Transformers-themed pub could be Britain’s Best Home Bar

A Transformers-themed pub is in the running to be crowned Britain’s Best Home Bar, in a competition being run by Liberty Games. The winning bar, chosen… [more]

Transformers-themed pub could be Britain’s Best Home Bar Transformers-themed pub could be Britain’s Best Home Bar

TFNation 2019 Transformers Convention Review

This last weekend saw yet another Transformers convention take over the Metropole Hilton, in Birmingham. These weekends have become a staple of my summer… [more]

TFNation 2019 Transformers Convention Review TFNation 2019 Transformers Convention Review

Annual Transformers Forum Meet Tour

Every year, since 2011, the nerds from TheTF.Net forum (now a Facebook group, because running a forum proved too much like hard work) have met for a weekend… [more]

Annual Transformers Forum Meet Tour Annual Transformers Forum Meet Tour

Our 2019 Forum Meet took place this weekend, in Cardiff

This weekend saw our annual forum meet being held in the Welsh capital of Cardiff. Each year we meet in a different town or city in the UK, alternating… [more]

Our 2019 Forum Meet took place this weekend, in Cardiff Our 2019 Forum Meet took place this weekend, in Cardiff

Video Footage from Transforce in 2001

Almost 18 years ago (crikey, has it been that long?) we wrote a review of our visit to Transforce in August 2001. It was a seriously hot day, but a great… [more]

Video Footage from Transforce in 2001 Video Footage from Transforce in 2001


Written by admin on October 11, 2007 | Characters |


“Run hot, but always keep your cool.”

Profile: Getaway is an escape artist without equal. He uses a combination of finesse and logic to get himself out of the stickiest situations. His ability to keep his cool even under the most extreme conditions is legendary. This reputation was born on the battlefield, long before he became a Powermaster, in what has come to be known as the Armornecking Incident: Getaway was leading a routine patrol on the Titanium Turnpike on Cybertron when he and his fellow Autobots momentarily paused to witness a spectacular traffic accident on the other side of the highway. While the Autobots were armornecking (the Cybertronic term for slowing down to see an accident), a troop of Decepticons that had secretly staged the accident swooped down upon them and attacked. The ambush left the Autobots in tatters, leaking fuel and leaving body parts all over the road. Getaway had all four tires blown out, lost vision in his right headlights and most of his left, and lost the use of his plasma-shell shotgun. Despite his condition and the Decepticon barrage, he cooly and cleverly led a tactical retreat to the nearby Polyhex Toll Plaza. The Autobots paid their energon tolls and went through. But, as Getaway suspected, the Decepticons weren’t carrying the proper change
and tried to pass without paying. This activated the toll gate security system, which snared the Decepticons before they could leave, giving the Autobots the advantage they needed to defeat the Decepticons and Getaway his well-deserved reputation.

Rev was a telecommunications scientist on the planet Nebulos at the Hi Q Industrial Research Complex, which was dedicated to inventing new technologies that could be used to prevent Transformers from invading the planet. Rev’s belief that the Transformers were more than machines, that they were living, feeling creatures, was instrumental in Hi Q’s decision to help a quartet of Autobots survive their visit to Nebulos. This help took the form of the Powermaster Process, in which Rev allowed his body to be bio-mechanically engineered so that he could be binary-bonded to Getaway and have the ability to transform and function as his engine. As a result, Rev and Getaway are completely interdependent and require connecting with each other on a semi-regular basis to insure their survival.

Abilities: Getaway is a master military strategist. In vehicle mode his 600 horsepower racing engine (Rev in engine mode) allows him to reach speeds of 540 miles per hour. He is equipped with bullet-proof windows and shell-resistant battle armor. His range is 1200 miles. An on-board computerized navigational system allows him to plot a long-range course in advance, so that he can give his attention to other matters as he travels. He is armed with a double-barrelled plasma-shell shotgun.

Weaknesses: Getaway is one of the toughest Autobots on the road today. He has no known weaknesses. Unless he is using the highest grade energon fuel, Rev has a tendency to knock and stall in engine mode.


Written by admin on | Characters |



“My pleasure with my enemy’s pain comes.”

