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TFNation 2019 Transformers Convention Review

This last weekend saw yet another Transformers convention take over the Metropole Hilton, in Birmingham. These weekends have become a staple of my summer… [more]

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Annual Transformers Forum Meet Tour

Every year, since 2011, the nerds from TheTF.Net forum (now a Facebook group, because running a forum proved too much like hard work) have met for a weekend… [more]

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Our 2019 Forum Meet took place this weekend, in Cardiff

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Video Footage from Transforce in 2001

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Soundwave (Marvel Comics)

Written by Darren 'Starscream' Jamieson on October 11, 2007 | Characters | Tags: ,


“Cries and screams are music to my ears.”

Profile: It is said that Soundwave can hear a fly sneeze. It is also said that beneath his smooth-talking, affable surface beats the generator coil of a blackmailer. Those who know these two facts about him are very careful about what they say within earshot of him. Soundwave is the ultimate opportunist and will use anything he can to advance his status in the eyes of the Decepticon Leader Megatron. He doesn’t worry about what others think of him because he knows he is nearly indispensable. Although they all despise him, the other Decepticons pretend to like him rather than get on his bad side. As Rumble explains, “Soundwave always has the last laugh.”

Abilities: Soundwave’s sensors can detect radio transmissions of the lowest energy levels. He can even “read minds” by monitoring the electrical impulses inside someone’s brain circuitry, if he’s standing nearby. He serves as the Decepticons’ communications relay station – he can keep them all in radio contact with each other within a radius of 100 miles. His photographic memory is due to the immense information storage capacity of the magnetic disks in his chest. He carries a high-amplification directional radiowave sensor and a concussion blaster-gun. He also has great physical strength.

Weaknesses: Soundwave sometimes gets overconfident about his value to the others. At times his hateful personality has resulted in retaliation from them, or worse yet, his abandonment during battle with the Autobots. So far, Soundwave has not only survived these incidents, but has seen to it that his betrayers pay for their actions.


Written by admin on | Characters |


“A good shot is worth more than a good intention.”

Profile: Warpath thinks he’s a lot more impressive than his comrades
do. Certainly, no one would argue with his sharpshooting ability. It just seems
at times he’s more concerned with showing off than the welfare of the Autobots
as a whole. But his boisterous, loud-mouthed personality makes him welcome company
and his raucous sense of humor can bring cheer to the gloomiest situations.
Only one thing seems to upset him: any small nick or scratch to his gun barrel.
He’s both very proud and very vain about his weapon. His comrades fear that
if his gun ever suffered anything as big as a dent, Warpath might be too depressed
to talk for a month!

Abilities: In his tank mode, Warpath can travel over the roughest terrains
at speeds of up to 30 mph. He can hit a hex-nut at a distance of 1.5 miles with
a shell from his gun. He has a variety of shells available to him: explosive,
thermal, cryogenic, acid, and sonic, among others. His thick vanadium-steel
armor can withstand all but the toughest blows. He has great strength in tank
and robot modes.

Weaknesses: Warpath is virtually helpless if upended in tank mode, His
movements can be severely hindered if his treads are damaged. He’s slow, but
his firepower and toughness help compensate for this deficiency.

Hot Rod

Written by admin on | Characters,Comics,Marvel |



“My actions speak louder than words.”

Profile: Hot Rod is the all-American-boy Autobot. Not too sweet, not
too sharp, not too snotty… not a goodie-goodie, but basically a typical adolescent
who has dreams of doing great stuff and being as heroic and important as Optimus
Prime and other famous and revered top Autobots. He tends to follow rules until
they bug him – and he sometimes learns, to his regret, that disobeying wasn’t
exactly smart. And he often acts without thinking in an effort to do the right
thing – and this gets him and sometimes his friends in trouble. But he’s not
afraid when trouble does arrive and is a brave and honorable fighter and friend.
He is especially close to Kup, the grizzled old mentor of an Autobot, although
he sometimes resents hearing “wisdom.” And he likes Daniel, the Earth
kid, a lot. (In a way, Hot Rod is big brother to Daniel – a role model – and
Hot Rod knows it and takes the responsibility seriously.) In robot or automotive
mode, Hot Rod is sometimes hot-headed, but always a well-meaning, admirable
“lad” and popular with all who know him.

Abilities: He carries two photon lasers that temporarily electromagnetize
an enemy robot’s microcircuits. Speed: 120 mph. Range: 4 miles.

Weaknesses: Hot Rod’s impulsive actions often get him into trouble.


Written by admin on | Characters,Comics,Marvel |



“Don’t fire till you see the lights of their eyes.”

