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Headstrong

Written by admin on October 11, 2007 | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON

SUB-GROUP: PREDACON
FUNCTION: GROUND ASSAULT
FIRST APPEARANCE: TRANSFORMERS # 25

“The best advice is not to listen to advice.”

Profile: Headstrong doesn’t listen to anybody, particularly his friends.
He’s so certain of himself that he doesn’t acknowledge others’ opinions. He’s
smug and arrogant, and believes that everyone would be better off if everyone
minded his own business. Nothing can dissuade him once he’s decided upon a course
of action, no matter how foolish that course appears to be. And once he begins
something his commitment is total and unwavering. Knowing that he is not as
strong, intelligent or fearless as some of the other Predacons, Headstrong puts
up his stubborn front as a shield to hide his deep-rooted insecurity. Still,
he makes a formidable foe. The best way to attack him is not with weapons, but
with psychology. Question his resolve and his abilities and he’s more likely
to collapse from the weight of his own nagging doubts than from a direct hit
by a laser cannon.

Abilities: In rhinoceros mode, Headstrong can achieve speeds of 60 miles
per hour for short periods. At full speed, his horn can puncture a three-foot
thick steel slab. It can also release a highly corrosive acid on contact, greatly
enhancing its destructive capability. In robot mode, he uses a plasma sphere
shooter, which emits a stream of glowing balls of energy that explode on contact.
He also carries a diffraction sword, which bends nearby light so that an opponent
can’t properly see where Headstrong actually is as the two battle. Headstrong
combines with his fellow Predacons to form Predaking.

Weaknesses: In addition to his knack for talking himself into foolish,
dangerous predicaments, Headstrong often suffers from impaired mobility due
to bearing problems within his joints. He also has very poor eyesight.

Pointblank

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: TARGETMASTER
HUMAN COMPONENT: PEACEMAKER

FUNCTION: TARGETMASTER LEADER
FIRST APPEARANCE: HEADMASTERS # 1 (Pointblank), HEADMASTERS # 4 (Peacemaker)

“Be brief of speech and long on action.”

Profile: Pointblank knows the horrors of war all too well. He’s fought
in one for millions of years. Whatever romance or glory it once held for him
has long since vanished… as has the cheerful adventurer he once was. Today,
Pointblank is a somber, no-nonsense soldier whose every utterance creaks with
weariness. He joined Fortress Maximus’s recent expedition to the planet Nebulos
hoping to find peace. Instead, the war followed him and his fellow Autobots
to their sanctuary. Pointblank came to the bitter realization that he could
not hope to escape the war, he could only help to end it. Now he fights on,
more determined than ever to defeat the Decepticons… and more convinced that
an end to the war is nowhere in sight. But he’s fairly quiet about his pessimistic
outlook. “Words are what got us into this mess in the first place,”
he grumbles. “They do more harm than weapons.”

Pointblank’s disposition improved a bit when he was paired with Peacemaker,
a Nebulan law enforcement officer whose optimistic attitude is almost contagious.
But so far Pointblank has displayed immunity to the Nebulan’s best efforts to
cheer him. Pointblank appreciates the attempt, but disapproves of the source.
Although he understands the reasons behind the Autobot-Nebulan alliance, he
does not accept them. The thought of spreading the war to another planet and
people is anathema to the dour Autobot. Despite this, Peacemaker enjoys the
challenge of loosening up his partner. He is a very patient man who believes
that a positive outlook ultimately leads to success. And, as the partner of
the sullen Pointblank, he’s learned that patience is more than a virtue… it’s
a necessity.

Abilities: Peacemaker is bio-engineered to transform into a stereophonic
sonic blaster. His maximum power output is an audio module-shattering 160 decibels,
enough to splinter a cubic yard of solid steel into shrapnel. Pointblank can
transform into a rocket-powered ground vehicle, with a maximum speed of 320
mph and a range of 800 miles. In both robot and vehicle modes, Pointblank can
wield weapon mode Peacemaker.

Weaknesses: Pointblank is prone to tire blow outs at high speeds in
vehicle mode. In weapon mode, Peacemaker sometimes comes loose from his moorings
on vehicle mode Pointblank.

