Transformers-themed pub could be Britain’s Best Home Bar
A Transformers-themed pub is in the running to be crowned Britain’s Best Home Bar, in a competition being run by Liberty Games. The winning bar, chosen… [more]


TFNation 2019 Transformers Convention Review
This last weekend saw yet another Transformers convention take over the Metropole Hilton, in Birmingham. These weekends have become a staple of my summer… [more]


Annual Transformers Forum Meet Tour
Every year, since 2011, the nerds from TheTF.Net forum (now a Facebook group, because running a forum proved too much like hard work) have met for a weekend… [more]


Our 2019 Forum Meet took place this weekend, in Cardiff
This weekend saw our annual forum meet being held in the Welsh capital of Cardiff. Each year we meet in a different town or city in the UK, alternating… [more]


Video Footage from Transforce in 2001
Almost 18 years ago (crikey, has it been that long?) we wrote a review of our visit to Transforce in August 2001. It was a seriously hot day, but a great… [more]


Rodimus Prime
ALLEGIANCE: AUTOBOT
FUNCTION: PROTECTOR
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 3
“Experience is the benchmark of maturity.”
Profile: Rodimus Prime is the mature, transformed persona
of Hot Rod. This transformation and simultaneous assumption of the Autobot leadership
occured in a major battle between the Autobots and Decepticons. It is as Rodimus
Prime that Hot Rod defeated Unicron and restored order to the galaxy. Rodimus
Prime speaks with the savvy of a seasoned veteran. He can be hot-headed at times
– he has a tendency to act first and ask questions later. Rodimus Prime’s sole
purpose is to protect all life.
Abilities: He possesses acute military prowess. Rodimus Prime
is an expert tactician with exceptional maneuverability in battle. In robot
mode, he carries a photon eliminator that shoots high voltage electricity. Range:
500 miles. Speed: 200 mph.
Weaknesses: His only weakness is his compassion for other
living creatures.
Jazz
ALLEGIANCE: AUTOBOT
FUNCTION: SPECIAL OPERATIONS, SABOTEUR
FIRST APPEARANCE: TRANSFORMERS # 1
“Do it with style or don’t bother doing it.”
Profile: Jazz would be cruising down Bourbon Street in New
Orleans or be double-parked outside a cellar club in Greenwich Village soaking
up the local sounds if he weren’t in the middle of a war. He’s a confirmed Earthen
culture junkie – he can talk fluently about ballet or break-dancing (although
he prefers the latter), and he’s always on the lookout for more stuff to turn
on to. His knowledge of Earthen ways and his easy adaptability to Earthen environments
make him the indispensable right-hand man of his commander, Optimus Prime. He’s
often given the most dangerous assignments, and, with characteristic coolness,
usually pulls them off using something out of his seemingly bottomless bag of
tricks. He’d rather dazzle you with style than accomplish a mission the easy
way.
Abilities: In robot mode, Jazz can use his solar-powered
photon rifle with deadly accuracy up to a distance of .9 miles from target,
and he can shoot it from virtually any physical position he may be in with equal
effectiveness. He can also use a combination of his overhead flame-thrower (maximum
range of 250 feet), full-spectrum front grill beacon and 180 dB stereo speakers
to create a spectacular, disorienting light and sound show. He has been known
to glide for more than 3000 feet using his rear-mounted ailerons. His biggest
asset is the versatility and cleverness he possesses in using the resources
at his disposal.
Weaknesses: Although Jazz’s firepower and strength are weak
relatives to that of some of the other Autobots, he more than compensates with
his daring and skill. He’s prone to be distracted from his primary assignment
by Earthen behavior patterns that he finds interesting. This sometimes leads
to disastrous consequences.
Bluestreak
ALLEGIANCE: AUTOBOT
FUNCTION: GUNNER
FIRST APPEARANCE: TRANSFORMERS # 1
“I never met a Decepticon I didn’t dislike.”
Profile: Conversations don’t come easy when Bluestreak is around. His
talent for incessant and often inane talk tends to drown out those close by,
