Transformers-themed pub could be Britain’s Best Home Bar

A Transformers-themed pub is in the running to be crowned Britain’s Best Home Bar, in a competition being run by Liberty Games. The winning bar, chosen… [more]

Transformers-themed pub could be Britain’s Best Home Bar Transformers-themed pub could be Britain’s Best Home Bar

TFNation 2019 Transformers Convention Review

This last weekend saw yet another Transformers convention take over the Metropole Hilton, in Birmingham. These weekends have become a staple of my summer… [more]

TFNation 2019 Transformers Convention Review TFNation 2019 Transformers Convention Review

Annual Transformers Forum Meet Tour

Every year, since 2011, the nerds from TheTF.Net forum (now a Facebook group, because running a forum proved too much like hard work) have met for a weekend… [more]

Annual Transformers Forum Meet Tour Annual Transformers Forum Meet Tour

Our 2019 Forum Meet took place this weekend, in Cardiff

This weekend saw our annual forum meet being held in the Welsh capital of Cardiff. Each year we meet in a different town or city in the UK, alternating… [more]

Our 2019 Forum Meet took place this weekend, in Cardiff Our 2019 Forum Meet took place this weekend, in Cardiff

Video Footage from Transforce in 2001

Almost 18 years ago (crikey, has it been that long?) we wrote a review of our visit to Transforce in August 2001. It was a seriously hot day, but a great… [more]

Video Footage from Transforce in 2001 Video Footage from Transforce in 2001
 

Dead End

Written by admin on October 11, 2007 | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: STUNTICON
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 22

“We are all just food for rust.”

Profile: Sullen and fatalistic, Dead End sees little reason to continue the Autobot-Decepticon War since all Transformers eventually become inoperative anyway, even though it might take tens of thousands of years. Yet he spends more time keeping himself unmarred and shiny than any of his fellow Stunticons, an irony not lost upon Motormaster, who speculates that Dead End wants to at least make sure he leaves a pretty wreck when he dies. This vanity leads to a lot of teasing and derision directed toward Dead End, which just makes him feel worse. The only thing that can lift his spirits is blasting Autobots in battle, despite what he says about the pointlessness of it all. It seems he’s too busy trying to save his own life to get depressed about the possibility of losing it.

Abilities: In car mode, Dead End can reach speeds of up to 220 mph. He emanates a radar signal that allows him to detect the movements of any vehicle or robot within a 200-mile radius, and he can use it to mentally map the surrounding terrain as well. He’s adept at using this ability to lead enemy Autobots into
traps – such as dead ends! In robot mode, he carries a compressor-air gun, which can let out a blast of air that packs a 40,000 psi punch, enough to splinter a grove of oak trees. He combines with his fellow Stunticons to form the giant robot, Menasor.

Weaknesses: Dead End is a fearless fighter in battle, but getting him motivated to begin fighting is always a problem. Sometimes he can be so listless and depressed that it takes a direct hit with a cluster bomb to spur him to fight. When that happens, he’s usually no longer in any condition for battle.

The Transformers UK Issue #187

Written by admin on | Comics,Marvel |

Prowl

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: MILITARY STRATEGIST AND ANALYST
FIRST APPEARANCE: TRANSFORMERS # 1

“Logic is the ultimate weapon.”

Profile: He is quiet, competent, and very loyal, but perhaps his most
valuable trait is his almost endless patience. Once Prowl is assigned a task,
he will keep at it until it is accomplished. He works with proven facts, not
imagination or guesses. If he has any doubts, he will radio Optimus Prime, his
commander, before proceeding. He hates doubts in any form, and he strives to
make everything he encounters reasonable and logical. He believes it only when
he can explain it. On a personal level he is friendly, but not too sociable.
He’s a listener, not a talker, unless someone says something unreasonable. Then
he will demand an explanation.

Abilities: Prowl has the most sophisticated logic center of all the
Autobots, giving him the ability to analyze any combat situation almost instantaneously
and then advise on the optimal course of action. For example, Prowl can observe
800 moving objects, compute their probable paths of movement, and determine
the proper countermove in .05 seconds. From his shoulder cannons he can shoot
wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade
upon explosion. He also carries a semi-automatic rifle that shoots pellets filled
with a highly corrosive acid. Its range is 300 yards.

