Transformers-themed pub could be Britain’s Best Home Bar

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Transformers-themed pub could be Britain’s Best Home Bar Transformers-themed pub could be Britain’s Best Home Bar

TFNation 2019 Transformers Convention Review

This last weekend saw yet another Transformers convention take over the Metropole Hilton, in Birmingham. These weekends have become a staple of my summer… [more]

TFNation 2019 Transformers Convention Review TFNation 2019 Transformers Convention Review

Annual Transformers Forum Meet Tour

Every year, since 2011, the nerds from TheTF.Net forum (now a Facebook group, because running a forum proved too much like hard work) have met for a weekend… [more]

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Our 2019 Forum Meet took place this weekend, in Cardiff

This weekend saw our annual forum meet being held in the Welsh capital of Cardiff. Each year we meet in a different town or city in the UK, alternating… [more]

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Video Footage from Transforce in 2001

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Video Footage from Transforce in 2001 Video Footage from Transforce in 2001

Cosmos (Marvel Comics)

Written by Darren 'Starscream' Jamieson on October 11, 2007 | Characters | Tags: ,


“Reach for the stars, but never leave your friends.”

Profile: Rocketing around the vast gulfs of outer space might seem like fun, but Cosmos knows the truth: it gets lonely up there. Sure, he understands that every Autobot has a job to do in the battle against the Decepticons, and he accepts his without argument. But he’s not always happy about it. Sometimes, to relieve the boredom of a long vigil orbiting the Earth, he’ll zip down at night and scare a few humans by hovering over their back yards. He also delights in showing off his maneuverability by zig-zagging through an occasional meteor shower. But mostly he maintains his solitary orbit. At least he’s comforted by one thought: he never gets stuck in any traffic jams like his auto-like brethren below.

Abilities: As a spacecraft, Cosmos can achieve Earth orbit and, with enough fuel, can reach escape velocity and go for relatively short jaunts – the Moon and back, for example. He can reach speeds of 40,000 mph. He can use himself as a communications satellite by bouncing signals from one Earth location to another. His optical sensors can see and record objects as small as a bicycle from 600 miles high. He has a high-powered particle beam capability that he can use with pinpoint accuracy in either spacecraft or robot mode.

Weaknesses: Cosmos is not well-suited to function as a robot on the ground – he’s slow, awkward and not too strong. Sometimes in his search for some pleasant diversions to relieve his boredom, he neglects his job. This unreliability can occasionally result in problems for any Autobot depending on him.


Written by admin on | Characters,Comics,Marvel |



“My bite is worse than my bark.”

Profile: Given his reputation for civility and sophistication, it might
seem surprising at first that Buzzsaw is also one of the cruelest and most destructive
of all Decepticons. But his two sides are not contradictory. He carries out
his lethal tasks with the careful, reasoned approach of a fine artist, with
the cool precision of a neurosurgeon. He views every awful undertaking of his
as the beginning of a new masterpiece. Every opponent he defeats marks a completion.
And, like any true artist, nothing can sway him from his commitment to his deadly
craft. He will only end his career when the Autobots are no more.

Abilities: Using his optical sensors, Buzzsaw can pinpoint and photographically
record a thumbtack at 20 miles, making him invaluable on spy missions. He can
fly virtually soundlessly at speeds up to 250 mph for a distance of 1500 miles.
He’s equipped with twin mortar cannons that can fire five rounds per minute.
His most feared weapon is his beak, which, with its diamond-hard, micro-serrated
edges, he can use to carve up all except the most strong-skinned opponents.
And, like the artist he is, he uses his beak with great finesse.

Weaknesses: Buzzsaw has a tremendous ego. If one of his carefully planned
operations should go astray, ruining what he considers a work of art in progress,
he will often stop and sulk rather than improvise and proceed.


Written by admin on | Characters,Comics,Marvel |



“My work is a monument to – and of – my enemies.”

Profile: Scrapper is a wizard at designing fortresses and energy production
plants for the Decepticons. Disguising his creations to blend unnoticed into
the surrounding alien human landscapes comes almost as easily to him. He modestly
shrugs off the acclaim these talents inspire from his comrades. After all, he
feels he is just fulfilling the requirements of his job. But overcoming an enemy
Autobot and secreting his body in the foundation or structural skeleton of one
of his buildings is another story. It is in such cases that Scrapper exhibits
his true malevolent genius and relishes the admiration and praise it garners.
Megatron considers him the most valuable of the Constructicons.