but at least his gregarious manner serves to lighten the otherwise grim situation
of the Autobots. What is not widely known is the underlying reason for his endless
droning: to hide the fact that he hates war. Despite his formidable weaponry
and his blazing speed, he is basically not a warrior type. Autobot Commander
Optimus Prime’s faith in him helps sustain Bluestreak in the heat of battle.
Optimus knows that Bluestreak will be forever haunted by the memory of his witnessing
the total destruction of his city back on Cybertron by the Decepticons. He was
the lone survivor. “There’s some demons runnin’ loose inside that boy,”
says Hound, “and sometimes I think they grab hold of him and won’t let
him go.”
Abilities: In automobile mode, Bluestreak is among the fastest Autobots.
He can sustain speeds of up to 150 mph for more than 12 hours. In robot mode,
he carries twin shoulder-mounted rocket launchers, each capable of hurling a
shell containing four independently targetable warheads a distance of 8.3 miles
with a maximum error margin of 12 feet from target at that distance. Each warhead
possesses the concussive force equivalent to 150 lbs. of TNT. His ion-charge
disperser rifle electrifies a line of particles in the air in the direction
in which it is pointed. By its nature, its accuracy is limited, but it can shoot
an electrified particle beam, resembling blue lightning, a distance of 12 miles
and punch a 10 foot hole in a cinder-block wall. The electrical charge of a
single bolt can be as high as 80,000 volts.
Weaknesses: As powerful and threatening as he is, Bluestreak can be
completely undone at times by his disdain for combat and his reluctance to fight.
Swoop
Motto: “Fear can hit targets unreachable to bullets.”
Allegiance: Autobot
Sub-Affiliation: Dinobot
Function: Dinobot Bombardier
Enjoys watching enemies scatter before him as he dives down from the sky… considers spreading fear his greatest weapon. This Dinobot’s kind, good-natured side disguised by his horrifying form… even his comrades shy away. Flies at 250 mph… air-to-air missile launcher under each wing fires missiles equivalent
of 5000 lbs. TNT, 8 mile range. As robot, uses launchers and 4000 degrees Celsius thermal sword. Fragile wings vulnerable to enemy firepower.
Tech Specs Profile
STRENGTH: 6.0
INTELLIGENCE: 6.0
SPEED: 8.0
ENDURANCE: 9.0
RANK: 5.0
COURAGE: 7.0
FIREPOWER: 7.0
SKILL: 7.0
Darkwing
ALLEGIANCE: DECEPTICON
SUB-GROUP: POWERMASTER
HUMAN COMPONENT: THROTTLE
FUNCTION: AERIAL ASSAULT
FIRST APPEARANCE: TRANSFORMERS # 42
“Things are never as bad as they seem – usually they’re worse.”
Profile: If Dreadwind is the ultimate pessimist, Darkwing completes
the equation by being a manic-depressive. He believes that life is one long
ordeal of pain and suffering, and that it’s pointless struggling against it.
However, where his brother-in-arms just sits back and lets this bleak outlook
get him down, Darkwing is no passive bystander. If he’s destined to suffer,
then by Primus he’s going to make others share it… only more so! His avowed
purpose in life is to make the lives of others worse than he believes his to
be! To him, death is getting off lightly. Better to leave a foe still alive,
in terrible pain. He somehow feels better knowing that others are suffering
more than he is. But there is a side to Darkwing that’s every bit as gloomy
as Dreadwind. No matter how well things are going for him, he’s convinced that
it’s not going to last. To Darkwing, the next personal disaster is always just
around the corner. If nothing else, this attitude keeps him alert to impending
attack. He’s partnered to Throttle, a (self-admittedly) low-life thief. He revels
in his chosen profession and loves mixing with society’s dregs. Throttle sees
this as simple honesty and appreciates that in others. If he doesn’t like you,
he’ll tell you in no uncertain terms. With Throttle, what you see is what you
get. In a way, that’s why he gets on okay with Darkwing (though Darkwing might
have something to say about that), because at least Darkwing doesn’t pretend
to be anything he’s not. So he’s a pessimist – so what?
Abilities: Darkwing’s jet mode abilities mirror Dreadwind’s almost exactly.
