Newsarama have an interview with IDW Editor-in-Chief Chris Ryall on his companys recent aquisition of the Transformers comic license. You can read it here.
Auto Assembly 2009 Early Bird Ticket Discounts Extended!
With only a week to go before the early bird discounts run out on tickets for Auto Assembly 2009 and tickets rise to their full prices, we can announce… [more]
Tyrese Gibson still can’t believe his luck at being cast in Transformers
Star of Transformers and Transformers: Revenge of the Fallen, Tyrese Gibson, is naturally excited about being part of the movies, but still can’t get… [more]
Megan Fox not on the market again?
Bad news fellas, it seems the most beautiful woman in the world (after Arcee of course), Megan Fox, is not on the market and in the hunt once again for… [more]
Transformers 2 – Transformers Revenge of the Fallen – Trailer
The first trailer for Transformers Revenge of the Fallen was removed from YouTube within hours, expect this one to last just as long! It's the full trailer… [more]
Gregg Berger To Attend Auto Assembly 2009!!
We've just been sent this press released from Simon and Sven from Auto Assembly, and it's big news. Get read for some Decepto-chop munching at AA this… [more]
Michael Bay Intervew
Michael Bay talks (unwillingly) about Transformers, and confirms that shooting begins in December.
Interview with Simon Furman at Transfans.net
Transformers Interview at Gamespy
Tom DeSanto interview in Dreamwatch Magazine
Ain’t it cool news reports that Tom DeSanto has been bigging up the live action Transformers movie in an interview in Dreamwatch magazine. Check out the article here.
Some of the things Tom said
“There’s no better mythology to bring to the big screen than Transformers.
Transformers has got great characters and created an iconic world, and the
mythology still resonates with people 20 years after it was launched. Even
though they’re robots the characters have a lot of personality and a lot of
heart and people still care about them. That’s a great thing.”“The plan with the movie is that it will combine live action with CGI.
I think it’s going to be something the audience has never seen before. In
all the years of movie-making, I don’t think the image of a truck transforming
into a 20-foot tall robot has ever been captured on screen. I also want to
make a film that’s a homage to 1980s movies and gets back to the sense of
wonder that Hollywood has lost over the years. It will have those Spielberg-ian
moments where you have the push-in on the wide-eyed kid and you feel like
you’re 10 years old even if you’re 35. That’s the energy I want to go for.”“Just like with X-Men I want to get to the core of what makes Transformers
great. We’re going to get back to the heart of what Transformers is and distill
that into a movie.”
Another Lorenzo di Bonaventura Interview
IESB.net have interviewed Lorenzo di Bonaventura from comic-con about the Transformers movie and the Cullen announcement. It’s good to see one of the producers talking to the press.
Interviewed: Animated Creative Team
IGN TV have had a sit down with Sam Register, the Executive Producer of the new Transformers: Animated series, starting next year. The interview provides lots of background details on the design of the series and how it has been incorporated into the marketing of the Transformers brand.
IGN TV So what will be the basis for the episodes that don’t have Autobots fighting Decepticons?
Register We’re also doing one-offs. The great thing about the huge Transformers universe is that there are thousands of characters and great ideas. So we might bring in the Dinobots, but we won’t necessarily connect it to Megatron. So you can bring in other characters and ideas. We’re also coming up with some one-off villains who will come in for one episode and leave. We also have some humanoid villains, so you don’t have robots fighting robots in every single episode. The humanoid characters will always have something cool about them. One is named “Nanosec” and he’s much like The Flash, except he’s on rollerblades. So you get this great idea of vehicles chasing a guy on rollerblades who is super fast. So you get that cool idea that also serves as a break from “yet another robot.”
The full interview can be found here.
Don Murphy Interview
Transformers movie producer Don Murphy, who is either loved or hated within the Transformers fan community, like Beast Machines or Marmite, has been interviewed by the guys at Comic2Film.com. Unfortunately, the interview gives away many spoilers, so if you haven’t seen the film, which means most people, don’t read ahead.
Interview with Transformers Writers Orci and Kurtzman
SuperHeroHype.com were able to get hold of Transformers movie writers Roberto Orci and Alex Kurtzman and have a good long chat about their work on the Transformers movie (and Star Trek).
SHH! There were a lot of producers on this movie, so did you have to work with a lot of different people in developing the script? What was the process like in getting the script ready to shoot?
Orci It can get tricky when too many cooks are in the kitchen early on, and I think Lorenzo di Bonaventura was really good at kind of circling the wagons around us and giving us the space to find out what our instincts were and then bringing it to the group and going from there.
Kurtzman Lorenzo’s also not precious about anything. He’s very willing to throw out ideas. He’ll be the first to tell you, “Look, you might like this, you might hate it, but here’s a thought, maybe we go this way” and it’s a great way to start engaging in a brainstorm, ’cause usually your best decisions come when everyone’s kind of fluid with ideas.
The full, long, interview can be found here.
Interview with Producer Callum Godfrey
QJ.net have managed to get an exclusive interview with Transformers The Game producer Callum Godfrey, who works for publsher Activision. Some questions have been answered before but some challenge Mr Godfrey.
“The next gen graphics are really something. The robots are incredibly detailed, full of inner workings and moving parts. The environments are large, and have to cope with all of the games destruction and interactive elements. I think we have pushed parts of the hardware pretty hard and on the graphics side when you think how many moving parts go in to making up a Transformation sequence then you can see how we might be getting close to that potential you mention.”
Based on early reviews, the Playstation 3, especially, has not been pushed graphically.
The full interview can be found here.







