Annual Transformers Forum Meet Tour

Every year, since 2011, the nerds from TheTF.Net forum (now a Facebook group, because running a forum proved too much like hard work) have met for a weekend… [more]

Annual Transformers Forum Meet Tour Annual Transformers Forum Meet Tour

Our 2019 Forum Meet took place this weekend, in Cardiff

This weekend saw our annual forum meet being held in the Welsh capital of Cardiff. Each year we meet in a different town or city in the UK, alternating… [more]

Our 2019 Forum Meet took place this weekend, in Cardiff Our 2019 Forum Meet took place this weekend, in Cardiff

Video Footage from Transforce in 2001

Almost 18 years ago (crikey, has it been that long?) we wrote a review of our visit to Transforce in August 2001. It was a seriously hot day, but a great… [more]

Video Footage from Transforce in 2001 Video Footage from Transforce in 2001

Join our Autobot Alliance on Transformers Earth Wars

If you play the mobile game Transformers Earth Wars, and you're looking for a good Autobot Alliance to join, then seek us out in the game. We're called… [more]

Join our Autobot Alliance on Transformers Earth Wars Join our Autobot Alliance on Transformers Earth Wars

TheTF.Net Northern Meet

It's been six months since we last bothered updating this site. Not because we've lost our love for Transformers, but because we really can't be bothered… [more]

TheTF.Net Northern Meet TheTF.Net Northern Meet


Written by admin on October 11, 2007 | Characters |


“The power of this planet is our salvation and our curse.”

Profile: Fractyl is a pawn in a war of ideals. While Megatron pushes him to be a warrior in his universe-dominating army, Fractyl is more concerned with solving the problems caused by the strange planet’s surplus of Energon. Upon his emergence from the reprogrammed stasis pod, he immediately knelt to
the ground collecting, collating, and analyzing the geologic make-up of the area. Megatron wanted to slag him where he stood. Although extremely useful in other technical areas, Fractyl is a geochemist at heart and it is in the field where he spends most of his time. Megatron and the other Predacons prefer it that way. He is tolerated as long as he keeps his distance or if another team member wants to use him to their advantage. When forced with confrontation, Fractyl prefers to think situations through before using violence as his last resort. He believes there are too many interesting natural phenomena around the planet to investigate and would rather study them in peace. He often flies alone to solve current problems and get peace and quiet. However, Megatron insists that he takes a stronger interest in the affairs of the Beast Wars. Focusing on the Energon deposits provides Fractyl with the opportunity to contribute to the Predacon cause and conduct immensely stimulating scientific research. At times, Fractyl puts his own need for higher knowledge and acceptance at the expense of himself and his teammates. The Energon armor, devised after a meteor impact yielded a new power source (Furmanite), was his best, but not last, attempt at resolving their recurring overload problems, thereby earning the others’ respect.

Abilities: In beast mode, Fractyl can travel distances well in excess of 1000 km, before resting. He has twin aft-mounted boosters. operating with the aid of the planet’s Energon field, which can propel him up to speeds of 250 kph. Fractyl’s neural network has the capacity to store 100 exobytes of information. His Energon armor, in robot mode, can repel fields up to 10 gigajoules per square centimeter, and subsequently can last infinitely longer in robot mode than all other Maximals or Predacons. Fractyl uses an augmented quark disrupter to break any target into its constituent subatomic particles.

Weaknesses: Fractyl is in constant search of acceptance from his Predacon teammates. Blinded by this need, he may make foolish choices resulting in more problems. The Energon armor works well with small to moderate doses of the energy source, but behaves violently when placed within range of raw Energon. The resulting Energon-anti-Energon reaction ends in a detonation with the force of a thousand tons of explosives, destroying both the armor and the host.

Profile published in: BOTCON ’97 CONVENTION PROGRAM


Written by admin on | Characters,Comics,Marvel |



“Be brief of speech and long on action.”

Profile: Pointblank knows the horrors of war all too well. He’s fought
in one for millions of years. Whatever romance or glory it once held for him
has long since vanished… as has the cheerful adventurer he once was. Today,
Pointblank is a somber, no-nonsense soldier whose every utterance creaks with
weariness. He joined Fortress Maximus’s recent expedition to the planet Nebulos
hoping to find peace. Instead, the war followed him and his fellow Autobots
to their sanctuary. Pointblank came to the bitter realization that he could
not hope to escape the war, he could only help to end it. Now he fights on,
more determined than ever to defeat the Decepticons… and more convinced that
an end to the war is nowhere in sight. But he’s fairly quiet about his pessimistic
outlook. “Words are what got us into this mess in the first place,”
he grumbles. “They do more harm than weapons.”

