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Scrapper

Written by admin on October 11, 2007 | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: CONSTRUCTICON

FUNCTION: CONSTRUCTION ENGINEER
FIRST APPEARANCE: TRANSFORMERS # 10

“My work is a monument to – and of – my enemies.”

Profile: Scrapper is a wizard at designing fortresses and energy production
plants for the Decepticons. Disguising his creations to blend unnoticed into
the surrounding alien human landscapes comes almost as easily to him. He modestly
shrugs off the acclaim these talents inspire from his comrades. After all, he
feels he is just fulfilling the requirements of his job. But overcoming an enemy
Autobot and secreting his body in the foundation or structural skeleton of one
of his buildings is another story. It is in such cases that Scrapper exhibits
his true malevolent genius and relishes the admiration and praise it garners.
Megatron considers him the most valuable of the Constructicons.

Abilities: In vehicular mode, Scrapper’s shovel can slice through 12-inch
thick carbon-steel plate and lift up to 30 tons. By adding on his single-jet
levitation wing he can fly at 60 mph for 250 miles. In robot mode he has immense
strength and carries a laser pistol. When combined with his fellow Constructicons,
he serves as the right leg module and part of the torso module in the giant
robot known as Devastator.

Weaknesses: While flying, Scrapper is a very vulnerable target due to
his lack of speed and maneuverability. His shovel is prone to metal stress fractures
if overused.

Chromedome

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: STYLOR

FUNCTION: COMPUTER PROGRAMMER
FIRST APPEARANCE: HEADMASTERS # 1 (Chromedome), HEADMASTERS # 2 (Stylor)

“A battle plan is only as good as its programmer.”

Profile: Chromedome spent several thousand years crunching numbers at
Cybertron’s Institute for Higher Programming before a Decepticon attack reduced
it to a smoking pile of microchips. Forcibly dragged into the war in this way,
Chromedome turned his skills to limiting the potential for violence by reprogramming
many of his Autobot colleagues to be able to outsmart their foes. But this only
began an ever escalating strategic brain race during which each side furiously
competed to apply the latest in software to military purposes. Disillusioned
and frustrated, Chromedome eagerly joined Fortress Maximus’s expedition in search
of a peaceful world upon which to live. Although, much to his chagrin, the war
soon followed him to Nebulos, Chromedome still devotes much of his time to academic
pursuits – after all, he now has a whole new world to learn about. But he is
also now resigned to the idea that the war with the Decepticons can not be avoided,
only won. He’s as scholarly and reserved as he ever was, but now he’s also a
stalwart warrior.

Stylor, Chromedome’s binary-bonded Nebulan partner, is more concerned with
appearance than warfare. He spends more time primping himself and polishing
Chromedome than he does preparing for battle. In Nebulan society circles, he
is renowned for his exquisite taste in clothes and dashing good looks. He is
not much of a ladies’ man, however – few Nebulan women are interested in a guy
who tries to look prettier than they do. He’s charming, cheery and egotistical.
Many suspect the reason Stylor volunteered to become a Headmaster was because
it was the fashionable thing to do at the time.

Abilities: In car mode, Chromedome’s twin fuel-injected, turbo-charged,
side-mounted engines give him a maximum speed of 478 mph on a flat road. His
range is 630 miles. His hood-mounted infrared rangefinder automatically targets
his roof-mounted dual lasers, which he also uses in robot mode.

Weaknesses: Chromedome does not travel well on rough surfaces in car
mode. Stylor’s preoccupations with himself often impede Chromedome’s effectiveness,
particularly during combat.

IDW Comic News

At AA2005, Simon Furman gave some updates as to the direction that the new comics would take. To sum up what he said, Simon has posted some points on TFW2005 to clear up the confusion that had been occurring on other sites

Hi everyone– some quick responses and clarifications to the AA-feedback.1) First of all, when I mentioned ‘younger age bracket,’ what I meant was we’re aiming to appeal to an age group under 30! While we definitely want the long-time fans to read and enjoy the book, we also want to make it accessible and resonant with teenagers too.

2) There’ll be a range of ages for the human characters, but the youngest will be maybe fifteen/sixteen. We’re not going ‘junior’ here.

3) Character (alt-mode) updates will be by necessity only. If we can get away with using a ‘classic’ car in the 2005/2006 setting, we will. I have no burning urge to reinvent the wheel here, I just want to make stuff fresh and believable in a modern setting. These guys want to blend in, so they’re hardly going to pick a make of car or whatever from 1984.

4) BUT, and I stress this, we are taking pains to update, not reimagine. All of us (me, EJ, Hasbro, Chris and Dan at IDW) are looking for the most natural fits, those that won’t require major tweaks to the robot modes. We want you to look at any given vehicle on a page and know right off it’s Wheelie (just kidding!).