Weaknesses: His dedication to logic and reason makes Prowl particularly
vulnerable to the unexpected. Irrational and inexplicable situations can really
scramble his circuits, sometimes to the point of total shutdown of his mechano-cortex
center, leaving him temporarily dysfunctional.

Hoist

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: MAINTENANCE

FIRST APPEARANCE: TRANSFORMERS # 14

“You have to be rolling before you can be fighting.”

Profile: Everybody must submit to his maintenance schedule, even Optimus
Prime, and no excuse is ever good enough for Hoist. And he has a good reason
for being so strict: even though his job usually keeps him away from the front
lines, he knows how important it is that all the Autobot warriors are operating
at peak efficiency when they engage in battle. He genuinely enjoys his job,
as indicated by the jovial manner in which he performs it. And he’s good at
his job, too; whether the problem is a full engine overhaul or the smallest
leaky gasket, his comrades are confident that Hoist will find it.

Abilities: As a tow truck, Hoist can haul up to 400,000 pounds. In robot
mode, he is one of the strongest of the Autobots. From his wrist sockets, he
can launch heat-seeking missiles up to 4.5 miles. The full spectrum multi-sensor
module he wears behind his head can determine an object’s composition, density,
tensile strength, energy properties and often even its function with a mere
sweep of its triple beams. The beams have an operating range of 1200 yards,
making Hoist an effective and valued scout at times.

Weaknesses: Hoist’s dedication to his job sometimes blinds him to the
precedence that armed conflict often takes over it. He lacks speed in vehicular
mode, and has a high fuel consumption rate.

The Quintessons

Written by admin on | Characters,Comics,Marvel |

LLEGIANCE: UNICRON

SUB-GROUP: QUINTESSON
FUNCTION: ENFORCER
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 2

“Everyone is guilty until proven innocent – and even then he’s guilty!”

Profile: As cruel as a weasel toying with its prey and as persistent
as a bloodhound on the trail of a fugitive, the Quintessons are the merciless
enforcers of Unicron’s will. They hunt down those who try to escape Unicron’s
wrath. Once the victim is captured, he is doomed. Guilty or innocent, the verdict
is always the same – death.

The Quintessons are composed of Guards, Gatekeepers, and one five-headed Judge.
The Quintessons are the cruel masters of the endless legions of Sharkticons
which carry out the Quintessons’ verdict.

Weaknesses: The Quintessons are few in number compared to the Sharkticons,
and deathly afraid of them, for if the Sharkticons should revolt, there is nothing
the Quintessons could do to stop them.

Dirge

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 17

“Fear is the element that unites all losers.”

Profile: The chilling rumble of Dirge’s engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano’s keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. Ramjet sums up everyone’s feelings: “He gives me the creeps.”

Abilities: In jet mode, the sound from Dirge’s engines has the uncanny effect of producing spine-tingling (circuit-tingling, in the cases of other robots) fear in nearly everyone who hears it. Apparently, the engines emit a combination of frequencies that has a disorienting, fear-provoking effect on the nervous systems of all those within earshot. He also carries two air-to-air missiles and two automatic machine guns.

Weaknesses: In order to perform well as a warrior, Dirge needs to feel that he’s in control of a situation. When things get out of hand, Dirge is prone to suffer from the very weapon he himself wields so effectively – fear. Dirge’s usefulness evaporates under these conditions.

The Transformers UK Issue #186

Written by admin on | Comics,Marvel |

Rodimus Prime

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: PROTECTOR

FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 3

“Experience is the benchmark of maturity.”

Profile: Rodimus Prime is the mature, transformed persona
of Hot Rod. This transformation and simultaneous assumption of the Autobot leadership
occured in a major battle between the Autobots and Decepticons. It is as Rodimus
Prime that Hot Rod defeated Unicron and restored order to the galaxy. Rodimus
Prime speaks with the savvy of a seasoned veteran. He can be hot-headed at times
– he has a tendency to act first and ask questions later. Rodimus Prime’s sole
purpose is to protect all life.

