The Convenience and Protection of Utilizing Mastercard at Online Casinos

When it comes to online betting, players seek convenient and protected settlement approaches to money their accounts and withdraw winnings. One preferred… [more]

The Convenience and Protection of Utilizing Mastercard at Online Casinos The Convenience and Protection of Utilizing Mastercard at Online Casinos

Penalty Unlimited : immersif potentiel de divertissement pour les joueurs qui comparent les mécaniques

Quand un jeu en ligne combine rythme, lisibilité et identité sportive, il peut rapidement trouver son public. Nombre d’utilisateurs découvrent d’abord… [more]

Penalty Unlimited : immersif potentiel de divertissement pour les joueurs qui comparent les mécaniques Penalty Unlimited : immersif potentiel de divertissement pour les joueurs qui comparent les mécaniques

Penalty Unlimited : approfondi lecture des options pour celles et ceux qui cherchent un rythme rapide

Un jeu de casino en ligne convainc davantage lorsqu’il propose une lecture claire dès les premiers instants. Un passage par penalty unlimited game aide… [more]

Penalty Unlimited : approfondi lecture des options pour celles et ceux qui cherchent un rythme rapide Penalty Unlimited : approfondi lecture des options pour celles et ceux qui cherchent un rythme rapide

List of Casinos That Approve Bitcoin

Bitcoin, the pioneering electronic money, has acquired significant appeal over the last few years. As a result, numerous on-line gambling enterprises have… [more]

List of Casinos That Approve Bitcoin List of Casinos That Approve Bitcoin

Enjoy Gambling Enterprise Games totally free: An Overview to Online Free Gambling Enterprise Games

For gambling enthusiasts and laid-back players alike, the adventure of playing gambling enterprise games is undeniable. The expectancy, the excitement,… [more]

Enjoy Gambling Enterprise Games totally free: An Overview to Online Free Gambling Enterprise Games Enjoy Gambling Enterprise Games totally free: An Overview to Online Free Gambling Enterprise Games
 

Scourge

Written by admin on October 11, 2007 | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: SWEEP LEADER

FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1

“Desolation follows in my trail.”

Profile: Scourge is the most fearsome and implacable hunter-destroyer
created by Unicron from the wreckage of dead Decepticons. Scourge is leader
of “The Sweeps,” a specially created wolf pack of tracker-terminators
designed by Unicron to hunt down and eradicate Autobots and their human allies.

Abilities: Scourge is possessed of scanning and locating equipment,
which can detect machine or human presence even if it is as small as an amoeba
in the ocean or a wind-up toy in the Sahara desert. And he is merciless and
capable of using such weapons as acid rays, which dissolve his targets, laser
blasters, disintegrator beams, and assorted demolition and fusion devices in
eliminating his prey. He can transform to a scouring vehicle, a marauding automotive
mode which handles any terrain and scans for “survivors.”

Weaknesses: Scourge’s only weakness is his arrogance.

Cliffjumper

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 1

“Strike first, strike fast, strike hard.”

Profile: “Let me at ’em” is Cliffjumper’s usual response when
the Autobots embark on a mission. His eagerness and daring have no equal among
the Autobots. Optimus Prime knows this gung-ho trait is an expression of Cliffjumper’s
burning desire for vengeance on the Decepticons. Although he takes his work
very seriously, Cliffjumper is full of good-natured bravado while he’s doing
it. He doesn’t actively dislike Earth, but he considers its rough, uneven terrain
a hindrance to his effectiveness, and too often is carelessly destructive. Often
he is on the receiving end of a lecture from Optimus on caution and the protection
of Earthen property.

Abilities: Cliffjumper is one of the fastest of the Autobots, in his
automobile mode, and he makes a particularly effective target for drawing fire
away from other Autobots, a job he relishes and seldom gets hurt doing. He can
fire projectiles filled with what he calls “glass gas.” On impact,
this gas disrupts the microscopic crystalline structure of most metals, temporarily
making the metal as brittle as common glass.

Weaknesses: Cliffjumper is prone to literal blow-outs in his automobile
mode. He accelerates so quickly and recklessly that he is sometimes disabled
before he goes 50 yards. His overeagerness can often lead him into dangerous
situations that he’s not prepared to handle. And sometimes, if the wind is blowing
toward him, he can fall victim to his own glass gas.

Brainstorm

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: ARCANA

FUNCTION: BIOMECHANICAL ENGINEER
FIRST APPEARANCE: HEADMASTERS # 1 (Brainstorm), HEADMASTERS # 2 (Arcana)

“The strongest tyrant cannot crush freedom of thought.”

Profile: Brainstorm is so full of ideas that often he’s disclosing the
next one before he’s finished explaining the first. His mind seems to work at
a fevered pace. Even when he’s not consciously applying himself to thinking
creatively, a part of his subconscious circuitry proceeds on its own – he often
interrupts conversations, battles, even himself with typically irrelevant, but
brilliant, pronouncements. On Cybertron, he felt unappreciated, since warriors
were valued far more than robot geniuses. He’s found Nebulos to be more fertile
ground in which to plant his ideas. His most significant contribution so far
has been devising a way to install the humanoid Nebulans into headless Autobots
to create the Headmasters.