Abilities: In vehicular mode, Scrapper’s shovel can slice through 12-inch
thick carbon-steel plate and lift up to 30 tons. By adding on his single-jet
levitation wing he can fly at 60 mph for 250 miles. In robot mode he has immense
strength and carries a laser pistol. When combined with his fellow Constructicons,
he serves as the right leg module and part of the torso module in the giant
robot known as Devastator.

Weaknesses: While flying, Scrapper is a very vulnerable target due to
his lack of speed and maneuverability. His shovel is prone to metal stress fractures
if overused.

The Quintessons

Written by admin on | Characters,Comics,Marvel |



“Everyone is guilty until proven innocent – and even then he’s guilty!”

Profile: As cruel as a weasel toying with its prey and as persistent
as a bloodhound on the trail of a fugitive, the Quintessons are the merciless
enforcers of Unicron’s will. They hunt down those who try to escape Unicron’s
wrath. Once the victim is captured, he is doomed. Guilty or innocent, the verdict
is always the same – death.

The Quintessons are composed of Guards, Gatekeepers, and one five-headed Judge.
The Quintessons are the cruel masters of the endless legions of Sharkticons
which carry out the Quintessons’ verdict.

Weaknesses: The Quintessons are few in number compared to the Sharkticons,
and deathly afraid of them, for if the Sharkticons should revolt, there is nothing
the Quintessons could do to stop them.


Written by admin on | Characters,Comics,Marvel |



“A battle plan is only as good as its programmer.”

Profile: Chromedome spent several thousand years crunching numbers at
Cybertron’s Institute for Higher Programming before a Decepticon attack reduced
it to a smoking pile of microchips. Forcibly dragged into the war in this way,
Chromedome turned his skills to limiting the potential for violence by reprogramming
many of his Autobot colleagues to be able to outsmart their foes. But this only
began an ever escalating strategic brain race during which each side furiously
competed to apply the latest in software to military purposes. Disillusioned
and frustrated, Chromedome eagerly joined Fortress Maximus’s expedition in search
of a peaceful world upon which to live. Although, much to his chagrin, the war
soon followed him to Nebulos, Chromedome still devotes much of his time to academic
pursuits – after all, he now has a whole new world to learn about. But he is
also now resigned to the idea that the war with the Decepticons can not be avoided,
only won. He’s as scholarly and reserved as he ever was, but now he’s also a
stalwart warrior.

Stylor, Chromedome’s binary-bonded Nebulan partner, is more concerned with
appearance than warfare. He spends more time primping himself and polishing
Chromedome than he does preparing for battle. In Nebulan society circles, he
is renowned for his exquisite taste in clothes and dashing good looks. He is
not much of a ladies’ man, however – few Nebulan women are interested in a guy
who tries to look prettier than they do. He’s charming, cheery and egotistical.
Many suspect the reason Stylor volunteered to become a Headmaster was because
it was the fashionable thing to do at the time.

Abilities: In car mode, Chromedome’s twin fuel-injected, turbo-charged,
side-mounted engines give him a maximum speed of 478 mph on a flat road. His
range is 630 miles. His hood-mounted infrared rangefinder automatically targets
his roof-mounted dual lasers, which he also uses in robot mode.

Weaknesses: Chromedome does not travel well on rough surfaces in car
mode. Stylor’s preoccupations with himself often impede Chromedome’s effectiveness,
particularly during combat.


Written by admin on | Characters,Comics,Marvel |



“I was built to be wild!”

Profile: Brawl is loud. Whether he’s talking, shooting, or merely moving,
he makes a lot of noise – grating, clanking, booming noise that irritates all
those nearby, friend and foe alike. As unpleasant as that side of him is, there
are other aspects of his personality that his fellow Combaticons consider even
worse. He has a hair-trigger temper and expresses his frequent anger with a
savage fury truly terrible to behold. But, at least this seething rage that
drives him, that makes him so unpleasant to be with, also makes him a terrifyingly
effective warrior. He makes no secret of his blustering belligerence; the mere
sound of his approach is enough to unnerve Autobots. His actual arrival can
paralyze them with mind-numbing fear. If he weren’t always so angry, Brawl might
find this pleasing.

Abilities: Brawl possesses enormous strength and is resistant to most
conventional artillery. In tank mode, he can reach speeds of 45 mph and has
a range of 600 miles. His turret-mounted gun shoots a shell up to a distance
of 3.5 miles with an explosive force of 200 Ibs. of TNT. His twin sonic cannon
shoots powerful, ear-splitting bursts of concentrated sound energy of up to
300 decibels. He can manipulate this energy in stereo (a result of the cannon’s
dual configuration) to shatter anything from a crystal wine glass to a cinder-block
bunker. In robot mode, he wields a 10-megawatt electron gun. He combines with
his fellow Combaticons to form the giant robot, Bruticus.