Pointblank’s disposition improved a bit when he was paired with Peacemaker,
a Nebulan law enforcement officer whose optimistic attitude is almost contagious.
But so far Pointblank has displayed immunity to the Nebulan’s best efforts to
cheer him. Pointblank appreciates the attempt, but disapproves of the source.
Although he understands the reasons behind the Autobot-Nebulan alliance, he
does not accept them. The thought of spreading the war to another planet and
people is anathema to the dour Autobot. Despite this, Peacemaker enjoys the
challenge of loosening up his partner. He is a very patient man who believes
that a positive outlook ultimately leads to success. And, as the partner of
the sullen Pointblank, he’s learned that patience is more than a virtue… it’s
a necessity.

Abilities: Peacemaker is bio-engineered to transform into a stereophonic
sonic blaster. His maximum power output is an audio module-shattering 160 decibels,
enough to splinter a cubic yard of solid steel into shrapnel. Pointblank can
transform into a rocket-powered ground vehicle, with a maximum speed of 320
mph and a range of 800 miles. In both robot and vehicle modes, Pointblank can
wield weapon mode Peacemaker.

Weaknesses: Pointblank is prone to tire blow outs at high speeds in
vehicle mode. In weapon mode, Peacemaker sometimes comes loose from his moorings
on vehicle mode Pointblank.


Written by admin on | Characters,Comics,Marvel |


“The mind is my playpen!”

Profile: Whether it refers to a robot’s or a human’s, Bombshell’s credo carries the same awful meaning – once he sinks his stinger into someone’s head, it’s unlikely that that someone will ever think for himself again. His ability to turn foes into helpless accomplices makes this Insecticon one of Decepticon Leader Megatron’s favorites. And Bombshell’s interest in his victim doesn’t end with mere control of his mind: Given his cruel sense or humor, Bombshell finds nothing more entertaining than to have his unwilling followers perform embarrassing and debasing acts, an amusement he eagerly shares with his evil comrades.

Abilities: In his insect form, Bombshell is particularly adept at using his tiny size to infiltrate human populations. He then uses his stinger to inject a tiny “cerebro-shell” into a human’s head. The micro-circuited device travels through the blood until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain’s conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. He has a flying range of 5.7 miles in this form. In his larger robot form, Bombshell’s stinger is used in much the same way against other robots’ high-function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of a victim’s head, the small laser torches on the side of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. He also carries a head-mounted mortar that can throw a 50-pound explosive shell 8 miles with very good accuracy.

Weaknesses: Successful removal of one of Bombshell’s cerebro-shells allows its possessor to use it against him by sending false signals back to him. Some tougher metals are impervious to his laser torches. Often, Bombshell will make the mistake of playing with his victim rather than paying more attention to more important matters, such as an Autobot assault.


Written by admin on | Characters,Comics,Marvel |


“Strike first, strike fast, strike hard.”

Profile: “Let me at ’em” is Cliffjumper’s usual response when
the Autobots embark on a mission. His eagerness and daring have no equal among
the Autobots. Optimus Prime knows this gung-ho trait is an expression of Cliffjumper’s
burning desire for vengeance on the Decepticons. Although he takes his work
very seriously, Cliffjumper is full of good-natured bravado while he’s doing
it. He doesn’t actively dislike Earth, but he considers its rough, uneven terrain
a hindrance to his effectiveness, and too often is carelessly destructive. Often
he is on the receiving end of a lecture from Optimus on caution and the protection
of Earthen property.

Abilities: Cliffjumper is one of the fastest of the Autobots, in his
automobile mode, and he makes a particularly effective target for drawing fire
away from other Autobots, a job he relishes and seldom gets hurt doing. He can
fire projectiles filled with what he calls “glass gas.” On impact,
this gas disrupts the microscopic crystalline structure of most metals, temporarily
making the metal as brittle as common glass.

Weaknesses: Cliffjumper is prone to literal blow-outs in his automobile
mode. He accelerates so quickly and recklessly that he is sometimes disabled
before he goes 50 yards. His overeagerness can often lead him into dangerous
situations that he’s not prepared to handle. And sometimes, if the wind is blowing
toward him, he can fall victim to his own glass gas.


Written by admin on | Characters,Comics,Marvel |


“Everything is fodder.”