Cliffjumper

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 1

“Strike first, strike fast, strike hard.”

Profile: “Let me at ’em” is Cliffjumper’s usual response when
the Autobots embark on a mission. His eagerness and daring have no equal among
the Autobots. Optimus Prime knows this gung-ho trait is an expression of Cliffjumper’s
burning desire for vengeance on the Decepticons. Although he takes his work
very seriously, Cliffjumper is full of good-natured bravado while he’s doing
it. He doesn’t actively dislike Earth, but he considers its rough, uneven terrain
a hindrance to his effectiveness, and too often is carelessly destructive. Often
he is on the receiving end of a lecture from Optimus on caution and the protection
of Earthen property.

Abilities: Cliffjumper is one of the fastest of the Autobots, in his
automobile mode, and he makes a particularly effective target for drawing fire
away from other Autobots, a job he relishes and seldom gets hurt doing. He can
fire projectiles filled with what he calls “glass gas.” On impact,
this gas disrupts the microscopic crystalline structure of most metals, temporarily
making the metal as brittle as common glass.

Weaknesses: Cliffjumper is prone to literal blow-outs in his automobile
mode. He accelerates so quickly and recklessly that he is sometimes disabled
before he goes 50 yards. His overeagerness can often lead him into dangerous
situations that he’s not prepared to handle. And sometimes, if the wind is blowing
toward him, he can fall victim to his own glass gas.

Cyclonus

Written by admin on | Characters |

ALLEGIANCE: DECEPTICON
FUNCTION: SABOTEUR
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1

“Compassion is the Autobots’ downfall.”

Profile: Cyclonus is a huge and emotionless air-warrior metamorphosized from parts of dead Decepticons and remnants by Unicron. Like Galvatron, he derives vast resources of power and energy through Unicron and so can draw on strength in direct proportion to its need – always being able to become stronger than his opponents because of his access to the infinite reservoir of power that Unicron represents. A dedicated destructor, Cyclonus transforms into a gigantic multi-engine (and perhaps multi-wing) jet fighter. His firepower remains intact and is augmented by an incendiary bomb rack. Cyclonus is capable of an additional transformation, trimming his wings and tail back to assume a space-worthy rocket mode for interstellar pursuit and warfare. He has no personality, no interests other than conquests for the sake of Unicron, and no weakness.

Abilities: In jet fighter mode, Cyclonus is equipped with nuclear-powered turbine engines which enable him to reach speeds greater than Mach 2. In robot mode, he carries an oxidating laser that fuses an enemy robot’s internal mechanisms.

Hound

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: SCOUT
FIRST APPEARANCE: TRANSFORMERS # 1

“Observe everything, remember even more.”

Profile: Hound would just as soon be sniffing around the Grand Canyon
or Big Sur as he would a secret Decepticon base. Perhaps more than any other
Autobot, Hound takes pleasure in being on Earth. Unlike his home planet, which
is entirely composed of metal and machinery, he finds the natural wonders of
Earth endlessly fascinating, and uses his topographical skills to store every
sight he sees within his memory circuits. Hound’s bravery, fearlessness, and
loyalty are unwavering, like any good advance scout. But his secret desire is
to be human.

Abilities: While in his jeep mode, Hound uses his turret gun to sweep
over the landscape from horizon to horizon, like a radar scope, and, with the
help of internal 3-dimensional simulation circuitry, stores this information
as a topographical map. Error distortion is no more than one inch per 150 feet
distance from point of data collection. In robot mode, Hound’s turret gun becomes
an infrared radiation collector. It can detect heat differentials as small as
.02 degrees Centigrade, and he uses this ability in tracking machines as well
as humans. Hound’s shoulder-mounted hologram gun can project 3-dimensional grid
laser light images of terrain maps stored in his memory. He sometimes also can
use it to cast simple illusions.

Weaknesses: Hound’s infrared tracking ability can be countered by thermal
interference. High frequency electromagnetic waves can distort or completely
destroy his map-making ability. Sophisticated manipulation of such waves can
even result in the recording of false images within his memory circuits.

