less than .00001%. In robot mode he shows equal precision repairing his comrades
as the Decepticon surgeon. He carries a rocket launcher in vehicular mode and
a laser pistol in robot mode. He serves as the shoulders and head module that,
when combined with his fellow Constructicons, forms the giant robot known as
Weaknesses: The extreme care Hook takes in performing his job often
slows down his work to the point of antagonizing his fellow Decepticons and
endangering whatever operation they are involved in. Overuse of his crane can
result in metal stress fractures.
FIRST APPEARANCE: TRANSFORMERS # 1
“Today’s Autobots are tomorrow’s scrap metal.”
Profile: Ravage operates best when he operates alone. He’s
a creature of the night and carries out most of his murderous mischief at that
time. Often the other Decepticons have no idea where he is, but they know he’s
up to no good, so they don’t mind. He is easily the craftiest of his comrades
and is quick to devise deadly new strategies to be used against the Autobots.
He tends to remain aloof from the others, but his deeds command their respect.
He is an exceptionally efficient war machine.
Abilities: Ravage can hide his presence from others virtually
completely. He can shield any electromagnetic radiation inside him from being
detected by any monitoring devices. His walk is soundless. And he can disappear
from sight in subdued light or shadows. He has his own monitoring devices in
his nose module that give him a superior sense of smell, hearing and full-spectrum
electromagnetic wave detection. He carries two low-radiation 1�megaton
proton bombs, which he can fire over 3�miles distant or set in place with
Weaknesses: He is very sensitive to light and can be blinded
by too much of it.
FIRST APPEARANCE: TALES FROM THE BEAST WARS TRANSFORMERS # 1
“The power of this planet is our salvation and our curse.”
Profile: Fractyl is a pawn in a war of ideals. While Megatron pushes him to be a warrior in his universe-dominating army, Fractyl is more concerned with solving the problems caused by the strange planet’s surplus of Energon. Upon his emergence from the reprogrammed stasis pod, he immediately knelt to
the ground collecting, collating, and analyzing the geologic make-up of the area. Megatron wanted to slag him where he stood. Although extremely useful in other technical areas, Fractyl is a geochemist at heart and it is in the field where he spends most of his time. Megatron and the other Predacons prefer it that way. He is tolerated as long as he keeps his distance or if another team member wants to use him to their advantage. When forced with confrontation, Fractyl prefers to think situations through before using violence as his last resort. He believes there are too many interesting natural phenomena around the planet to investigate and would rather study them in peace. He often flies alone to solve current problems and get peace and quiet. However, Megatron insists that he takes a stronger interest in the affairs of the Beast Wars. Focusing on the Energon deposits provides Fractyl with the opportunity to contribute to the Predacon cause and conduct immensely stimulating scientific research. At times, Fractyl puts his own need for higher knowledge and acceptance at the expense of himself and his teammates. The Energon armor, devised after a meteor impact yielded a new power source (Furmanite), was his best, but not last, attempt at resolving their recurring overload problems, thereby earning the others’ respect.
Abilities: In beast mode, Fractyl can travel distances well in excess of 1000 km, before resting. He has twin aft-mounted boosters. operating with the aid of the planet’s Energon field, which can propel him up to speeds of 250 kph. Fractyl’s neural network has the capacity to store 100 exobytes of information. His Energon armor, in robot mode, can repel fields up to 10 gigajoules per square centimeter, and subsequently can last infinitely longer in robot mode than all other Maximals or Predacons. Fractyl uses an augmented quark disrupter to break any target into its constituent subatomic particles.
Weaknesses: Fractyl is in constant search of acceptance from his Predacon teammates. Blinded by this need, he may make foolish choices resulting in more problems. The Energon armor works well with small to moderate doses of the energy source, but behaves violently when placed within range of raw Energon. The resulting Energon-anti-Energon reaction ends in a detonation with the force of a thousand tons of explosives, destroying both the armor and the host.
Profile published in: BOTCON ’97 CONVENTION PROGRAM
FUNCTION: PSYCHOLOGICAL WARFARE
FIRST APPEARANCE: TRANSFORMERS # 17
“The mind is my playpen!”
Profile: Whether it refers to a robot’s or a human’s, Bombshell’s credo carries the same awful meaning – once he sinks his stinger into someone’s head, it’s unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon one of Decepticon Leader Megatron’s favorites. And Bombshell’s interest in his victim doesn’t end with mere control of his mind: Given his cruel sense or humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.
Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate human populations. He then uses his stinger to inject a tiny “cerebro-shell” into a human’s head. The micro-circuited device travels through the blood until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain’s conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell’s stinger is used in much the same way against other robots’ high-function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim’s head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.
Weaknesses: Successful removal of one of Bombshell’s cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.
FUNCTION: DECEPTICON LEADER
FIRST APPEARANCE: TRANSFORMERS # 1
“Everything is fodder.”
Profile: Love, compassion, mercy are words that have no meaning for Megatron. He has risen to the leadership of the Decepticons by a combination of brute strength, military cunning, ruthlessness, and terror. On Cybertron he was commanding general in charge of all military operations against the Autobots,
who referred to him as “The Slag-Maker.” It was a title of fear. A title of respect. A title Megatron relished. His banishment to Earth has only made him more bitter and more evil-minded, if that is possible. He aches to return to Cybertron and complete his mission of eradicating the Autobots. But while on Earth he is dedicated to eliminating those Autobots marooned here with him – and his plans go far beyond that. He realizes the Earth is one huge stockpile of metal and fuel resources and means to possess it all, with the aid of his fellow Decepticons. But his plans go even further, plans so grandiose even his fellow Decepticons are unaware: Megatron intends to enslave the entire human race. He allows no exceptions to his motto.
Abilities: Megatron is incredibly powerful and intelligent, the equal of Autobot Leader Optimus Prime. His fusion cannon can convert any small amount of matter into large quantities of explosive nuclear energy. The cannon can fire a blast up to 12 miles and release enough energy to flatten a small town. Megatron can use his internal circuitry to connect the cannon interdimensionally with a black hole, where it can draw on anti-matter as its power source. The blast from this is far greater, but it creates a tremendous strain on Megatron to do this for even one blast.
Weaknesses: Megatron has no known weaknesses.
FIRST APPEARANCE: TRANSFORMERS # 22
“Either you’re out of my way or you’re out of luck.”
Profile: Look out, motorists! The road hasn’t been built yet that’s
big enough to handle Wildrider! Some of his fellow Stunticons attribute his
reckless behavior to be a calculated attempt by Wildrider to enhance the atmosphere
of fear he tries to create in his role as a terrorist. But those who know him
better realize it’s not an act – he really is that nuts! As his fellow Stunticon
Breakdown puts it, “When he’s driving, I’d rather take a plane.”
Abilities: Wildrider can reach 250 mph in car mode, and has amazing
maneuverability. In robot mode, he uses a scattershot gun, which can spray a
fifty-square yard area with searing, ripping laser beams at a distance of