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Joyride (Marvel Comics)

Written by admin on October 11, 2007 | Characters | Tags: ,

ALLEGIANCE: AUTOBOT
SUB-GROUP: POWERMASTER
HUMAN COMPONENT: HOTWIRE
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 41 (Joyride), TRANSFORMERS # 42 (Hotwire)

“Enjoy each moment like it’s your last.”

Profile: Although a fierce warrior and a skilled technician, Joyride is best known for his high-speed highway antics. He drives too fast and too recklessly to be allowed on the same road with most other vehicles. He only bothers to pay attention to the traffic around him on those occasions when he accidentally plows into some of it. His thrill-seeking isn’t limited to racing alone. The only reason he joined the Autobots was for fun: He gets a kick out of war. He can imagine nothing more enjoyable than fighting a troop of fuelthirsty Decepticons, which is an attitude that grates on some of his more serious-minded comrades-in-arms. He’s as quick to jump to conclusions as he is to floor his accelerator. This impulsive behavior often results in Joyride’s pursuit of various
ill-considered courses of action. Often, only the interference of some of his more thoughtful fellow Autobots prevents him from falling victim to a disaster of his own creation.

Hotwire was classified as a “chronic unlicensed private vehicle procurer” on his home planet of Nebulos. On Earth he would be called a car thief. After Hotwire was caught by the authorities once too often, the brilliant Nebulan scientist Hi Q gave him a chance to straighten his life out by working at the Hi Q Industrial Research Complex. Recognizing Hotwire’s natural talent as a mechanic, Hi Q employed him as his top systems troubleshooter, a job in which Hotwire checked out and de-bugged all of the complex’s newest mechanical creations. Hotwire excelled in this role, but his career ended when he chose to undergo the Powermaster Process. He was biomechanically engineered to have the ability to transform and function as Joyride’s engine. This binary bonding has made each of the duo dependent on the other for his survival.

Abilities: In vehicle mode Joyride can reach a maximum speed of 525 miles per hour and has a range of 800 miles. His titanium-belted tires secrete an adhesive that gives him pinpoint maneuverability on virtually any road surface. In both robot and vehicle modes he is equipped with a photon blaster, which has the ability to lock the molecular structure of any metallic target its beam touches, resulting in the freezing of any moving mechanism it hits.

Weaknesses: Joyride is a frequent victim of his own impulsiveness. He gets into numerous debilitating accidents and battles as a result of his penchant for ill-considered decisions.

Brawn

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: DEMOLITIONS
FIRST APPEARANCE: TRANSFORMERS # 1

“Might over microchips.”

Profile: Brawn looks on Earth as essentially a hostile environment – and he loves it. He is the most macho of the Autobots. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile – which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment – but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won’t be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 lbs. and knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry – most of his components focus on his strength – Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He’s been known to destroy an entire building before realizing it’s the wrong one.

Sludge

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP:
DINOBOT

FUNCTION: JUNGLE WARRIOR, DEMOLITIONS
FIRST APPEARANCE:
TRANSFORMERS # 4

“Stomp your enemy, crush him under your feet.”

Profile: Sludge likes to make his presence known. A few steps of his
incredibly lumbering legs and everyone within a three-mile radius can hear –
and feel – that he’s around. But his awesome physical appearance belies his
unusually gentle and shy nature. Like his fellow Dinobot, Slag, he is not happy
with the leadership of Optimus Prime. He feels, however, the Autobot cause is
more important than any personal misgivings and so he rarely exhibits his feelings.
Such is not the case when Sludge is fired to battle – he then becomes a terrifying,
unstoppable force.

Abilities: In Dinobot mode, Sludge can exert pressure up to 40,000 pounds
per square inch with a single step, enough force to shatter a bridge or even
crack a mountain. Only a handful of his comrades can match his immense strength
and endurance. His armored hide can withstand all but the most powerful blasts.
He’s adept at operating in watery and swampy environments and in jungles.

Weaknesses: Sludge is often victim to the calamities he causes. Often
his fellow Autobots must dig him out of the rubble he’s brought down upon himself.
Perhaps if he were more clever he’d figure out ways to avoid these predicaments.
He’s very slow due to his huge bulk.

Shockwave

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: MILITARY OPERATIONS COMMANDER
FIRST APPEARANCE: TRANSFORMERS # 4

“Clarity of thought before rashness of action.”

