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TheTF.Net Forum Meet 2012

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Goldbug

Written by admin on October 11, 2007 | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: THROTTLEBOT
FUNCTION: ESPIONAGE DIRECTOR

FIRST APPEARANCE: G.I. JOE AND THE TRANSFORMERS # 4 (as Goldbug), TRANSFORMERS
# 1 (as Bumblebee)

“To know others you must first know yourself.”

Profile: Although the Autobot Bumblebee’s body was destroyed (in G.I.
JOE AND THE TRANSFORMERS # 1), his mind was still intact. A new body, similar
to the old one but improved, was built. But Bumblebee resisted assuming his
old role again. His brush with death had changed him: he was no longer willing
to play the part of the cute, wisecracking “little brother.” He no
longer enjoyed the other Autobots’ often patronizing attitude toward him, nor
did he accept it. He now had a more serious, even darker side. Some might say
he matured. So, rejecting much of his old self, he also rejected his name -
Bumblebee. He wanted a new identity to go along with his new body. He chose
Goldbug. He’s more assertive now, a change reflected in his promotion to the
Autobots’ Espionage Director. He’s still a very engaging, affable fellow, but
sometimes he can get downright gloomy when he’s working, so much so that others
are put off by him. He no longer acts the way he feels others would like him
to. He is no longer interested in gaining their acceptance. He has come to realize
that what others think about him is not nearly as important as what he thinks
about himself. And lately, he generally feels very good about himself. And thankful
that he has another chance.

Abilities: Goldbug is even more fuel-efficient now than he had been
as Bumblebee. He gets up to 2� times more use out of a unit of fuel than
any other Autobot. He’s faster and has greater range. He has extremely good
vision. He’s an excellent eavesdropper: he can hear a pin drop on the other
side of a foot-thick concrete wall. He is adaptable to underwater, cold and
hot environments. He has a peak efficiency operating range from -150 to +180
degrees Fahrenheit.

Weaknesses: Although stronger than he had been as Bumblebee, Goldbug
is still one of the physically weakest of the Autobots.

Weirdwolf

Written by admin on | Characters |

ALLEGIANCE: DECEPTICON
SUB-GROUP: HEADMASTER

HUMAN COMPONENT: MONZO
FUNCTION: TRACKER
FIRST APPEARANCE: HEADMASTERS # 3

“My pleasure with my enemy’s pain comes.”

Profile: A quick glance at Weirdwolf’s motto might lead you to think
that it’s either a typographical error or this particular Decepticon has some
seriously crossed wires! We’re happy to say that the latter is true. Though
possessing hyper-keen senses and an alert, sharp mind, Weirdwolf is something
of a mess in the neural department. We all occasionally talk to ourselves, but
the trouble with Weirdwolf is that he does it all the time. And in an uncomfortably
loud, sing-song backward way. “Destroy the Autobots I shall. Rip their
faces off how nice it would be.” and so on. This habit doesn’t impair Weirdwolf’s
abilities. He’s cruel, vicious and incredibly deadly. But it does unsettle his
fellow Decepticons, especially in the midst of a tense battle. Weirdwolf is
binary-bonded to Monzo, a brutish professional hyperwrestler-turned-underworld-nightclub-owner.
If Weirdwolf was lacking anything in the sadistic department before, his Nebulan
partner more than makes up for it. The two are ideally matched, delighting in
the pain and carnage they deal out with savage abandon. These two like minds,
constantly seeking the thrill of combat, have no room left for fear, making
Weirdwolf a warrior without compare. The only trouble is, as Headmaster, the
internal conversations are sometimes three-way!

Abilities: Though in robot mode Weirdwolf wields a photon pistol (firing
high frequency energy particles) and a thermal sword (capable of cutting through
steel three inches thick), he tends to rely heavily on hand-to-hand combat.
Although he strenuously denies it, it is widely assumed that this is Monzo,
unable to forget his time as a professional hyperwrestler, exerting a controlling
influence on the shared mind. Weirdwolf doesn’t care. Up close suits him just
fine, because it enables him to switch to wolf mode and use his tungsten-tipped
claws on hapless Autobots. In this form, Weirdwolf comes equipped with nose
module tracking sensors, capable of reading smell, infrared heat images and
air current patterns. He can leap eight miles in a single bound.

