Death's Head
10-08-11, 08:32 PM
Topspin looks mental. His vehicular mode eschews the ‘disguise’ element of the Transformers normal attempts to blend into their surroundings to look like something the A-Team would knock up having found themselves trapped again in a warehouse with only a knackered car, some explosives and sheet metal. Outwardly a Nascar race car of some sort, the vicious swipes of metal that run along its sides and front mean this car is more demolition derby than polite circuit racer. Especially with all those guns all over it. Needless to say, for someone whom belongs to The Wreckers, it seems apt. Largely blue, just broken up with a few flashes of white and grey it’s a very nicely sculpted alt mode and one of the more exciting movie alt mode designs ever seen.
As a Mech Tech figure, Topspin also comes with an additional weapon – not that he really needs it, bristling with firepower already. His large spring loaded weapon is kind of a crossbow thing. Like all the Mech Tech weapons, it’s a big cumbersome bit of nonsense, but jolly good fun nonetheless.
Transforming Topspin is a bit of a fiddle, but it’s not ridiculous. It’s a similar sequence to ROTF’s Lockdown toy, except the designers have improved on the way the legs are formed from the front end of the car, with some clever folds and twists to get the feet out. There’s a little bit of a ‘cheat’ with the rear end splitting apart to give some mad looking shoulder cannons that can pivot about on ball jointed limbs. I’m also impressed with the neat way in which the head and torso clip into place, having moved the robot arms out to the sides. It’s a very clever and impressive sequence that doesn’t get boring or annoying with repetition.
The resulting robot mode is a lithe, brutal looking fellow. The tooled up appearance of his vehicular form is carried through to the robot mode. In addition to those vehicle mounted guns that dangle about, Topspin adds two claw weapons, some shoulder cannons and that huge Mech Tech thing. Thanks to the clever transformation sequence, the folded up car parts blend in with the fixed, sculpted representations of twisted metal making Topspin one of the few movie toys that looks pretty much like his onscreen counterpart. The head sculpt is something you’ll either love or hate. It’s difficult to make out much in the way of features – par for the course with all movie figures – but there’s no mistaking the mullet, giving Topspin the look of a card carrying NRA member , given to living in a trailer park swilling cheap beer. I like it, as it gives the toy a bit of impact and individuality and sums up the rough and ready nature of The Wreckers.
Being one of only three original deluxe moulds for the DOTM toyline so far, Topspin is an obvious purchase, but if you have a choice between him and Roadbuster, then Topspin wins out. He's easily the best deluxe toy seen so far in the range.
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As a Mech Tech figure, Topspin also comes with an additional weapon – not that he really needs it, bristling with firepower already. His large spring loaded weapon is kind of a crossbow thing. Like all the Mech Tech weapons, it’s a big cumbersome bit of nonsense, but jolly good fun nonetheless.
Transforming Topspin is a bit of a fiddle, but it’s not ridiculous. It’s a similar sequence to ROTF’s Lockdown toy, except the designers have improved on the way the legs are formed from the front end of the car, with some clever folds and twists to get the feet out. There’s a little bit of a ‘cheat’ with the rear end splitting apart to give some mad looking shoulder cannons that can pivot about on ball jointed limbs. I’m also impressed with the neat way in which the head and torso clip into place, having moved the robot arms out to the sides. It’s a very clever and impressive sequence that doesn’t get boring or annoying with repetition.
The resulting robot mode is a lithe, brutal looking fellow. The tooled up appearance of his vehicular form is carried through to the robot mode. In addition to those vehicle mounted guns that dangle about, Topspin adds two claw weapons, some shoulder cannons and that huge Mech Tech thing. Thanks to the clever transformation sequence, the folded up car parts blend in with the fixed, sculpted representations of twisted metal making Topspin one of the few movie toys that looks pretty much like his onscreen counterpart. The head sculpt is something you’ll either love or hate. It’s difficult to make out much in the way of features – par for the course with all movie figures – but there’s no mistaking the mullet, giving Topspin the look of a card carrying NRA member , given to living in a trailer park swilling cheap beer. I like it, as it gives the toy a bit of impact and individuality and sums up the rough and ready nature of The Wreckers.
Being one of only three original deluxe moulds for the DOTM toyline so far, Topspin is an obvious purchase, but if you have a choice between him and Roadbuster, then Topspin wins out. He's easily the best deluxe toy seen so far in the range.
115116