Profile: Of all the Decepticons, Shockwave’s method of operation is
most characterized by the cold, brutal efficiency one would expect of a purely
mechanical being. He enters every battle not with the bloodlust of his comrades,
but with a scientist’s approach to solving a problem. The problem is always
the same: How can he use his abilities to most effectively eliminate the greatest
number of his enemies, the Autobots? All too often he finds the answer. He seeks
Megatron’s position of supremacy over the Decepticons not because his ego demands
it, but because his logic-circuits dictate it. He feels Megatron’s all-consuming
passion for conquest only hinders its achievement. With smug certainty Shockwave
believes the reins of Decepticon power will inevitably be his – after all, he
reasons, it’s only logical.

Abilities: Among the Decepticons, Shockwave’s power is second only to
Megatron’s. His total command of the electromagnetic spectrum allows him, in
his ray-gun mode, to emit a coruscating beam of energy in a wide variety of
forms: high-energy explosive gamma rays, x-rays that allow him to see through
almost anything, blinding visible light, super-hot infrared rays and radio waves
that can either send messages or jam other radio signals are but a few of the
weapons in Shockwave’s arsenal. Never having been adapted by the Ark to an Earthly
form, Shockwave remains a size consistent with his robot mode when he transforms
to a ray-gun, that is, more than 35 feet long. He can fly in either mode using
powerful jet thrusters in his boots (which become the handle in his ray-gun
mode).

Weaknesses: Shockwave’s wave-emission power, as well as his flying,
is limited by his high fuel consumption. Although he uses the same type of liquid
fuel as his fellow Transformers, he can also use radioactive fuels in the small
nuclear reactor within his torso, which substantially eliminates his liquid
fuel dependency problem. Although his logical brain center is usually an advantage,
more intuitive and emotional thinking processes often confound him, particularly
when his adversary is human.

Grotusque

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: MONSTERBOT
FUNCTION: MILITARY STRATEGIST

FIRST APPEARANCE: HEADMASTERS # 1

“If it ain’t fun to do, it ain’t worth doing.”

Profile: Everything’s a joke to Grotusque, and – as he says – why shouldn’t
it be, when the only thing that frightens him is looking at himself in the mirror!
Though he doesn’t doubt Primus saw him as part of some great and noble scheme,
he does wonder what his creator was thinking of when he designed his creature
mode. A bit too much high grade energon the night before, is Grotusque’s opinion!
This goofy, irreverent outlook on life is as appealing as it is annoying to
his fellow Autobots. Sometimes, just sometimes, they wish Grotusque would take
something seriously. Even in pitched battle, in dire, possibly terminal situations,
he’s joking away. But it’s not bluster to hide his fear – Grotusque is not only
a topnotch warrior, his courage is legendary. No, it’s that Grotusque sees life
in general as a joke, and therefore sees no reason to view death any differently.
“Why shouldn’t combat be fun?” he’s been heard to utter. “If
it wasn’t, I’d be loath to do it!” Though he appears on the surface to
be offhand about his duties, Grotusque is a brilliant campaign planner, with
a sharp and analytical mind perfectly suited to the complexities of warfare.

Abilities: Though not immensely strong, and – when in robot mode – fairly
plodding, Grotusque’s razor sharp mind makes him a foe to be reckoned with.
He wields a specially modified vaporator, designed to gassify an opponent’s
fuel, leaving him to grind to a full stop. His creature mode tusks are made
from a hyper-dense alloy that, Autobot scientists believe, is all but indestructible.
In creature mode, Grotusque can fly (using his back wings) at speeds of around
45 mph. But the process is both awkward and fuel consumptive, and he prefers
to use his powerful hind legs to bound along, making leaps of around three miles
at a time.

Weaknesses: Grotusque’s dislike of his creature mode tends to make him
reluctant to use it more often than he has to. As a result, he tends to go into
battle in his more vulnerable robot mode, leaving himself more exposed to possible
injury. Also, Grotusque’s wings are quite fragile and are easily damaged.

Skydive

Written by admin on | Characters |

ALLEGIANCE: AUTOBOT
SUB-GROUP: AERIALBOT

FUNCTION: AIR WARFARE STRATEGIST
FIRST APPEARANCE: TRANSFORMERS # 21

“Only by studying the past can we win the present.”