Profile: Love, compassion, mercy are words that have no meaning for Megatron. He has risen to the leadership of the Decepticons by a combination of brute strength, military cunning, ruthlessness, and terror. On Cybertron he was commanding general in charge of all military operations against the Autobots,
who referred to him as “The Slag-Maker.” It was a title of fear. A title of respect. A title Megatron relished. His banishment to Earth has only made him more bitter and more evil-minded, if that is possible. He aches to return to Cybertron and complete his mission of eradicating the Autobots. But while on Earth he is dedicated to eliminating those Autobots marooned here with him – and his plans go far beyond that. He realizes the Earth is one huge stockpile of metal and fuel resources and means to possess it all, with the aid of his fellow Decepticons. But his plans go even further, plans so grandiose even his fellow Decepticons are unaware: Megatron intends to enslave the entire human race. He allows no exceptions to his motto.

Abilities: Megatron is incredibly powerful and intelligent, the equal of Autobot Leader Optimus Prime. His fusion cannon can convert any small amount of matter into large quantities of explosive nuclear energy. The cannon can fire a blast up to 12 miles and release enough energy to flatten a small town. Megatron can use his internal circuitry to connect the cannon interdimensionally with a black hole, where it can draw on anti-matter as its power source. The blast from this is far greater, but it creates a tremendous strain on Megatron to do this for even one blast.

Weaknesses: Megatron has no known weaknesses.

Piranacon (Marvel Comics)

Written by admin on | Characters | Tags: ,


“To live is to hunt; to hunt is to live!”

Profile: As the living incarnation of the six distinct and often feuding Seacon personalities, Piranacon might lead one to believe that his six-part mind must be confused and tormented. Quite the opposite is true. The bottom line on all Seacons is that they love what they do, and what they do best is hunt for prey. Piranacon is the truest expression of this lethal talent. From
the moment the Seacons combine to form him, he is hunting for prey. When he finds and destroys one hapless victim, he immediately starts looking for another. He will continue this course of behavior until he runs out of fuel (which he inevitably will do since he never pauses to re-energize) or until he is stopped (which considering his awesome power, rarely happens). Usually, Seacon leader Snaptrap sets an internal timer in advance of combining with the other Seacons to insure that Piranacon will automatically disassemble into his component Seacons at some future time. Piranacon is so single-minded about his task that he will brush aside – if necessary, knock aside – any Decepticon who tries to talk to him about anything else. More than a few of his comrades have had a few screws jarred loose (and worse) by merely asking Piranacon if he would like his joints lubed, or some equally innocent question. “I wish I had a thousand more like him,” Decepticon Commander Megatron says with a smile.

Abilities: Piranacon’s strength is immense. He can hold up to 4,000,000 tons, making him ideal for lifting freighters and various warships from the sea. He is fully operational up to a depth of 30,000 feet below sea level. He only walks at a maximum speed of 15 mph on land and 10 mph undersea, but since he is virtually impervious to weapons-fire, his need for speed in order to evade enemy attack is negligible. He wields a jawbreaker cannon (which is actually the weapons-base mode of the Seacon Overbite), which shoots powerful metal-eating, salt-based corrosives.

Weaknesses: Piranacon has no known physical weaknesses. His one track mind often prevents him from accepting the advice and help of others, usually to his detriment. He jeopardizes his well-being by not attending to his own basic needs, such as refueling and removing rust spots.

Profile published in: TRANSFORMERS # 59


Written by admin on | Characters,Comics,Marvel |



“Everything is worth something, even me.”

Profile: Scavenger is driven by a manic urge to find things of value
in a desperate attempt to prove his worth to his comrades, particularly his
fellow Constructicons. And it makes no difference to him whether he has to dig
up a hillside or someone’s backyard – he could care less about personal property
– in order to accomplish his goal. But more often than not, what he brings back
is useless junk, which only reinforces his own image of uselessness to the others.
Decepticon Leader Megatron has gravely noted that, “such behavior would
be charming in a puppyoid, but ill-becomes a Decepticon warrior.” It is
only because Scavenger’s unique abilities sometimes prove to be of vital importance
that Megatron tolerates his continuing existence.

Abilities: In vehicular mode Scavenger’s power shovel is equipped with
a variety of magnetic, ionic, electrical and gas sensors that allow him to detect
the presence of a variety of materials within a 500-yard radius. He can also
emit sonic charges into the ground. By analyzing the echoes that come back to
him and using his other sensors he can determine with 80% accuracy the composition
of the ground underneath him to a depth of 1.2 miles. His power shovel and detection
powers combine to give Scavenger the ability to locate and uncover any number
of materials, from trace metals to fuel sources, that might be useful to the
Decepticon cause. He carries a missile launcher in vehicular mode and a laser
pistol in robot mode. When combined with his fellow Constructicons, he serves
as the right arm module in the giant robot known as Devastator.

Weaknesses: Scavenger’s abilities are diluted by his poor judgment,
which causes him to squander vast amounts of his fuel supply. He is also prone
to overtaxing his power shovel, causing it to break down from metal fatigue.