Weaknesses: Brawl is virtually incapable of being quiet, making him
an easily identifiable target as he approaches a battle. In tank mode, his turret
is prone to getting locked in one position, particularly in dusty environments.


Written by Darren 'Starscream' Jamieson on | Characters |


“I take a licking and keep on kicking.”

Profile: Ruckus is a deadly, devastating warrior whose usual state is a state of disrepair. This rolling bucket of loose bolts and peeling boiler-plate always looks like he just lost a demolition derby. It’s not surprising that he’s always willing to take the biggest risks on the battlefield, since he doesn’t care what sort of shape he’s in after the battle is over. All he cares about is winning. He is one of the bravest, nastiest and most daring of the Decepticons. He can be among 100 fighting Transformers and still stand out from the crowd.
With his bullhorn voice, his high-amplification, stereophonic, constantly revving motor and his plunge-forward-never-retreat style of combat, he makes his presence known to all those around him, particularly those enemy Autobots who suffer the savageries of his onslaughts. Millions of years ago, on Cybertron, Decepticon Commander Megatron employed Ruckus primarily as an errand droid. At that time, Ruckus was considerably smaller: He had been designed to perform only a non-combat messenger’s role. But at the battle of Valvolux, Ruckus proved his true worth when, after having been caught by surprise behind enemy lines and smashed to pieces by an Autobot-launched proton missile, he was still able to warn an approaching squad of Decepticons of the impending Autobot ambush with the part of him that still functioned: his voice module. Megatron rewarded him by rebuilding him into the stronger, larger form that he still has to this day and by granting him status as a full-fledged Decepticon warrior. And Ruckus has returned his commander’s faith in him with unflagging loyalty and unyielding effort.

Abilities: In vehicle mode, Ruckus is particularly adept at ramming and running over opponents. He’s been known to send the wheels of enemy vehicles flying in four separate directions with one of his charges. With his titanium nail-studded tires, he can grip and roll over virtually anything. He can achieve a maximum speed of 190 miles per hour and has a cruising range of 570 miles. He can expel a viscous, noxious-smelling oil-slick from his tail pipe that can send any vehicle in pursuit of him into an uncontrollable tailspin. In both vehicle and robot modes he is armed with heavy-duty rocket launchers that fire mercury-tipped exploding missiles. The detonation of a single missile can create a crater 50 feet deep and 500 yards wide.

Weaknesses: Although not known to have any specific weaknesses, Ruckus’s penchant for charging into battle without concern for his own well-being creates a constant need for spare parts to patch him up. Although he is usually suffering from several ailments at any given time, he rarely allows any of them to keep him off of the battlefield. He doesn’t let pain stop him from doing his job.

Optimus Prime (Powermaster) (Marvel Comics)

Written by admin on | Characters | Tags: , ,

(Hi Q)

“Freedom is the right of all sentient beings.”

Profile: Sage, scholar, soldier – Optimus Prime is all this and more. To peace-loving beings across the galaxy the revered leader of the Autobots is the living symbol of freedom – a beacon that shines against the forces of darkness. To his followers he is a bottomless well of inspiration and courage from which they draw their strength. And to the evil Decepticons he is the one force in the universe who can shatter their dreams of galactic conquest. He has dedicated his existence to the protection of all life forms – mechanical, organic and otherwise. His wisdom and compassion are legendary. Although fate has set his course on a path of destruction and strife, his greatest desire is to bring peace and harmony to all inhabited worlds everywhere.

Optimus Prime is binary-bonded to Hi Q, a humanoid whose genius in computer programming and design was renowned on his home planet of Nebulos. There he ran the Hi Q Industrial Research Complex, a facility that produced many of the technological innovations that had, over the past few decades, dramatically improved the quality of life for his people. While trying to help several Autobots rebuild Optimus Prime, he made the decision to join the Autobots and defend Nebulos against a Decepticon attack. To do so, he and several of his employees underwent The Powermaster Process, which, through bio-engineering, gave them the ability to transform into the engines that their Autobot partners required to power their fight against the Decepticons. Hi Q was paired with Optimus Prime. So far their collaborative efforts have met with great success.

