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Snaptrap

Written by admin on October 11, 2007 | Uncategorized |

ALLEGIANCE: DECEPTICON
SUB-GROUP: SEACON
FUNCTION: SEACON TEAM LEADER
FIRST APPEARANCE: TRANSFORMERS # 47

“Broken Autobots never mend.”

Profile: Snaptrap was nicknamed “The Butcher of the Bogs”
after he singlehandedly scrapped an entire regiment of Autobots in the Toxic
Sludge Swamps of Cybertron. He’s a one robot wrecking crew whose programming
seemingly consists of one command: “Destroy!” And he does just that,
creating havoc and chaos wherever he goes. Both admirers and enemies agree:
He is as cold hearted and cruel as any machine ever manufactured, Megatron included.
Snaptrap’s battle tactics are brutal confirmation of this observation. With
lethal efficiency, he methodically advances against the enemy, swaying his head
right and left and picking off anyone he sees. He’s unconcerned about counterattack
since he’s virtually invulnerable to weapons-fire. Those merely wounded by his
first assault earn his extra attention – he moves to within point blank range
so that his next shot will blast them to bits. He continues this strategy until
either he’s sent his foes running or he’s left their twisted, charred bodies
to rust on the battlefield. As Seacon Commander, he leads more by terror than
by example. His followers understand that any sign of dissension on their parts
will result in their destruction on his part.

Abilities: In tortoise mode, Snaptrap is nearly impervious to weapons-fire.
Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering,
rapid-fire, retractable sonic shell cannons; eight turret-mounted photon beam
ports; and a turret-mounted, semi-automatic atom smasher cannon, which he can
also use in robot mode. In both modes he is slow: His maximum speed is 20 mph
on land, 30 mph in tortoise mode at sea. In robot mode he also uses a fire-rimmed
incendiary sword. He combines with his fellow Seacons to form the super robot
Piranacon.

Weaknesses: The armor plates on Snaptrap’s underside in tortoise mode
are relatively thin. Designed to facilitate his ability to float and maneuver
in the water, they also leave him vulnerable to attacks from below. Luckily
for Snaptrap, few of his enemies – and even fewer of his so-called “friends”
– are aware of this weakness.

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