Darkwing combines with Dreadwind to form the vehicle Dreadwing, so they are
not so much two jets as two halves of the same jet. Fast and deadly, Darkwing
is similarly laden with weaponry, the most deadly of which are his two laser-guided
electro-kinetic blasters, which turn an enemy’s power against its owner. The
more powerful the foe, the more Darkwing can hurt him. Unlike Dreadwind, he
is mobile and lethal in robot mode, specializing in hand-to-hand combat.
Weaknesses: If he weren’t teamed with such a reckless hothead, Darkwing
could probably claim to have no weaknesses. As it is, Throttle is so keen to
prove himself that he over-exerts himself in engine mode, desperately trying
to outdo Dreadwind, and overheats. When this happens in the heat of battle,
it can have disastrous consequences, leaving Darkwing high and dry and a sitting
duck. Darkwing hates combining to form Dreadwing, and is often distracted by
continually bickering with Dreadwind.
Hot Rod
ALLEGIANCE: AUTOBOT
FUNCTION: CAVALIER
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1
“My actions speak louder than words.”
Profile: Hot Rod is the all-American-boy Autobot. Not too sweet, not
too sharp, not too snotty… not a goodie-goodie, but basically a typical adolescent
who has dreams of doing great stuff and being as heroic and important as Optimus
Prime and other famous and revered top Autobots. He tends to follow rules until
they bug him – and he sometimes learns, to his regret, that disobeying wasn’t
exactly smart. And he often acts without thinking in an effort to do the right
thing – and this gets him and sometimes his friends in trouble. But he’s not
afraid when trouble does arrive and is a brave and honorable fighter and friend.
He is especially close to Kup, the grizzled old mentor of an Autobot, although
he sometimes resents hearing “wisdom.” And he likes Daniel, the Earth
kid, a lot. (In a way, Hot Rod is big brother to Daniel – a role model – and
Hot Rod knows it and takes the responsibility seriously.) In robot or automotive
mode, Hot Rod is sometimes hot-headed, but always a well-meaning, admirable
“lad” and popular with all who know him.
Abilities: He carries two photon lasers that temporarily electromagnetize
an enemy robot’s microcircuits. Speed: 120 mph. Range: 4 miles.
Weaknesses: Hot Rod’s impulsive actions often get him into trouble.
Headstrong
ALLEGIANCE: DECEPTICON
SUB-GROUP: PREDACON
FUNCTION: GROUND ASSAULT
FIRST APPEARANCE: TRANSFORMERS # 25
“The best advice is not to listen to advice.”
Profile: Headstrong doesn’t listen to anybody, particularly his friends.
He’s so certain of himself that he doesn’t acknowledge others’ opinions. He’s
smug and arrogant, and believes that everyone would be better off if everyone
minded his own business. Nothing can dissuade him once he’s decided upon a course
of action, no matter how foolish that course appears to be. And once he begins
something his commitment is total and unwavering. Knowing that he is not as
strong, intelligent or fearless as some of the other Predacons, Headstrong puts
up his stubborn front as a shield to hide his deep-rooted insecurity. Still,
he makes a formidable foe. The best way to attack him is not with weapons, but
with psychology. Question his resolve and his abilities and he’s more likely
to collapse from the weight of his own nagging doubts than from a direct hit
by a laser cannon.
Abilities: In rhinoceros mode, Headstrong can achieve speeds of 60 miles
per hour for short periods. At full speed, his horn can puncture a three-foot
thick steel slab. It can also release a highly corrosive acid on contact, greatly
enhancing its destructive capability. In robot mode, he uses a plasma sphere
shooter, which emits a stream of glowing balls of energy that explode on contact.
He also carries a diffraction sword, which bends nearby light so that an opponent
can’t properly see where Headstrong actually is as the two battle. Headstrong
combines with his fellow Predacons to form Predaking.
Weaknesses: In addition to his knack for talking himself into foolish,
dangerous predicaments, Headstrong often suffers from impaired mobility due
to bearing problems within his joints. He also has very poor eyesight.