5) Megatron. Honestly, I always thought the gun was a bad idea. You’ve got the most powerful, feared being in the known galaxy and he turns into a handgun (and mostly he needs someone else to hold and point him!). Gimme a break. No, when Megatron transforms, it should be epic, grandiose. Hardened battle veterans should feel their exhaust ports loosen.

6) And finally, trust me that I won’t take everything you know and love throw it out the window. I won’t. Why? Because I know and love it too. It just don’t want to tell exactly the same story. Again.

Cheers– Simon Furman (honest!)

Dead End

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: STUNTICON
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 22

“We are all just food for rust.”

Profile: Sullen and fatalistic, Dead End sees little reason to continue the Autobot-Decepticon War since all Transformers eventually become inoperative anyway, even though it might take tens of thousands of years. Yet he spends more time keeping himself unmarred and shiny than any of his fellow Stunticons, an irony not lost upon Motormaster, who speculates that Dead End wants to at least make sure he leaves a pretty wreck when he dies. This vanity leads to a lot of teasing and derision directed toward Dead End, which just makes him feel worse. The only thing that can lift his spirits is blasting Autobots in battle, despite what he says about the pointlessness of it all. It seems he’s too busy trying to save his own life to get depressed about the possibility of losing it.

Abilities: In car mode, Dead End can reach speeds of up to 220 mph. He emanates a radar signal that allows him to detect the movements of any vehicle or robot within a 200-mile radius, and he can use it to mentally map the surrounding terrain as well. He’s adept at using this ability to lead enemy Autobots into
traps – such as dead ends! In robot mode, he carries a compressor-air gun, which can let out a blast of air that packs a 40,000 psi punch, enough to splinter a grove of oak trees. He combines with his fellow Stunticons to form the giant robot, Menasor.

Weaknesses: Dead End is a fearless fighter in battle, but getting him motivated to begin fighting is always a problem. Sometimes he can be so listless and depressed that it takes a direct hit with a cluster bomb to spur him to fight. When that happens, he’s usually no longer in any condition for battle.

The Transformers UK Issue #199

Written by admin on | Comics,Marvel |

Megatron

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: DECEPTICON LEADER
FIRST APPEARANCE: TRANSFORMERS # 1

“Everything is fodder.”

Profile: Love, compassion, mercy are words that have no meaning for Megatron. He has risen to the leadership of the Decepticons by a combination of brute strength, military cunning, ruthlessness, and terror. On Cybertron he was commanding general in charge of all military operations against the Autobots,
who referred to him as “The Slag-Maker.” It was a title of fear. A title of respect. A title Megatron relished. His banishment to Earth has only made him more bitter and more evil-minded, if that is possible. He aches to return to Cybertron and complete his mission of eradicating the Autobots. But while on Earth he is dedicated to eliminating those Autobots marooned here with him – and his plans go far beyond that. He realizes the Earth is one huge stockpile of metal and fuel resources and means to possess it all, with the aid of his fellow Decepticons. But his plans go even further, plans so grandiose even his fellow Decepticons are unaware: Megatron intends to enslave the entire human race. He allows no exceptions to his motto.

Abilities: Megatron is incredibly powerful and intelligent, the equal of Autobot Leader Optimus Prime. His fusion cannon can convert any small amount of matter into large quantities of explosive nuclear energy. The cannon can fire a blast up to 12 miles and release enough energy to flatten a small town. Megatron can use his internal circuitry to connect the cannon interdimensionally with a black hole, where it can draw on anti-matter as its power source. The blast from this is far greater, but it creates a tremendous strain on Megatron to do this for even one blast.

Weaknesses: Megatron has no known weaknesses.

Galvatron

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: DECEPTICON CITY COMMANDER
FIRST APPEARANCE: THE TRANSFORMERS: THE MOVIE # 1

“My power is everything; defeat is absurd!”

Profile: Galvatron is the new name and identity for Megatron when his
remains are metamorphosized by Unicron. Galvatron is Megatron to the ultimate
degree, more evil, more powerful, and even less subject to emotion or decency.
Through the powers of Unicron, Galvatron’s own powers are augmented continuously
so that his strength becomes so vast that his arrogance and confidence are boundless.
As long as Unicron exists, Galvatron is invincible, but Galvatron’s conceit
and greed for dominance are so great he even plots against Unicron and hopes
to retain his new might without him.

Abilities: He possesses enough strength to pulverize an Autobot into
scrap metal. In robot mode, he carries a laser that emits chemically-produced,
direct-current electricity.

Scavenger

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
SUB-GROUP: CONSTRUCTICON
FUNCTION: MINING & SALVAGE

FIRST APPEARANCE: TRANSFORMERS # 10

“Everything is worth something, even me.”