Weaknesses: Weirdwolf’s crossed mental wires can sometimes ruin an otherwise
faultlessly silent approach. Just when he’s ready to pounce on the unsuspecting
Autobot he’s been tracking for the last twenty miles or so, he’ll open his mouth
and say “die you now!” and ruin the whole thing! It’s become so like
thinking to Weirdwolf, he doesn’t realize he’s speaking aloud.

Vortex

Written by admin on | Characters |

ALLEGIANCE: DECEPTICON
SUB-GROUP: COMBATICON
FUNCTION: INTERROGATION

FIRST APPEARANCE: TRANSFORMERS # 24

“I’m Vortex, fly me – if you dare!”

Profile: Vortex always gives you a ride to remember – in your nightmares!
He takes an evil, cackling delight in trapping Autobots inside him and taking
them on a spinning, dizzying flight of death-defying aerial stunts. As the Combaticon
interrogator, he finds it an extremely effective – and enjoyable – way of doing
his job. Autobots are easy prey to his techniques: Vortex grabs them off the
ground, lifts them in the air and attempts to coerce them into divulging secrets.
When Vortex is finished with the Autobots, he lets them plummet to the ground.
A free ride from Vortex is definitely not worth the price.

Abilities: In helicopter mode, Vortex can attain a speed of 300 mph.
His range is 1200 miles. He can whirl his rotor blades fast enough to create
wind funnels that spin at speeds of 200-300 mph, powerful enough to lift a locomotive
off its rails. He can suspend himself in the air in almost any position, which
allows him to direct these funnels anywhere he wants. In robot mode, he uses
a semi-automatic glue gun. It shoots capsules of highly adhesive liquid that
will cement anything it hits to anything its target touches. Vortex combines
with his fellow Combaticons to form the giant robot “Bruticus.”

Weaknesses: Although Vortex’s wind funnels can be a devastating weapon,
its use reduces his maneuverability and leaves him vulnerable to attack. It
also subjects his rotor blades to extreme stress and possible metal fatigue
and fracturing.

Wildrider

Written by admin on | Characters |

ALLEGIANCE: DECEPTICON
SUB-GROUP: STUNTICON

FUNCTION: TERRORIST
FIRST APPEARANCE: TRANSFORMERS # 22

“Either you’re out of my way or you’re out of luck.”

Profile: Look out, motorists! The road hasn’t been built yet that’s
big enough to handle Wildrider! Some of his fellow Stunticons attribute his
reckless behavior to be a calculated attempt by Wildrider to enhance the atmosphere
of fear he tries to create in his role as a terrorist. But those who know him
better realize it’s not an act – he really is that nuts! As his fellow Stunticon
Breakdown puts it, “When he’s driving, I’d rather take a plane.”

Abilities: Wildrider can reach 250 mph in car mode, and has amazing
maneuverability. In robot mode, he uses a scattershot gun, which can spray a
fifty-square yard area with searing, ripping laser beams at a distance of

Topspin (Marvel Comics)

Written by admin on | Characters | Tags: ,

ALLEGIANCE: AUTOBOT
FUNCTION: LAND & SEA ASSAULT
FIRST APPEARANCE: -

“The thrill is in the journey.”

Profile: No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. Without the constraints of an Earth vehicular disguise like the ones most of his fellow Autobots have been given by the Ark, he can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topspin likes to point out, “I take pride in my work.”

Abilities: In vehicle mode, Topspin is propelled by two rear-mounted jet engines, which can accelerate him to speeds of 300 mph on a flat surface. He also is equipped with two pontoons projecting from his front, which allow him to travel up to 80 mph on water, like a hydrofoil. Using two side-mounted high-voltage electric blasters, two small hand-mounted lasers, and a powerful
particle beam rifle, Topspin can release a near-unrelenting barrage of devastating force. Like his brother, Twin Twist, he can spring from his vehicle mode into his robot mode in less than half a second. His weaponry is available to him in either mode.

Weaknesses: His preoccupation with personal glory often distracts Topspin from more threatening situations, such as a Decepticon attack. The high fuel demands of his jet engines and weaponry leave him more vulnerable to exhausting his energy supplies than most other Autobots.