Profile: Skydive is more interested in reading about jet fighters than
being one. He’s more likely to have his face stuck in a book about World War
II air battles than to be in the air himself. It’s not that he’s a coward –
he’s just fascinated by the science of aerial warfare. But even though he’s
a somewhat reluctant member of the Aerialbot team, he is invaluable – his knowledge
of aerial military tactics is without equal. The other Aerialbots constantly
look to him to plan strategy, a responsibility Skydive sometimes finds to be
daunting given his extreme modesty. His biggest fault, if you could call it
that, is he doesn’t realize how smart he really is. At least everyone else around
him does.

Abilities: The information-storage capacity of Skydive’s cerebro-circuitry
is greater than most Transformers’. This enables him to record instantaneously
any flying motions he sees, and, within the limits of his design, duplicate
them himself. Thus, he’s able to simulate the techniques of World War II aces
he’s studied on film as well as the gliding patterns of birds he’s watched in
person. He is possibly the most skilled flyer of all the flying Transformers.
His maximum speed is Mach 2.6 and range is 1400 miles. In jet mode, he can shoot
laser-guided missiles with a range of 80 miles. In robot mode, he uses a nega-gun,
which shoots a beam that cancels the bonding force between molecules. Only objects
held together by the strongest molecular bonds can resist crumbling to dust
when hit by the beam. He combines with his fellow Aerialbots to form the giant
robot known as Superion.

Weaknesses: Sometimes, in duplicating the flight of another, Skydive
pushes his design beyond its limits. This often results in mid-air stalls. He
can usually recover before crashing, but while stalled, he is completely vulnerable
to attack.

Divebomb (Marvel Comics)

Written by admin on | Characters | Tags: ,

ALLEGIANCE: DECEPTICON
SUB-GROUP: PREDACON
FUNCTION: AERIAL ASSAULT
FIRST APPEARANCE: TRANSFORMERS # 25

“Conquer the skies and all below you will fall.”

Profile: Divebomb is like a kid at a candy shop – as he flies high overhead looking down at the ground below, he’s so delighted with all the targets he has to choose from that he doesn’t know where to begin. But it usually doesn’t take long before he’s gleefully shooting up the countryside. He’s almost always in good spirits. The only thing that consistently ruffles his carbon-steel feathers is when he must surrender his own independence to combine with his fellow Predacons. He doesn’t care for his fellow Predacons and detests sharing his components with them. When not engaged in combat, Divebomb usually busies himself in the building of his latest mechanest. Perched atop tall buildings or mountain peaks, these fanciful, fortified constructions are commonly composed of late model sports cars, wings of low flying jets and theater marquees. “I like to live comfortably,” says Divebomb.

Abilities: Rocket thrusters mounted on his back allow Divebomb to achieve speeds of 300 mph when in eagle mode. He has a 2000 mile range and can reach an altitude of 18 miles. High resolution telescopic lenses within his optical modules enable him to spot a dime from 10,000 feet. He can lift a tank and tear through its armored skin with his beak. In robot mode he uses a particle beam
rifle with infrared sight and a laser-guided sword, which is guided to its target after Divebomb first pinpoints the target with a laser beam that shoots from the sword’s tip. Divebomb combines with his fellow Predacons to form the giant robot, Predaking.

Weaknesses: Divebomb’s internal guidance system is easily thrown off by magnetism. Such interference causes him to lose control while he’s flying and makes him prone to crashing.

Broadside

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: AIR & SEA ASSAULT
FIRST APPEARANCE: TRANSFORMERS: GENERATION 2 # 1

“I like the sea far away and my feet on the ground.”

Profile: Broadside is very uncomfortable about transforming to aircraft
carrier or jet mode, and with good reason. Floating on water upsets his gyro-balance
circuitry, making him feel as if he’s functioning at less than peak performance
– the mechanical equivalent of seasickness. And he’s even more distressed while
flying since he has a natural fear of heights. He strongly detests these Earthen
forms and is quite vocal about it. But, despite everything, he manages to overcome
these problems in battle. He is an effective and valiant warrior, and his fellow
Autobots value him for these qualities. They just wish Broadside would do his
job without griping so much about it.

Abilities: In aircraft carrier mode, Broadside expands his form to a
1200-foot length, giving him the capacity of landing jet aircraft and carrying
other Autobots and vehicles. Having little offensive capability of his own in
this mode, Broadside relies on these “passengers” for protection.
His titanium-steel hull and deck protects him from most artillery fire, but
he’s vulnerable to high-energy beam weapons. An internal fusion reactor powers
him in this mode, allowing him a speed of 40 knots and a range of 15,000 miles.
In jet mode, he can reach speeds of 1800 mph and has a range of 2500 miles.
He can project a powerful electric field around his jet form that will jolt
anything within 1.5 miles of him with 80,000 volts. Of course, for this weapon
to be effective, his target has to be electrically grounded somehow. In robot
mode, he carries a high-energy plasma-pulse gun and a vibro-ax that shatters
whatever it cleaves into by emitting powerful high frequency vibrations.