Abilities: Optimus Prime is the strongest and most intelligent of all the Autobots. His strategic, logic and programming skills have no equal among Transformers. He splits into three modules: robot, auxiliary and battle station. The van portion of his trailer truck mode transforms into the robot or “Optimus” module, which is the part of him that is sentient and is most commonly referred to as Optimus Prime. In this mode he can lift 4,000,000 pounds and exert a force of 12,000 pounds per square inch with a single punch. He carries a laser rifle with which he can burn a hole in the nose cone of a Decepticon jet at a distance of 30 miles. And with his outstanding visual acuity, he rarely misses. His auxiliary or “Prime” module is a small cart-shaped device that he stores in his trailer portion and occasionally uses to sneak behind enemy lines for reconnaissance purposes. He can maintain radio control over it within a 1200-mile radius. Having his auxiliary unit in the field is like being there himself. The trailer portion of his truck turns into his battle station module, which also serves as an armed fortress. It is equipped with two concussion blasters, two twin particle beam cannons, an auto-launcher that shoots a variety of artillery and radiation beam weapons, and a landing platform. An antenna within the battle station allows Optimus Prime to control it and also to maintain a radio link to all Autobots within a 50-mile radius. The antenna can be adapted to a satellite hookup, which provides a tenfold increase in its effective range. In robot mode he can combine with his trailer module and more than double his size and quadruple his strength.

Traditionally, the elders of the Transformer race have bestowed upon an individual of great courage and wisdom the Creation Matrix, an intricate program encoded in light patterns within a crystal. The Matrix grants its bearer the amazing ability to help create new Transformer life within the lifeless shell of a newly constructed Transformer body. Since the beginning of the Autobot-Decepticon war, an Autobot commander has typically possessed the Matrix. The most recent Autobot leader to be so honored was Optimus Prime.

Weaknesses: Although Optimus Prime can function as three separate modules, injury to any one of them is felt by the other two. The auxiliary unit is particularly vulnerable. However, the Optimus module is by far the most important unit of the trio. Although he could survive without the other two, they could not survive without him. Otherwise, the only weakness he could be accused of having is compassion and concern for the safety of others. He would be a more effective military commander if he were more ruthless, but then he wouldn’t be Optimus Prime.

Profile published in: TRANSFORMERS # 70


Written by admin on | Characters,Comics,Marvel |



“I have no need for friends, even less for enemies.”

Profile: Maybe Slag enjoys his job too much – after all, a more sensitive
Autobot might regret the waste involved in reducing an enemy to a smoldering
pool of liquid metal. Not Slag. If his metal hide could take the heat, Slag
would swim in the puddle to celebrate. Perhaps even more than his Dinobot brethren,
Slag resents the authority of Optimus Prime, and he’s not too keen on the other
Autobots either. He’s generally considered a disruptive force and has been known
to get into brawls and turn his fiery breath against his comrades. Nasty and
mean-spirited are perhaps the nicest things one can say about him.

Abilities: In Dinobot mode, Slag can spew from his mouth a bolt of 3,000
degrees Centigrade flame up to 80 feet. He possesses enormous strength and can
shatter a brick building with a single blow from his armored head. In Autobot
mode he carries a high-energy laser rifle.

Weaknesses: Slag is his own worst enemy. His misanthropic personality
often persuades some of the other Autobots not to help him when he’s in trouble.
He’s rash and not too bright, qualities which often put him in dangerous predicaments.


Written by admin on | Characters,Comics,Marvel |


“Thinking and winning do not mix.”

Profile: Awesome and terrifying, Devastator is the bizarre result of
the six Constructicons – Scrapper, Scavenger, Bonecrusher, Hook, Long Haul and
Mixmaster – joining together to form a single giant robot. He is ungainly and
plodding, but he is also brutality in its purest form – a mechanical being whose
sole purpose is to crush and destroy all that stands in its path. Devastator’s
mind is truly unique and his own, a melding together of his six components,
but it also represents a compromise: his thoughts are limited to what the six
can agree upon. The carrying out of any complex thoughts is severely impeded
by their competing minds. Thus, Devastator is seemingly a creature of almost
pure instinct – usually he acts before he can fully contemplate the consequences
of his actions. These actions are usually simple, direct and extremely violent.

Abilities: Devastator has many of the abilities of his component parts,
but is somewhat limited in their use by his limited mental functions and awkward
form. He is over 60 feet tall and has incredible strength – he can knock down
a bridge with one punch. His solar energy rifle shoots a 10,000 degree centigrade
heat beam a distance of six miles.

Weaknesses: Devastator is slow and awkward, and is relatively easy to
trip up. The inability of his six component parts to better cooperate inhibits
his mental functions, allowing him to be easily outfoxed by most opponents.

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