Arcana’s genius is a bit more mysterious. Trained as a medical doctor, the
Nebulan quickly rose to the top of his field, but he found his job unchallenging,
so he turned his attentions to studying the ancient lore of Nebulos. He became
learned in many sciences that had long been repudiated, which earned him the
disfavor of many of his medical colleagues. Arcana combined some of that ancient
knowledge with his modern medical skills to bio-engineer Nebulans, including
himself, so they could transform and become the heads of the Autobot Headmasters.
Working with Brainstorm, Arcana made Fortress Maximus’s vision of the Headmasters
a reality. He is the oldest Nebulan among the Autobot Headmasters, and the wisest.
He is also the most remote – no one truly can fathom the workings of Arcana’s
mind, not even Brainstorm, who shares it.

Abilities: In jet mode, Brainstorm has two solid-fuel after-burning
turbofan jet engines that propel him to a maximum speed of 5200 mph. He carries
two high-energy photon pulse cannons on either side of his nose module, which
he can also use in robot mode. His range is 8000 miles.

Weaknesses: Brainstorm’s mind sometimes works so fast that he overheats
and shorts out sections of his cerebro-circuitry, which often leaves him disabled.
In jet mode, his engines are also prone to overheating. If driven too hard,
they burst into flame. If Brainstorm is lucky, he can manage to glide back to
the ground without crashing.

The Transformers UK Issue #113

Written by admin on | Comics,Marvel |

Galvatron

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: DECEPTICON CITY COMMANDER
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1

“My power is everything; defeat is absurd!”

Profile: Galvatron is the new name and identity for Megatron when his
remains are metamorphosized by Unicron. Galvatron is Megatron to the ultimate
degree, more evil, more powerful, and even less subject to emotion or decency.
Through the powers of Unicron, Galvatron’s own powers are augmented continuously
so that his strength becomes so vast that his arrogance and confidence are boundless.
As long as Unicron exists, Galvatron is invincible, but Galvatron’s conceit
and greed for dominance are so great he even plots against Unicron and hopes
to retain his new might without him.

Abilities: He possesses enough strength to pulverize an Autobot into
scrap metal. In robot mode, he carries a laser that emits chemically-produced,
direct-current electricity.

Grimlock

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: DINOBOT
FUNCTION: DINOBOT COMMANDER

FIRST APPEARANCE: TRANSFORMERS # 4

“Among the winners, there is no room for the weak.”

Profile: The most fearsome and powerful of the Dinobots, Grimlock would
gladly usurp Optimus Prime’s role as Autobot Commander if he thought he could
get away with it. For now, he’s happy to tear into the enemy Decepticons whenever
he can and wait for a more opportune moment to try for the leadership. He can
be cold and merciless, and shows contempt for those he views as weak, such as
humans and even some fellow Autobots. But he is a valiant warrior and his actions
command respect from all who are witness to them, both friend and foe.

Abilities: Grimlock’s strength is second only to Optimus Prime’s, and
even that is arguable. In Dinobot mode he can use his powerful jaws to snap
in two virtually anything that comes between them – from a 4-foot diameter steel
cable to a Decepticon leg. In Autobot mode he wields an energo-sword, which
can slice a 2-foot thick concrete wall with one sweep of its crackling blade.
He also uses a double-barrelled, self-propelled rocket launcher.

Weaknesses: Other than arrogance and lack of speed, Grimlock has no
significant weaknesses.

Brawl

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: COMBATICON
FUNCTION: GROUND ASSAULT

FIRST APPEARANCE: TRANSFORMERS # 24

“I was built to be wild!”

Profile: Brawl is loud. Whether he’s talking, shooting, or merely moving,
he makes a lot of noise – grating, clanking, booming noise that irritates all
those nearby, friend and foe alike. As unpleasant as that side of him is, there
are other aspects of his personality that his fellow Combaticons consider even
worse. He has a hair-trigger temper and expresses his frequent anger with a
savage fury truly terrible to behold. But, at least this seething rage that
drives him, that makes him so unpleasant to be with, also makes him a terrifyingly
effective warrior. He makes no secret of his blustering belligerence; the mere
sound of his approach is enough to unnerve Autobots. His actual arrival can
paralyze them with mind-numbing fear. If he weren’t always so angry, Brawl might
find this pleasing.

Abilities: Brawl possesses enormous strength and is resistant to most
conventional artillery. In tank mode, he can reach speeds of 45 mph and has
a range of 600 miles. His turret-mounted gun shoots a shell up to a distance
of 3.5 miles with an explosive force of 200 Ibs. of TNT. His twin sonic cannon
shoots powerful, ear-splitting bursts of concentrated sound energy of up to
300 decibels. He can manipulate this energy in stereo (a result of the cannon’s
dual configuration) to shatter anything from a crystal wine glass to a cinder-block
bunker. In robot mode, he wields a 10-megawatt electron gun. He combines with
his fellow Combaticons to form the giant robot, Bruticus.