Weaknesses: Aside from the aforementioned seasickness, fear of heights,
and lack of offensive capabilities while in carrier mode, Broadside also suffers
severe corrosion when exposed to salt water for extended periods. His armored
skin flakes and peels if he’s at sea for longer than two days.

Hook

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: CONSTRUCTICON

FUNCTION: SURGICAL ENGINEER
FIRST APPEARANCE: TRANSFORMERS # 10

“Strive for perfection even if others must suffer.”

Profile: With the care and precision of a fine jeweler, Hook performs
his job with a skill unparallelled among all the Transformers. It doesn’t matter
whether he’s reconnecting a damaged microchip or setting a two ton girder into
place – in each case perfection is his final goal. Perhaps because he is a perfectionist
he has a snobbish, supercilious attitude toward his fellow Constructicons, since
he considers them generally crude and dim-witted. Although Hook may not win
any popularity contests, there’s no denying his superior abilities and the important
role they have in the Decepticons’ evil schemes.

Abilities: In vehicular mode, Hook can use his crane to lift objects
weighing up to 20 tons. In positioning these objects, his error tolerance is
less than .00001%. In robot mode he shows equal precision repairing his comrades
as the Decepticon surgeon. He carries a rocket launcher in vehicular mode and
a laser pistol in robot mode. He serves as the shoulders and head module that,
when combined with his fellow Constructicons, forms the giant robot known as
Devastator.

Weaknesses: The extreme care Hook takes in performing his job often
slows down his work to the point of antagonizing his fellow Decepticons and
endangering whatever operation they are involved in. Overuse of his crane can
result in metal stress fractures.

Highbrow

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: GORT

FUNCTION: ELECTRONIC WARFARE
FIRST APPEARANCE: HEADMASTERS # 1

“War is the playground of the ignorant.”

Profile: Highbrow considers warfare a barbaric solution to problems,
worthy of only the most primitive sentient creatures. He believes civilized
folk should talk about their differences, a talent for which he seemingly has
an endless capacity. Hardhead claims that Highbrow’s voice box burns enough
fuel by itself to power all the Nebulan Autobots for a year. Although that is
doubtful, Highbrow does talk a lot and uses a lot of words that nobody understands.
Even Chromedome often finds himself fruitlessly searching through his extensive
vocabulary. Highbrow considers himself intellectually superior to the Nebulans
and other Autobots. They think he’s a self-righteous snob. Highbrow’s biggest
disappointment in life is that circumstance has forced him to lower himself
to participate in the very activity he most loathes – fighting.

Gort, Highbrow’s Nebulan partner, is quite a contrast. He’s a cheerful young
man with never an unkind word for anyone. Spurred by concern for protecting
his planet, he overcame his working-class origins as a stable boy for an exclusive
Nebulan country club that catered to the aristocracy to join the elite ranks
of the Headmasters. He is much admired by his comrades for his earnestness,
common sense and courage – except for Highbrow, who finds it a humiliating,
humbling experience to be binary-bonded to such a commoner. Young women all
over Nebulos are attracted to the boyishly handsome hero, but Gort remains steadfastly
faithful to his long-time girlfriend, Marita. Gort is the All-American boy of
the Nebulan Autobot Headmasters.

Abilities: In helicopter mode, Highbrow has twin three-bladed rotors
that enable him to lift up to 22,000 pounds of cargo, and, with the help of
two small vectored-thrust turbofan engines, reach a maximum speed of 1200 mph.
More accurately, Highbrow’s designation is a jet helicopter. He’s packed with
equipment designed to detect, monitor and record enemy communications; target-indicating
radar whose signals can be relayed to ground stations; magnetic, infrared and
audio sensors for detecting enemy robots and vehicles; and a variety of anti-detection
systems to protect himself. His range is 800 miles. In robot mode, Highbrow
uses two acid rainmaker rifles, which shoot streams of highly corrosive acid.

Weaknesses: Sometimes the thrust of Highbrow’s jet engines overpower
his rotors, sending him spinning out of control when in helicopter mode. Also,
Highbrow’s deep resentment of being controlled by Gort makes him less than cooperative
at times.

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