Profile: Scavenger is driven by a manic urge to find things of value
in a desperate attempt to prove his worth to his comrades, particularly his
fellow Constructicons. And it makes no difference to him whether he has to dig
up a hillside or someone’s backyard – he could care less about personal property
– in order to accomplish his goal. But more often than not, what he brings back
is useless junk, which only reinforces his own image of uselessness to the others.
Decepticon Leader Megatron has gravely noted that, “such behavior would
be charming in a puppyoid, but ill-becomes a Decepticon warrior.” It is
only because Scavenger’s unique abilities sometimes prove to be of vital importance
that Megatron tolerates his continuing existence.

Abilities: In vehicular mode Scavenger’s power shovel is equipped with
a variety of magnetic, ionic, electrical and gas sensors that allow him to detect
the presence of a variety of materials within a 500-yard radius. He can also
emit sonic charges into the ground. By analyzing the echoes that come back to
him and using his other sensors he can determine with 80% accuracy the composition
of the ground underneath him to a depth of 1.2 miles. His power shovel and detection
powers combine to give Scavenger the ability to locate and uncover any number
of materials, from trace metals to fuel sources, that might be useful to the
Decepticon cause. He carries a missile launcher in vehicular mode and a laser
pistol in robot mode. When combined with his fellow Constructicons, he serves
as the right arm module in the giant robot known as Devastator.

Weaknesses: Scavenger’s abilities are diluted by his poor judgment,
which causes him to squander vast amounts of his fuel supply. He is also prone
to overtaxing his power shovel, causing it to break down from metal fatigue.

Brainstorm

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: ARCANA

FUNCTION: BIOMECHANICAL ENGINEER
FIRST APPEARANCE: HEADMASTERS # 1 (Brainstorm), HEADMASTERS # 2 (Arcana)

“The strongest tyrant cannot crush freedom of thought.”

Profile: Brainstorm is so full of ideas that often he’s disclosing the
next one before he’s finished explaining the first. His mind seems to work at
a fevered pace. Even when he’s not consciously applying himself to thinking
creatively, a part of his subconscious circuitry proceeds on its own – he often
interrupts conversations, battles, even himself with typically irrelevant, but
brilliant, pronouncements. On Cybertron, he felt unappreciated, since warriors
were valued far more than robot geniuses. He’s found Nebulos to be more fertile
ground in which to plant his ideas. His most significant contribution so far
has been devising a way to install the humanoid Nebulans into headless Autobots
to create the Headmasters.

Arcana’s genius is a bit more mysterious. Trained as a medical doctor, the
Nebulan quickly rose to the top of his field, but he found his job unchallenging,
so he turned his attentions to studying the ancient lore of Nebulos. He became
learned in many sciences that had long been repudiated, which earned him the
disfavor of many of his medical colleagues. Arcana combined some of that ancient
knowledge with his modern medical skills to bio-engineer Nebulans, including
himself, so they could transform and become the heads of the Autobot Headmasters.
Working with Brainstorm, Arcana made Fortress Maximus’s vision of the Headmasters
a reality. He is the oldest Nebulan among the Autobot Headmasters, and the wisest.
He is also the most remote – no one truly can fathom the workings of Arcana’s
mind, not even Brainstorm, who shares it.

Abilities: In jet mode, Brainstorm has two solid-fuel after-burning
turbofan jet engines that propel him to a maximum speed of 5200 mph. He carries
two high-energy photon pulse cannons on either side of his nose module, which
he can also use in robot mode. His range is 8000 miles.

Weaknesses: Brainstorm’s mind sometimes works so fast that he overheats
and shorts out sections of his cerebro-circuitry, which often leaves him disabled.
In jet mode, his engines are also prone to overheating. If driven too hard,
they burst into flame. If Brainstorm is lucky, he can manage to glide back to
the ground without crashing.

Dirge

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: WARRIOR
FIRST APPEARANCE: TRANSFORMERS # 17

“Fear is the element that unites all losers.”

Profile: The chilling rumble of Dirge’s engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano’s keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. Ramjet sums up everyone’s feelings: “He gives me the creeps.”

Abilities: In jet mode, the sound from Dirge’s engines has the uncanny effect of producing spine-tingling (circuit-tingling, in the cases of other robots) fear in nearly everyone who hears it. Apparently, the engines emit a combination of frequencies that has a disorienting, fear-provoking effect on the nervous systems of all those within earshot. He also carries two air-to-air missiles and two automatic machine guns.

Weaknesses: In order to perform well as a warrior, Dirge needs to feel that he’s in control of a situation. When things get out of hand, Dirge is prone to suffer from the very weapon he himself wields so effectively – fear. Dirge’s usefulness evaporates under these conditions.

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