Weaknesses: Brawl is virtually incapable of being quiet, making him
an easily identifiable target as he approaches a battle. In tank mode, his turret
is prone to getting locked in one position, particularly in dusty environments.

Drag Strip

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: STUNTICON

FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 22

“The first one to cross the finish line lives!”

Profile: Drag Strip would rather be scrapped than lose. It doesn’t matter
what the competition is he’s involved in – racing, fighting or even just trading
insults – Drag Strip always aims to come out on top. Maybe it’s because he needs
to feel important, maybe he enjoys humiliating others. It makes no difference;
to beat an opponent, he’ll pull the nastiest, most underhanded tricks. And he
relishes his victories – he makes certain everyone within earshot knows about
them. He loves to gloat. His fellow Stunticons feel he’s a selfish, egotistical
boor and would just as soon not have him around. Even Decepticon Leader Megatron
finds him insufferable and would sooner smelt him than talk to him. But he knows
that as rotten as Drag Strip is for the Decepticons to be around, he’s even
worse company for the Autobots. And that, in Megatron’s opinion, is a character
trait to be much admired.

Abilities: In car mode, Drag Strip can reach speeds of 250 mph and comes
equipped with a plasma energy blaster that shoots an explosive ball of energy
a distance of 2000 yards. In robot mode, he uses a gravito-gun that enhances
the gravitational field of a localized area so that anyone walking into the
area would either be crushed by the increased gravity or have his body ripped
apart as the gravity pulls him from different directions. He combines with his
fellow Stunticons to form the giant robot, Menasor.

Weaknesses: In car mode, Drag Strip is prone to overheating, particularly
at high speeds. His cooling system has been known to explode. He also suffers
from the ill will of many of his fellow Decepticons, a definite liability in
battle when he might require their cooperation.

Snarl

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: DINOBOT

FUNCTION: DESERT WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 4

“Only in war is there happiness.”

Profile: An Autobot of few words and fewer opinions, Snarl grudgingly
follows the orders of Dinobot leader Grimlock and leaves the thinking to others.
He’s generally unhappy and a loner, and his uncommunicative nature only adds
to his feelings of isolation. Only the thrill of battle can elevate his spirits.
In fact, few of his comrades experience the joyous heights that Snarl attains
while locked in mortal combat. But for him war is an all too brief respite from
the twin devils that haunt his miserable existence: the ungainly dinosaur form
the Ark has bestowed upon him and the knowledge he may never see his beloved
Cybertron again.

Abilities: His unique design makes Snarl particularly useful in sunny,
arid environments. The large golden plates protruding from his spinal assembly
are solar collectors. Although he can operate without sunlight, solar energy
can increase his strength tenfold and his endurance to a virtually limitless
degree. A swipe of his tail can shatter a 20-foot concrete cube. His heavily
armored hide makes him resistant to most missile fire.

Weaknesses: Snarl’s dependency on sunlight makes him extremely vulnerable
to attack at night. Although he can use the same fuel the other Autobots use,
he operates at only a fraction of his strength when he does. He is also very
slow and his uncooperative behavior patterns sometimes hinder his effectiveness
in dangerous situations.

Breakdown

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: STUNTICON
FUNCTION: SCOUT

FIRST APPEARANCE: TRANSFORMERS # 22

“Keep your optical sensor to yourself.”

Profile: When Breakdown is in his car mode, he thinks everyone else
is staring at him. Not just living creatures such as other Transformers and
humans, but humans’ cars, stoplights… anything mechanical. Heavy traffic can
be a particularly nerve-wrecking experience for him. His circuits sometimes
get so overloaded with worry that he even stalls out. The root of his concerns
is that someone will see him for what he really is – an alien on a strange world.
Despite his earthly disguise, Breakdown is constantly aware that underneath
the hood he is different, and the thought haunts him. He’d be happier if he
were a human – that way he feels he could just anonymously fit in anywhere and
be in a better position to help conquer the Earth!

Abilities: The rumbling vibration produced by Breakdown’s engine while
he’s in car mode can cause mechanical failures in other vehicles. He can travel
at speeds of up to 220 mph. In robot mode, he uses a weapon of a similar nature
– a concussion cannon – to get the same results, except with the cannon he’s
better able to target his prey, and the effects are more devastating. He combines
with his fellow Stunticons to form the giant robot, Menasor.

Weaknesses: Often Breakdown’s extreme self-consciousness negatively
affects his performance, particularly in his role as a scout in which he must
venture into numerous tension-producing situations. He also suffers from his
own mechanical problems – a sometimes leaky fuel pump in both car and robot
modes that can grind him to a halt.

« Newer PostsOlder Posts »