Brainstorm

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: ARCANA

FUNCTION: BIOMECHANICAL ENGINEER
FIRST APPEARANCE: HEADMASTERS # 1 (Brainstorm), HEADMASTERS # 2 (Arcana)

“The strongest tyrant cannot crush freedom of thought.”

Profile: Brainstorm is so full of ideas that often he’s disclosing the
next one before he’s finished explaining the first. His mind seems to work at
a fevered pace. Even when he’s not consciously applying himself to thinking
creatively, a part of his subconscious circuitry proceeds on its own – he often
interrupts conversations, battles, even himself with typically irrelevant, but
brilliant, pronouncements. On Cybertron, he felt unappreciated, since warriors
were valued far more than robot geniuses. He’s found Nebulos to be more fertile
ground in which to plant his ideas. His most significant contribution so far
has been devising a way to install the humanoid Nebulans into headless Autobots
to create the Headmasters.

Arcana’s genius is a bit more mysterious. Trained as a medical doctor, the
Nebulan quickly rose to the top of his field, but he found his job unchallenging,
so he turned his attentions to studying the ancient lore of Nebulos. He became
learned in many sciences that had long been repudiated, which earned him the
disfavor of many of his medical colleagues. Arcana combined some of that ancient
knowledge with his modern medical skills to bio-engineer Nebulans, including
himself, so they could transform and become the heads of the Autobot Headmasters.
Working with Brainstorm, Arcana made Fortress Maximus’s vision of the Headmasters
a reality. He is the oldest Nebulan among the Autobot Headmasters, and the wisest.
He is also the most remote – no one truly can fathom the workings of Arcana’s
mind, not even Brainstorm, who shares it.

Abilities: In jet mode, Brainstorm has two solid-fuel after-burning
turbofan jet engines that propel him to a maximum speed of 5200 mph. He carries
two high-energy photon pulse cannons on either side of his nose module, which
he can also use in robot mode. His range is 8000 miles.

Weaknesses: Brainstorm’s mind sometimes works so fast that he overheats
and shorts out sections of his cerebro-circuitry, which often leaves him disabled.
In jet mode, his engines are also prone to overheating. If driven too hard,
they burst into flame. If Brainstorm is lucky, he can manage to glide back to
the ground without crashing.

Buzzsaw

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: RECONNAISSANCE

FIRST APPEARANCE: TRANSFORMERS # 1

“My bite is worse than my bark.”

Profile: Given his reputation for civility and sophistication, it might
seem surprising at first that Buzzsaw is also one of the cruelest and most destructive
of all Decepticons. But his two sides are not contradictory. He carries out
his lethal tasks with the careful, reasoned approach of a fine artist, with
the cool precision of a neurosurgeon. He views every awful undertaking of his
as the beginning of a new masterpiece. Every opponent he defeats marks a completion.
And, like any true artist, nothing can sway him from his commitment to his deadly
craft. He will only end his career when the Autobots are no more.

Abilities: Using his optical sensors, Buzzsaw can pinpoint and photographically
record a thumbtack at 20 miles, making him invaluable on spy missions. He can
fly virtually soundlessly at speeds up to 250 mph for a distance of 1500 miles.
He’s equipped with twin mortar cannons that can fire five rounds per minute.
His most feared weapon is his beak, which, with its diamond-hard, micro-serrated
edges, he can use to carve up all except the most strong-skinned opponents.
And, like the artist he is, he uses his beak with great finesse.

Weaknesses: Buzzsaw has a tremendous ego. If one of his carefully planned
operations should go astray, ruining what he considers a work of art in progress,
he will often stop and sulk rather than improvise and proceed.

The Quintessons

Written by admin on | Characters,Comics,Marvel |

LLEGIANCE: UNICRON

SUB-GROUP: QUINTESSON
FUNCTION: ENFORCER
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 2

“Everyone is guilty until proven innocent – and even then he’s guilty!”