Profile: A quick glance at Weirdwolf’s motto might lead you to think
that it’s either a typographical error or this particular Decepticon has some
seriously crossed wires! We’re happy to say that the latter is true. Though
possessing hyper-keen senses and an alert, sharp mind, Weirdwolf is something
of a mess in the neural department. We all occasionally talk to ourselves, but
the trouble with Weirdwolf is that he does it all the time. And in an uncomfortably
loud, sing-song backward way. “Destroy the Autobots I shall. Rip their
faces off how nice it would be.” and so on. This habit doesn’t impair Weirdwolf’s
abilities. He’s cruel, vicious and incredibly deadly. But it does unsettle his
fellow Decepticons, especially in the midst of a tense battle. Weirdwolf is
binary-bonded to Monzo, a brutish professional hyperwrestler-turned-underworld-nightclub-owner.
If Weirdwolf was lacking anything in the sadistic department before, his Nebulan
partner more than makes up for it. The two are ideally matched, delighting in
the pain and carnage they deal out with savage abandon. These two like minds,
constantly seeking the thrill of combat, have no room left for fear, making
Weirdwolf a warrior without compare. The only trouble is, as Headmaster, the
internal conversations are sometimes three-way!

Abilities: Though in robot mode Weirdwolf wields a photon pistol (firing
high frequency energy particles) and a thermal sword (capable of cutting through
steel three inches thick), he tends to rely heavily on hand-to-hand combat.
Although he strenuously denies it, it is widely assumed that this is Monzo,
unable to forget his time as a professional hyperwrestler, exerting a controlling
influence on the shared mind. Weirdwolf doesn’t care. Up close suits him just
fine, because it enables him to switch to wolf mode and use his tungsten-tipped
claws on hapless Autobots. In this form, Weirdwolf comes equipped with nose
module tracking sensors, capable of reading smell, infrared heat images and
air current patterns. He can leap eight miles in a single bound.

Weaknesses: Weirdwolf’s crossed mental wires can sometimes ruin an otherwise
faultlessly silent approach. Just when he’s ready to pounce on the unsuspecting
Autobot he’s been tracking for the last twenty miles or so, he’ll open his mouth
and say “die you now!” and ruin the whole thing! It’s become so like
thinking to Weirdwolf, he doesn’t realize he’s speaking aloud.


Written by admin on | Characters,Comics,Marvel |



“Truth is revealed in the smallest detail.”

Profile: Nightbeat is a tough, no-nonsense type who is not afraid to
break the rules to get what he wants. And usually what he wants is the solution
to some complicated mystery… and he’ll go anywhere to get it. He feels as
comfortable driving down a dark alley as he does cruising along a six-lane super-highway.
He has an intuition for finding the truth that defies all known theories of
programming. In trying to account for Nightbeat’s remarkable talent, Optimus
Prime suspects that the circuitry in the digital detective’s logic center may
accidentally have been wired in a way contrary to accepted robotic engineering
procedures. But the Autobot Leader is still at a loss to explain why Nightbeat
thinks the way he does. Nightbeat prefers to work alone. Most partners don’t
understand his methods and his reasoning, and often wind up hindering his investigations
more than helping them. But being a good soldier, he doesn’t complain about
his fellow Autobots… instead he tries to compensate for their investigatory
deficiencies by working even harder.

He is binary-bonded to Muzzle, a human who worked as a detective on Nebulos
until he was framed in a scandal that put him out of business. When he found
out that an Autobot with training in detective work was looking for a Nebulan
partner, Muzzle immediately volunteered. He considered this an opportunity to
continue doing what he loved to do the most. After undergoing the bio-engineering
procedure that allows him to convert to an Autobot head module, Muzzle quickly
discovered that he and Nightbeat have one of the smoothest-working binary bonds
among all the Headmasters. Muzzle’s eye for detail makes Nightbeat an even better
detective than he was without him.

Abilities: Nightbeat carries two photon pistols and a high-powered plasma
blaster with infra-red sight. He also has enhanced audio and video sensors that
aid in his investigatory work. From five miles away, he can hear a screw fall
and count the threads on it. In car mode he can travel at speeds of up to 620
miles per hour and has a range of 1500 miles.

Weaknesses: Nightbeat’s overconfidence in his abilities typically persuades
him that he can handle almost any situation by himself. Given his preference
for working alone, he often suffers damage that a more team-oriented Autobot
might avoid.


Written by admin on | Characters,Comics,Marvel |



“You have to be rolling before you can be fighting.”

Profile: Everybody must submit to his maintenance schedule, even Optimus
Prime, and no excuse is ever good enough for Hoist. And he has a good reason
for being so strict: even though his job usually keeps him away from the front
lines, he knows how important it is that all the Autobot warriors are operating
at peak efficiency when they engage in battle. He genuinely enjoys his job,
as indicated by the jovial manner in which he performs it. And he’s good at
his job, too; whether the problem is a full engine overhaul or the smallest
leaky gasket, his comrades are confident that Hoist will find it.