Wideload

Written by admin on | Characters |

ALLEGIANCE: AUTOBOT
SUB-GROUP: THROTTLEBOT

FUNCTION: MATERIALS TRANSPORT
FIRST APPEARANCE: TRANSFORMERS # 30

“Look good and you’ll have the world in your pocket.”

Profile: Wideload is usually so dirty one would think he sweated grease.
But muck-encrusted appearances can be deceiving – Wideload is a neatness fanatic.
He despises his Autobot role because of its messy nature. So obsessed is he
with looks that seldom does he consider the quality of a being’s character when
making a judgment about him, her or it. He makes no secret of his vanity. He
spends most of his free time polishing his finish or having another Autobot
do it for him for pay (which usually takes the form of surplus fuel that Wideload
had been lugging). He takes no special pride in his great strength and endurance;
he’d much rather be savoring the scent of a flower than be hauling a dumpsterful
of spare parts.

Abilities: Wideload is extremely strong. He can lift or carry up to
1,000,000 pounds in his dumpster. His range in truck mode is 1400 miles. Chemical
sensors within his hands and tires allow him to determine the chemical composition
of most substances almost instantaneously. The Autobots rely on him and this
ability to discover new sources of raw materials.

Weaknesses: Wideload is unusually susceptible to rust, a problem he
finds particularly embarrassing since he takes such extreme pride in his appearance.
He’s not particularly adept at driving over rough terrain and easily gets bogged
down in muddy, swampy environments.

Warpath

Written by admin on | Characters |

ALLEGIANCE: AUTOBOT
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 17

“A good shot is worth more than a good intention.”

Profile: Warpath thinks he’s a lot more impressive than his comrades
do. Certainly, no one would argue with his sharpshooting ability. It just seems
at times he’s more concerned with showing off than the welfare of the Autobots
as a whole. But his boisterous, loud-mouthed personality makes him welcome company
and his raucous sense of humor can bring cheer to the gloomiest situations.
Only one thing seems to upset him: any small nick or scratch to his gun barrel.
He’s both very proud and very vain about his weapon. His comrades fear that
if his gun ever suffered anything as big as a dent, Warpath might be too depressed
to talk for a month!

Abilities: In his tank mode, Warpath can travel over the roughest terrains
at speeds of up to 30 mph. He can hit a hex-nut at a distance of 1.5 miles with
a shell from his gun. He has a variety of shells available to him: explosive,
thermal, cryogenic, acid, and sonic, among others. His thick vanadium-steel
armor can withstand all but the toughest blows. He has great strength in tank
and robot modes.

Weaknesses: Warpath is virtually helpless if upended in tank mode, His
movements can be severely hindered if his treads are damaged. He’s slow, but
his firepower and toughness help compensate for this deficiency.

Twin Twist

Written by admin on | Characters |

ALLEGIANCE: AUTOBOT
FUNCTION: DEMOLITIONS

FIRST APPEARANCE: -

“War is wherever I want it to be.”

Profile: Nothing is more exhilarating to Twin Twist than the feeling
of sinking his drills into a slag of unblemished carbon-steel. Like a child
in a wading pool, he splashes among the shards of useless metal that result
from his destructive fury. And his habit of showing off his talents to almost
any target, whether an enemy Decepticon or a harmless lamp post, causes extreme
concern for Autobot Leader Optimus Prime. Optimus realizes that the wrecking
of property belonging to innocent Earthlings can only hurt the Autobot cause.
Twin Twist’s wild, uncontrollable nature is a big plus in battle, but many of
his fellow Autobots think he’s more trouble than he’s worth.

Abilities: Nearly as mobile as his brother Topspin, Twin Twist can go
up to 200 mph using his four wheels and his two tractor modules in vehicle mode.
He’ll usually follow Topspin’s initial assault on a target with his own: he
uses his two diamond-tipped drills, which can go as fast as 6000 rpm, to penetrate
virtually any fortification up to three yards thick. He carries a semi-automatic
cannon-rifle that fires explosive shells, each with the energy equivalent of
100 pounds of TNT. He can transform from vehicle to robot mode in .4 seconds,
but can only use his drills in vehicle mode.

Weaknesses: His reckless nature often gets him into trouble, and has
even led Optimus to consider making him inoperative. He is at a relative disadvantage
in robot mode without the use of his drills.