Profile: As cruel as a weasel toying with its prey and as persistent
as a bloodhound on the trail of a fugitive, the Quintessons are the merciless
enforcers of Unicron’s will. They hunt down those who try to escape Unicron’s
wrath. Once the victim is captured, he is doomed. Guilty or innocent, the verdict
is always the same – death.

The Quintessons are composed of Guards, Gatekeepers, and one five-headed Judge.
The Quintessons are the cruel masters of the endless legions of Sharkticons
which carry out the Quintessons’ verdict.

Weaknesses: The Quintessons are few in number compared to the Sharkticons,
and deathly afraid of them, for if the Sharkticons should revolt, there is nothing
the Quintessons could do to stop them.

Brawl

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: COMBATICON
FUNCTION: GROUND ASSAULT

FIRST APPEARANCE: TRANSFORMERS # 24

“I was built to be wild!”

Profile: Brawl is loud. Whether he’s talking, shooting, or merely moving,
he makes a lot of noise – grating, clanking, booming noise that irritates all
those nearby, friend and foe alike. As unpleasant as that side of him is, there
are other aspects of his personality that his fellow Combaticons consider even
worse. He has a hair-trigger temper and expresses his frequent anger with a
savage fury truly terrible to behold. But, at least this seething rage that
drives him, that makes him so unpleasant to be with, also makes him a terrifyingly
effective warrior. He makes no secret of his blustering belligerence; the mere
sound of his approach is enough to unnerve Autobots. His actual arrival can
paralyze them with mind-numbing fear. If he weren’t always so angry, Brawl might
find this pleasing.

Abilities: Brawl possesses enormous strength and is resistant to most
conventional artillery. In tank mode, he can reach speeds of 45 mph and has
a range of 600 miles. His turret-mounted gun shoots a shell up to a distance
of 3.5 miles with an explosive force of 200 Ibs. of TNT. His twin sonic cannon
shoots powerful, ear-splitting bursts of concentrated sound energy of up to
300 decibels. He can manipulate this energy in stereo (a result of the cannon’s
dual configuration) to shatter anything from a crystal wine glass to a cinder-block
bunker. In robot mode, he wields a 10-megawatt electron gun. He combines with
his fellow Combaticons to form the giant robot, Bruticus.

Weaknesses: Brawl is virtually incapable of being quiet, making him
an easily identifiable target as he approaches a battle. In tank mode, his turret
is prone to getting locked in one position, particularly in dusty environments.

Scavenger

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: CONSTRUCTICON
FUNCTION: MINING & SALVAGE

FIRST APPEARANCE: TRANSFORMERS # 10

“Everything is worth something, even me.”

Profile: Scavenger is driven by a manic urge to find things of value
in a desperate attempt to prove his worth to his comrades, particularly his
fellow Constructicons. And it makes no difference to him whether he has to dig
up a hillside or someone’s backyard – he could care less about personal property
– in order to accomplish his goal. But more often than not, what he brings back
is useless junk, which only reinforces his own image of uselessness to the others.
Decepticon Leader Megatron has gravely noted that, “such behavior would
be charming in a puppyoid, but ill-becomes a Decepticon warrior.” It is
only because Scavenger’s unique abilities sometimes prove to be of vital importance
that Megatron tolerates his continuing existence.

Abilities: In vehicular mode Scavenger’s power shovel is equipped with
a variety of magnetic, ionic, electrical and gas sensors that allow him to detect
the presence of a variety of materials within a 500-yard radius. He can also
emit sonic charges into the ground. By analyzing the echoes that come back to
him and using his other sensors he can determine with 80% accuracy the composition
of the ground underneath him to a depth of 1.2 miles. His power shovel and detection
powers combine to give Scavenger the ability to locate and uncover any number
of materials, from trace metals to fuel sources, that might be useful to the
Decepticon cause. He carries a missile launcher in vehicular mode and a laser
pistol in robot mode. When combined with his fellow Constructicons, he serves
as the right arm module in the giant robot known as Devastator.

Weaknesses: Scavenger’s abilities are diluted by his poor judgment,
which causes him to squander vast amounts of his fuel supply. He is also prone
to overtaxing his power shovel, causing it to break down from metal fatigue.

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