Profile: The skies are unsafe for aviation when Dogfight is in the air.
He terrorizes friend and foe alike. Not one to take chances, he buzzes even
non-military commercial aircraft just to make sure that they keep their distance
from him. This wild, wicked sky-flying street fighter likes to go nosecone to
nosecone with his opponents in what he calls “a dance of doom.” He
generally doesn’t begin to fire until he’s close enough to count the rivets
in their fuselage. Sometimes he’ll even partially transform to his robot mode
in mid-air so he can punch it out with an enemy aircraft. It doesn’t take much
to get his fuel flowing – he’ll fly into action against a flock of pigeons if
they accidentally interfere with his radar. Optimus Prime has tried to calm
Dogfight down by instructing him in mechano-meditation, a discipline that teaches
the art of mastering one’s behavior by learning how to recognize and modify
the electrical pulses within one’s emotional cortex module. So far, the results
have been negligible. Dogfight’s aggressive outbursts are deep-rooted. They
stem from a moment of indecision in his youth. He was on air guard duty for
his village on Cybertron. While on a maintenance break on the ground, he saw
a squadron of jets approach in the distance just as an air tanker carrying vital
fuel relief was arriving. Before he could decide whether the squadron was friend
or foe, it destroyed the tanker. All the while, Dogfight remained on the ground.
Without the fuel many of his neighbors had to shut down for a long time, and
some have yet to fully recover. Because he hesitated to take action, Dogfight
blamed himself for this tragedy. Ever since, he’s never hesitated. And he’s
never met a Decepticon that he didn’t want to destroy immediately.

Abilities: Dogfight’s swept-back wing design allows him superior maneuverability
in jet mode. A state-of-the-art navigational system gives him the ability to
constantly adjust his speed, altitude and direction to compensate for the inherent
instability of this wing design. His maximum speed is 1700 miles per hour and
his range is 3000 miles. He is armed with two fusion reaction-powered blowtorch
blasters in both jet and robot modes. In jet mode the blasters are mounted under
his tail section and pointing behind him to surprise any enemy aircraft that
try to sneak up on him. He commonly leaves a twin trail of flame from the blasters
as he streaks through the air. His wingtips are serrated and can cut through
all but the toughest steel alloys. One of his favorite tactics is to fly close
enough to his opponents so that he can use his wingtips to slice off their wings.

Weaknesses: Dogfight is vulnerable to mid-air stalls during some of
his more dramatic flying maneuvers. So far he has been able to pull out of all
of them before actually crashing on the ground, but he’s come close to destroying
himself on several occasions.


Written by admin on | Characters,Comics,Marvel |



“Desolation follows in my trail.”

Profile: Scourge is the most fearsome and implacable hunter-destroyer
created by Unicron from the wreckage of dead Decepticons. Scourge is leader
of “The Sweeps,” a specially created wolf pack of tracker-terminators
designed by Unicron to hunt down and eradicate Autobots and their human allies.

Abilities: Scourge is possessed of scanning and locating equipment,
which can detect machine or human presence even if it is as small as an amoeba
in the ocean or a wind-up toy in the Sahara desert. And he is merciless and
capable of using such weapons as acid rays, which dissolve his targets, laser
blasters, disintegrator beams, and assorted demolition and fusion devices in
eliminating his prey. He can transform to a scouring vehicle, a marauding automotive
mode which handles any terrain and scans for “survivors.”

Weaknesses: Scourge’s only weakness is his arrogance.

Perceptor (Marvel Comics)

Written by admin on | Characters | Tags: ,


“One’s ultimate truth lies in one’s molecular structure.”

Profile: Perceptor’s thirst for knowledge is unquenchable. He will seek it to the exclusion of all else. To him, being on Earth is like a miner finding a new vein of gold – each eagerly plumbs untold riches, neither knowing when his source will run out, if ever. Perceptor’s specific role in the Autobot cause is studying how best the Autobots should adapt to Earth, and conversely how Earth’s alien environment is affecting the Autobots. Autobot Leader Optimus Prime considers this research vital to the Autobots’ survival as long as they’re marooned on Earth. Although good-natured and friendly, Perceptor is not easily drawn into joining with other Autobots to do anything other than his work.

Abilities: Perceptor is extremely intelligent. His capacity for data storage is second only to Optimus Prime’s. Although familiar with all the sciences, his specialties are metallurgy, molecular chemistry, and electrical engineering. He has two different capacities in microscope mode. He can magnify objects up to 10,000 times as an optical microscope and up to a million times as a scanning electron microscope. Using his magnifying lenses to concentrate and intensify its beam, he can convert his lens barrel to a powerful light cannon. It can blast a hole in a cinder block wall 2,000 miles away with pinpoint accuracy. He can use the cannon in robot mode or convert to a third form and use it as a stationary field artillery piece. He also carries a concussion rifle in robot mode.

Weaknesses: If he were human, Perceptor might be called absent-minded, since he is rarely aware of anything but the work in front of him. He actually forgets at times that he is involved in a raging war and, as a result, is sometimes a casualty of it. His magnifying lenses, although resistant to cracking, are nevertheless the weak link in his make-up. Any problems with them not only can bring his work to a halt, but can also considerably reduce his offensive abilities.

Twin Twist

Written by admin on | Characters |



“War is wherever I want it to be.”