Abilities: As a tow truck, Hoist can haul up to 400,000 pounds. In robot
mode, he is one of the strongest of the Autobots. From his wrist sockets, he
can launch heat-seeking missiles up to 4.5 miles. The full spectrum multi-sensor
module he wears behind his head can determine an object’s composition, density,
tensile strength, energy properties and often even its function with a mere
sweep of its triple beams. The beams have an operating range of 1200 yards,
making Hoist an effective and valued scout at times.

Weaknesses: Hoist’s dedication to his job sometimes blinds him to the
precedence that armed conflict often takes over it. He lacks speed in vehicular
mode, and has a high fuel consumption rate.

Computron (Marvel Comics)

Written by admin on | Characters | Tags: ,


“Thorough data analysis is essential for the synthesis of successful strategy.”

Profile: Although much admired for his dedication, bravery, skill and intelligence, Computron is an unfortunate example of being too technologically advanced for his own good. Centuries ago on Cybertron the five Autobots who comprise Computron – Afterburner, Nosecone, Strafe, Lightspeed and Scattershot – agreed to apply the new engineering science of mechanical combinatics to themselves so that they could unite to form a super-Autobot to more effectively combat the Decepticons. Scattershot, however, insisted that their combination be better than anyone else’s, that the contribution of each of the five component Autobots to the whole be maximized in every way. The result was not what anyone expected: Computron was created, but as he was programmed to thoroughly and exhaustively analyze the input of each of the five who comprise him, he takes several minutes to form a consensus opinion and make a decision. Any decision. Of course, without exception, the decision he makes is the right one, but very often it comes too late to make a difference. He genuinely regrets when this happens, and feels even worse that he’s unable to do anything to change it. Nevertheless, he is well known for his sharp mind, and respected for it. He chooses every word with great care and precision and takes great pride in knowing that when Computron talks, everybody listens.

Abilities: Computron possesses awesome strength. He can lift up to 240 tons. He has excellent radar and communications capabilities. He possesses extensive data storage and data processing capacities. He is armed with Scattershot’s automatic acid-pellet gun, which shoots capsules containing a highly corrosive liquid that explodes on impact.

Weaknesses: Slow decision-making is Computron’s most glaring liability. He sometimes overheats and breaks down when he attempts to process more data than he can handle.


Written by admin on | Characters |



“Uninvited guests soon become smouldering wrecks.”

Profile: Before the war Windsweeper was head of the Department of Sanitation
on Cybertron. He took an almost perverse pride in keeping the streets and subterranean
circuit-tubes of his home world clean and in proper working order. He would
have violators – “litterbots,” as they were called – thrown into prison
for infractions as minor as dripping oil in public. In defense of his extreme
actions he would say, “A tidy planet is a mighty planet,” to his critics.
“Leaky-engined litterbot-lovers,” he would call them behind their
backs. So it is no surprise to anyone who knows him that today he still practices
what he used to preach, but this time in the service of the Decepticons. In
his air defense role he patrols the skies constantly, shooting down almost anything
he sees: insects, birds, wind-blown leaves, kites, Autobots, even other Decepticons
if they are not quick enough to identify themselves before he fires. He feels
that the sky is his home, and so he has the right to keep it as clean as he
wants… in his case, very clean. Among the Transformers, Windsweeper’s meticulousness
is notorious… as is his maliciousness.

Abilities: In jet mode Windsweeper has the ability to use the high-intensity
heat generators in the edges of his wings to melt and cut through solid steel.
Most often the steel is contained within the fuselages of enemy aircraft. He
has a maximum speed of 2100 miles per hour and a range of 5000 miles. In both
robot and jet modes he is also equipped with long-range infra-red scanners,
sensitive enough to detect a warm lug nut in a junkyard 20 miles away. He is
also armed with two powerful, lock-target, long-range laser cannons.

Weaknesses: Windsweeper’s natural revulsion to dirt, grime, and all
things untidy in general elicits a pronounced unbalanced behavior pattern in
him. He loses his ability for clear, logical thinking, he becomes agitated and
emotional, and on especially disturbing occasions he has been known to literally
blow a fuse. Basically, the best offensive measure to take against Windsweeper
is to throw garbage at him.


Written by admin on | Characters |



“Only the fierce shall live.”