Abilities: He possesses acute military prowess. Rodimus Prime
is an expert tactician with exceptional maneuverability in battle. In robot
mode, he carries a photon eliminator that shoots high voltage electricity. Range:
500 miles. Speed: 200 mph.

Weaknesses: His only weakness is his compassion for other
living creatures.

Jazz

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: SPECIAL OPERATIONS, SABOTEUR
FIRST APPEARANCE: TRANSFORMERS # 1

“Do it with style or don’t bother doing it.”

Profile: Jazz would be cruising down Bourbon Street in New
Orleans or be double-parked outside a cellar club in Greenwich Village soaking
up the local sounds if he weren’t in the middle of a war. He’s a confirmed Earthen
culture junkie – he can talk fluently about ballet or break-dancing (although
he prefers the latter), and he’s always on the lookout for more stuff to turn
on to. His knowledge of Earthen ways and his easy adaptability to Earthen environments
make him the indispensable right-hand man of his commander, Optimus Prime. He’s
often given the most dangerous assignments, and, with characteristic coolness,
usually pulls them off using something out of his seemingly bottomless bag of
tricks. He’d rather dazzle you with style than accomplish a mission the easy
way.

Abilities: In robot mode, Jazz can use his solar-powered
photon rifle with deadly accuracy up to a distance of .9 miles from target,
and he can shoot it from virtually any physical position he may be in with equal
effectiveness. He can also use a combination of his overhead flame-thrower (maximum
range of 250 feet), full-spectrum front grill beacon and 180 dB stereo speakers
to create a spectacular, disorienting light and sound show. He has been known
to glide for more than 3000 feet using his rear-mounted ailerons. His biggest
asset is the versatility and cleverness he possesses in using the resources
at his disposal.

Weaknesses: Although Jazz’s firepower and strength are weak
relatives to that of some of the other Autobots, he more than compensates with
his daring and skill. He’s prone to be distracted from his primary assignment
by Earthen behavior patterns that he finds interesting. This sometimes leads
to disastrous consequences.

Bluestreak

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT

FUNCTION: GUNNER
FIRST APPEARANCE: TRANSFORMERS # 1

“I never met a Decepticon I didn’t dislike.”

Profile: Conversations don’t come easy when Bluestreak is around. His
talent for incessant and often inane talk tends to drown out those close by,
but at least his gregarious manner serves to lighten the otherwise grim situation
of the Autobots. What is not widely known is the underlying reason for his endless
droning: to hide the fact that he hates war. Despite his formidable weaponry
and his blazing speed, he is basically not a warrior type. Autobot Commander
Optimus Prime’s faith in him helps sustain Bluestreak in the heat of battle.
Optimus knows that Bluestreak will be forever haunted by the memory of his witnessing
the total destruction of his city back on Cybertron by the Decepticons. He was
the lone survivor. “There’s some demons runnin’ loose inside that boy,”
says Hound, “and sometimes I think they grab hold of him and won’t let
him go.”

Abilities: In automobile mode, Bluestreak is among the fastest Autobots.
He can sustain speeds of up to 150 mph for more than 12 hours. In robot mode,
he carries twin shoulder-mounted rocket launchers, each capable of hurling a
shell containing four independently targetable warheads a distance of 8.3 miles
with a maximum error margin of 12 feet from target at that distance. Each warhead
possesses the concussive force equivalent to 150 lbs. of TNT. His ion-charge
disperser rifle electrifies a line of particles in the air in the direction
in which it is pointed. By its nature, its accuracy is limited, but it can shoot
an electrified particle beam, resembling blue lightning, a distance of 12 miles
and punch a 10 foot hole in a cinder-block wall. The electrical charge of a
single bolt can be as high as 80,000 volts.

Weaknesses: As powerful and threatening as he is, Bluestreak can be
completely undone at times by his disdain for combat and his reluctance to fight.

« Newer PostsOlder Posts »