Pointblank

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: TARGETMASTER
HUMAN COMPONENT: PEACEMAKER

FUNCTION: TARGETMASTER LEADER
FIRST APPEARANCE: HEADMASTERS # 1 (Pointblank), HEADMASTERS # 4 (Peacemaker)

“Be brief of speech and long on action.”

Profile: Pointblank knows the horrors of war all too well. He’s fought
in one for millions of years. Whatever romance or glory it once held for him
has long since vanished… as has the cheerful adventurer he once was. Today,
Pointblank is a somber, no-nonsense soldier whose every utterance creaks with
weariness. He joined Fortress Maximus’s recent expedition to the planet Nebulos
hoping to find peace. Instead, the war followed him and his fellow Autobots
to their sanctuary. Pointblank came to the bitter realization that he could
not hope to escape the war, he could only help to end it. Now he fights on,
more determined than ever to defeat the Decepticons… and more convinced that
an end to the war is nowhere in sight. But he’s fairly quiet about his pessimistic
outlook. “Words are what got us into this mess in the first place,”
he grumbles. “They do more harm than weapons.”

Pointblank’s disposition improved a bit when he was paired with Peacemaker,
a Nebulan law enforcement officer whose optimistic attitude is almost contagious.
But so far Pointblank has displayed immunity to the Nebulan’s best efforts to
cheer him. Pointblank appreciates the attempt, but disapproves of the source.
Although he understands the reasons behind the Autobot-Nebulan alliance, he
does not accept them. The thought of spreading the war to another planet and
people is anathema to the dour Autobot. Despite this, Peacemaker enjoys the
challenge of loosening up his partner. He is a very patient man who believes
that a positive outlook ultimately leads to success. And, as the partner of
the sullen Pointblank, he’s learned that patience is more than a virtue… it’s
a necessity.

Abilities: Peacemaker is bio-engineered to transform into a stereophonic
sonic blaster. His maximum power output is an audio module-shattering 160 decibels,
enough to splinter a cubic yard of solid steel into shrapnel. Pointblank can
transform into a rocket-powered ground vehicle, with a maximum speed of 320
mph and a range of 800 miles. In both robot and vehicle modes, Pointblank can
wield weapon mode Peacemaker.

Weaknesses: Pointblank is prone to tire blow outs at high speeds in
vehicle mode. In weapon mode, Peacemaker sometimes comes loose from his moorings
on vehicle mode Pointblank.

Scavenger

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: CONSTRUCTICON
FUNCTION: MINING & SALVAGE

FIRST APPEARANCE: TRANSFORMERS # 10

“Everything is worth something, even me.”

Profile: Scavenger is driven by a manic urge to find things of value
in a desperate attempt to prove his worth to his comrades, particularly his
fellow Constructicons. And it makes no difference to him whether he has to dig
up a hillside or someone’s backyard – he could care less about personal property
- in order to accomplish his goal. But more often than not, what he brings back
is useless junk, which only reinforces his own image of uselessness to the others.
Decepticon Leader Megatron has gravely noted that, “such behavior would
be charming in a puppyoid, but ill-becomes a Decepticon warrior.” It is
only because Scavenger’s unique abilities sometimes prove to be of vital importance
that Megatron tolerates his continuing existence.

Abilities: In vehicular mode Scavenger’s power shovel is equipped with
a variety of magnetic, ionic, electrical and gas sensors that allow him to detect
the presence of a variety of materials within a 500-yard radius. He can also
emit sonic charges into the ground. By analyzing the echoes that come back to
him and using his other sensors he can determine with 80% accuracy the composition
of the ground underneath him to a depth of 1.2 miles. His power shovel and detection
powers combine to give Scavenger the ability to locate and uncover any number
of materials, from trace metals to fuel sources, that might be useful to the
Decepticon cause. He carries a missile launcher in vehicular mode and a laser
pistol in robot mode. When combined with his fellow Constructicons, he serves
as the right arm module in the giant robot known as Devastator.

Weaknesses: Scavenger’s abilities are diluted by his poor judgment,
which causes him to squander vast amounts of his fuel supply. He is also prone
to overtaxing his power shovel, causing it to break down from metal fatigue.

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