Profile: Wheelie is the “wild boy” of Quintesson – an Autobot-like
youth lost when his ship went down, the only survivor of his party, staying
alive by cunning and stealth and fearlessness. He speaks in odd, rhyming sentences
and despises the Sharkticons and Quintessons, who are his mortal enemies. He
is a staunch friend to the Dinobots, who take to him immediately, and a reliable
ally in difficulties for Hot Rod and Kup when they take on the Sharkticons.

Abilities: He fights only when he’s under attack and has to defend himself.
He uses a three-bladed knife and a sling which hurls fire stones when he must
attack his enemies or defend himself.


Written by admin on | Characters |



“I’m Vortex, fly me – if you dare!”

Profile: Vortex always gives you a ride to remember – in your nightmares!
He takes an evil, cackling delight in trapping Autobots inside him and taking
them on a spinning, dizzying flight of death-defying aerial stunts. As the Combaticon
interrogator, he finds it an extremely effective – and enjoyable – way of doing
his job. Autobots are easy prey to his techniques: Vortex grabs them off the
ground, lifts them in the air and attempts to coerce them into divulging secrets.
When Vortex is finished with the Autobots, he lets them plummet to the ground.
A free ride from Vortex is definitely not worth the price.

Abilities: In helicopter mode, Vortex can attain a speed of 300 mph.
His range is 1200 miles. He can whirl his rotor blades fast enough to create
wind funnels that spin at speeds of 200-300 mph, powerful enough to lift a locomotive
off its rails. He can suspend himself in the air in almost any position, which
allows him to direct these funnels anywhere he wants. In robot mode, he uses
a semi-automatic glue gun. It shoots capsules of highly adhesive liquid that
will cement anything it hits to anything its target touches. Vortex combines
with his fellow Combaticons to form the giant robot “Bruticus.”

Weaknesses: Although Vortex’s wind funnels can be a devastating weapon,
its use reduces his maneuverability and leaves him vulnerable to attack. It
also subjects his rotor blades to extreme stress and possible metal fatigue
and fracturing.

Long Haul

Written by admin on | Characters,Comics,Marvel |



“A battle front is only as good as its supply line.”

Profile: Long Haul isn’t too thrilled with his unglamorous role in the
Decepticon cause, but he understands its importance. Along with his fellow Constructicons,
his function is to help build the massive energy-recovery installations that
fuel the Decepticon onslaught. But he’d much prefer the excitement and glory
that come with being a full-time warrior. And he knows better than to tell anyone
of his secret desire – Megatron allows no dissent among the Decepticons ranks.

Abilities: In vehicular mode, Long Haul can carry up to 90 tons for
1200 miles. He can also add on a dual heat-seeking missile launcher. In robot
mode he carries a laser pistol. When combined with his fellow Constructicons,
he serves as the torso module in the giant robot known as Devastator.

Weaknesses: Long Haul is slow and sometimes his unhappiness reduces
his effectiveness. He’s sensitive to teasing about the mundane nature of his
job and can often be goaded into fights in which he may be clearly overmatched.

Drag Strip

Written by admin on | Characters,Comics,Marvel |



“The first one to cross the finish line lives!”

Profile: Drag Strip would rather be scrapped than lose. It doesn’t matter
what the competition is he’s involved in – racing, fighting or even just trading
insults – Drag Strip always aims to come out on top. Maybe it’s because he needs
to feel important, maybe he enjoys humiliating others. It makes no difference;
to beat an opponent, he’ll pull the nastiest, most underhanded tricks. And he
relishes his victories – he makes certain everyone within earshot knows about
them. He loves to gloat. His fellow Stunticons feel he’s a selfish, egotistical
boor and would just as soon not have him around. Even Decepticon Leader Megatron
finds him insufferable and would sooner smelt him than talk to him. But he knows
that as rotten as Drag Strip is for the Decepticons to be around, he’s even
worse company for the Autobots. And that, in Megatron’s opinion, is a character
trait to be much admired.

Abilities: In car mode, Drag Strip can reach speeds of 250 mph and comes
equipped with a plasma energy blaster that shoots an explosive ball of energy
a distance of 2000 yards. In robot mode, he uses a gravito-gun that enhances
the gravitational field of a localized area so that anyone walking into the
area would either be crushed by the increased gravity or have his body ripped
apart as the gravity pulls him from different directions. He combines with his
fellow Stunticons to form the giant robot, Menasor.

Weaknesses: In car mode, Drag Strip is prone to overheating, particularly
at high speeds. His cooling system has been known to explode. He also suffers
from the ill will of many of his fellow Decepticons, a definite liability in
battle when he might require their cooperation.

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