Profile: Nothing is more exhilarating to Twin Twist than the feeling
of sinking his drills into a slag of unblemished carbon-steel. Like a child
in a wading pool, he splashes among the shards of useless metal that result
from his destructive fury. And his habit of showing off his talents to almost
any target, whether an enemy Decepticon or a harmless lamp post, causes extreme
concern for Autobot Leader Optimus Prime. Optimus realizes that the wrecking
of property belonging to innocent Earthlings can only hurt the Autobot cause.
Twin Twist’s wild, uncontrollable nature is a big plus in battle, but many of
his fellow Autobots think he’s more trouble than he’s worth.

Abilities: Nearly as mobile as his brother Topspin, Twin Twist can go
up to 200 mph using his four wheels and his two tractor modules in vehicle mode.
He’ll usually follow Topspin’s initial assault on a target with his own: he
uses his two diamond-tipped drills, which can go as fast as 6000 rpm, to penetrate
virtually any fortification up to three yards thick. He carries a semi-automatic
cannon-rifle that fires explosive shells, each with the energy equivalent of
100 pounds of TNT. He can transform from vehicle to robot mode in .4 seconds,
but can only use his drills in vehicle mode.

Weaknesses: His reckless nature often gets him into trouble, and has
even led Optimus to consider making him inoperative. He is at a relative disadvantage
in robot mode without the use of his drills.

Ultra Magnus

Written by admin on | Characters,Comics,Marvel |


“Consistency is victory.”

Profile: Ultra Magnus is all soldier. He is most comfortable
when he is carrying out Optimus Prime’s orders – giving it all of his magnificent
fighting skills, courage and gift for battlefield improvisation. And he is uncomfortable
when the mantle of leadership is placed over his broad shoulders. He sees himself
as a follower, not a commander, and is reluctant to assume authority until it
is clear that he has no choice but to lead. And when he does finally lead, he
is resolute, fair and courageous beyond reproach. He is ever-ready to sacrifice
himself for the good of his companions and mission, and unstinting in his preparedness
so that his “people” will be as protected as possible.

Abilities: Ultra Magnus carries missile launchers capable
of hitting a target 30 miles away.


Written by admin on | Characters,Comics,Marvel |


“Conquest is made of the ashes of one’s enemies.”

Profile: Starscream makes no secret of his ambition to overthrow
Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that
sense the two rivals are very much alike. But he has a vain side that clearly
distinguishes him. He considers himself the most sophisticated and handsome
of the Decepticons. He exudes a high-class, urbane air that provides a certain
irony to his murderous tendencies. He looks down at Megatron for being antiquated
in his military strategy. Starscream believes the Decepticons should rely more
on guile and speed rather than brute, destructive force to defeat the Autobots.
Megatron overlooks the potential threat Starscream represents for one very good
reason: Starscream is very good at his job.

Abilities: Starscream is one of the fastest flyers of the
Decepticons, reaching speeds up to Mach 2.8. He can climb to sub-orbital altitudes
of 52 miles and nose-dive down to near ground level in mere minutes. This makes
him particularly effective in surprise attacks and hit-and-run actions. He can
shoot cluster bombs a distance of 40 miles, each of which can level an area
10,000 feet square. His null-ray rifle can interrupt the flow of electricity
in any circuitry it hits for periods of up to two minutes, effectively preventing
the operation of many machines dependent on those circuits during that period.

Weaknesses: Starscream overrates himself sometimes, and finds
himself in situations that are more than he can handle. His nose-dives often
overload his gyro-circuitry leaving him disoriented briefly. But, overall, he
is a very tough nut to crack.


Written by admin on | Characters,Comics,Marvel |



“Keep your optical sensor to yourself.”

Profile: When Breakdown is in his car mode, he thinks everyone else
is staring at him. Not just living creatures such as other Transformers and
humans, but humans’ cars, stoplights… anything mechanical. Heavy traffic can
be a particularly nerve-wrecking experience for him. His circuits sometimes
get so overloaded with worry that he even stalls out. The root of his concerns
is that someone will see him for what he really is – an alien on a strange world.
Despite his earthly disguise, Breakdown is constantly aware that underneath
the hood he is different, and the thought haunts him. He’d be happier if he
were a human – that way he feels he could just anonymously fit in anywhere and
be in a better position to help conquer the Earth!

Abilities: The rumbling vibration produced by Breakdown’s engine while
he’s in car mode can cause mechanical failures in other vehicles. He can travel
at speeds of up to 220 mph. In robot mode, he uses a weapon of a similar nature
– a concussion cannon – to get the same results, except with the cannon he’s
better able to target his prey, and the effects are more devastating. He combines
with his fellow Stunticons to form the giant robot, Menasor.

Weaknesses: Often Breakdown’s extreme self-consciousness negatively
affects his performance, particularly in his role as a scout in which he must
venture into numerous tension-producing situations. He also suffers from his
own mechanical problems – a sometimes leaky fuel pump in both car and robot
modes that can grind him to a halt.

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