Written by admin on | Characters |



“Quick action equals quick victory.”

Profile: Windcharger is the fastest Autobot of them all – for short
distances. He can go from 0 to 60 mph in automobile mode in almost no time whatsoever,
and that makes him useful in certain situations requiring very fast, very decisive
action. His personality is similar: what Windcharger decides he decides immediately.
He glances at something and moves, seldom bothering to ask questions. This may
be because his attention span isn’t particularly long. He becomes instantly
enthusiastic and a few hours later loses interest. His impatience often diminishes
his usefulness in lengthy, complex courses of action.

Abilities: In robot mode, Windcharger’s arms act as the positive and
negative poles of a magnet. He can cast powerful magnetic fields at distances
up to 700 feet. He can levitate a 10-ton block of steel at that distance. He
can attract objects that are affected by magnetism toward him or repel them.
At closer distances he can rip them apart.

Weaknesses: If overused, his magnetic ability uses up tremendous amounts
of power. Hence, he must be careful in using it. Unfortunately, Windcharger
is seldom careful and so is prone to debilitating burn-outs.


Written by admin on | Characters,Comics,Marvel |


“Fear is the element that unites all losers.”

Profile: The chilling rumble of Dirge’s engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano’s keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. Ramjet sums up everyone’s feelings: “He gives me the creeps.”

Abilities: In jet mode, the sound from Dirge’s engines has the uncanny effect of producing spine-tingling (circuit-tingling, in the cases of other robots) fear in nearly everyone who hears it. Apparently, the engines emit a combination of frequencies that has a disorienting, fear-provoking effect on the nervous systems of all those within earshot. He also carries two air-to-air missiles and two automatic machine guns.

Weaknesses: In order to perform well as a warrior, Dirge needs to feel that he’s in control of a situation. When things get out of hand, Dirge is prone to suffer from the very weapon he himself wields so effectively – fear. Dirge’s usefulness evaporates under these conditions.


Written by admin on | Characters,Comics,Marvel,News |



“Don’t just take the goods, take the credit, too.”

Profile: Although many of his enemies (and comrades) call him the nastiest
of names, they can’t take away the fact that Packrat’s a top-notch thief. With
a cunning nature that rivals Megatron and a speed which astounds even the swiftest
of Maximals, Packrat is efficient at getting the job done. He strikes from the
shadows with lethal intensity, accomplishes the mission objectives, and quickly
melts back into the depths of the jungle. Packrat makes up for his lack of strength
through courage and ingenuity as a fighter. Although naturally quiet, he is
outfitted with a sonic dampening field which makes him virtually undetectable
by the Predacons. Packrat prefers to work alone so that he can complete the
mission by his own rules. He is the ultimate glory hound. Although small in
size, Packrat has an ego the size of one of Cybertron’s moons. His ego is fed
through the continual bluffing of all who surround him, whether friend or foe.
His penchant for stealing is surpassed only by his desire to let everyone know
he did it. These acts of bluffing cause unease and distrust among his teammates
aboard the Axalon. His quarters are full of stolen artifacts, broken pieces
of equipment, and other treasures from various looting escapades. Whether Packrat
is sent out on a solo mission or as backup, no one is quite sure if they can
count on him. Despite his bravado, Packrat has a low self-esteem and is constantly
trying to prove himself and gain the respect of the other Maximals. With the
recent addition of the Energon armor, devised by Fractyl of the Predacons, Packrat
saw the opportunity to gain this much sought after respect. However, at Rhinox’s
insistence, he voluntarily gave up the armor, thereby saving himself and consequently,
his teammates.

Abilities: In beast mode, Packrat can travel up to 35 kph while cruising,
and up to 45 kph in short bursts. His sonic dampening field creates an aura
that has a mean sound level of 5 decibels. If he is not seen, Packrat can approach
within 2 feet of his target without being detected. Packrat possesses superb
night vision which helps him in nocturnal or underground jobs. His Energon armor,
in robot mode, can repel fields up to 10 gigajoules per square centimeter, and
subsequently can last infinitely longer in robot mode than all other Maximals
or Predacons. His weapon of choice is a sonic disrupter which shatters the exostructure
of his target.

Weaknesses: Packrat has a low self-esteem due to the constant mistrust
everyone has towards him. Due to this breakdown of teamwork, Packrat usually
cannot rely on anyone to cover him during a battle. The Energon armor works
well with small to moderate doses of the energy source, but behaves violently
when placed within range of raw Energon. The resulting Energon-anti-Energon
reaction ends in a detonation with the force of a thousand tons of explosives,
destroying both the armor and the host.

Older Posts »