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The Transformers UK Issue #202

Written by admin on October 11, 2007 | Comics,Marvel |

Highbrow

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: GORT

FUNCTION: ELECTRONIC WARFARE
FIRST APPEARANCE: HEADMASTERS # 1

“War is the playground of the ignorant.”

Profile: Highbrow considers warfare a barbaric solution to problems,
worthy of only the most primitive sentient creatures. He believes civilized
folk should talk about their differences, a talent for which he seemingly has
an endless capacity. Hardhead claims that Highbrow’s voice box burns enough
fuel by itself to power all the Nebulan Autobots for a year. Although that is
doubtful, Highbrow does talk a lot and uses a lot of words that nobody understands.
Even Chromedome often finds himself fruitlessly searching through his extensive
vocabulary. Highbrow considers himself intellectually superior to the Nebulans
and other Autobots. They think he’s a self-righteous snob. Highbrow’s biggest
disappointment in life is that circumstance has forced him to lower himself
to participate in the very activity he most loathes – fighting.

Gort, Highbrow’s Nebulan partner, is quite a contrast. He’s a cheerful young
man with never an unkind word for anyone. Spurred by concern for protecting
his planet, he overcame his working-class origins as a stable boy for an exclusive
Nebulan country club that catered to the aristocracy to join the elite ranks
of the Headmasters. He is much admired by his comrades for his earnestness,
common sense and courage – except for Highbrow, who finds it a humiliating,
humbling experience to be binary-bonded to such a commoner. Young women all
over Nebulos are attracted to the boyishly handsome hero, but Gort remains steadfastly
faithful to his long-time girlfriend, Marita. Gort is the All-American boy of
the Nebulan Autobot Headmasters.

Abilities: In helicopter mode, Highbrow has twin three-bladed rotors
that enable him to lift up to 22,000 pounds of cargo, and, with the help of
two small vectored-thrust turbofan engines, reach a maximum speed of 1200 mph.
More accurately, Highbrow’s designation is a jet helicopter. He’s packed with
equipment designed to detect, monitor and record enemy communications; target-indicating
radar whose signals can be relayed to ground stations; magnetic, infrared and
audio sensors for detecting enemy robots and vehicles; and a variety of anti-detection
systems to protect himself. His range is 800 miles. In robot mode, Highbrow
uses two acid rainmaker rifles, which shoot streams of highly corrosive acid.

Weaknesses: Sometimes the thrust of Highbrow’s jet engines overpower
his rotors, sending him spinning out of control when in helicopter mode. Also,
Highbrow’s deep resentment of being controlled by Gort makes him less than cooperative
at times.

Starscream

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: DECEPTICON AEROSPACE COMMANDER
FIRST APPEARANCE: TRANSFORMERS # 1

“Conquest is made of the ashes of one’s enemies.”

Profile: Starscream makes no secret of his ambition to overthrow
Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that
sense the two rivals are very much alike. But he has a vain side that clearly
distinguishes him. He considers himself the most sophisticated and handsome
of the Decepticons. He exudes a high-class, urbane air that provides a certain
irony to his murderous tendencies. He looks down at Megatron for being antiquated
in his military strategy. Starscream believes the Decepticons should rely more
on guile and speed rather than brute, destructive force to defeat the Autobots.
Megatron overlooks the potential threat Starscream represents for one very good
reason: Starscream is very good at his job.

Abilities: Starscream is one of the fastest flyers of the
Decepticons, reaching speeds up to Mach 2.8. He can climb to sub-orbital altitudes
of 52 miles and nose-dive down to near ground level in mere minutes. This makes
him particularly effective in surprise attacks and hit-and-run actions. He can
shoot cluster bombs a distance of 40 miles, each of which can level an area
10,000 feet square. His null-ray rifle can interrupt the flow of electricity
in any circuitry it hits for periods of up to two minutes, effectively preventing
the operation of many machines dependent on those circuits during that period.

Weaknesses: Starscream overrates himself sometimes, and finds
himself in situations that are more than he can handle. His nose-dives often
overload his gyro-circuitry leaving him disoriented briefly. But, overall, he
is a very tough nut to crack.

Goldbug

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: THROTTLEBOT
FUNCTION: ESPIONAGE DIRECTOR

FIRST APPEARANCE: G.I. JOE AND THE TRANSFORMERS # 4 (as Goldbug), TRANSFORMERS
# 1 (as Bumblebee)

“To know others you must first know yourself.”

Profile: Although the Autobot Bumblebee’s body was destroyed (in G.I.
JOE AND THE TRANSFORMERS # 1), his mind was still intact. A new body, similar
to the old one but improved, was built. But Bumblebee resisted assuming his
old role again. His brush with death had changed him: he was no longer willing
to play the part of the cute, wisecracking “little brother.” He no
longer enjoyed the other Autobots’ often patronizing attitude toward him, nor
did he accept it. He now had a more serious, even darker side. Some might say
he matured. So, rejecting much of his old self, he also rejected his name –
Bumblebee. He wanted a new identity to go along with his new body. He chose
Goldbug. He’s more assertive now, a change reflected in his promotion to the
Autobots’ Espionage Director. He’s still a very engaging, affable fellow, but
sometimes he can get downright gloomy when he’s working, so much so that others
are put off by him. He no longer acts the way he feels others would like him
to. He is no longer interested in gaining their acceptance. He has come to realize
that what others think about him is not nearly as important as what he thinks
about himself. And lately, he generally feels very good about himself. And thankful
that he has another chance.

Abilities: Goldbug is even more fuel-efficient now than he had been
as Bumblebee. He gets up to 2� times more use out of a unit of fuel than
any other Autobot. He’s faster and has greater range. He has extremely good
vision. He’s an excellent eavesdropper: he can hear a pin drop on the other
side of a foot-thick concrete wall. He is adaptable to underwater, cold and
hot environments. He has a peak efficiency operating range from -150 to +180
degrees Fahrenheit.

Weaknesses: Although stronger than he had been as Bumblebee, Goldbug
is still one of the physically weakest of the Autobots.

Latest WildFur Press Release

Written by admin on | Comics,News |

The Latest Press Release from Simon Furman and Andy Wildman

OCTOBER SIGNING (PART THE FIRST)
With IDW�s Transformers Infiltration #0 hitting the stores mid-October, Simon Furman and Andrew Wildman are hitting the road, signing pens in hand. First stop is the Area 51 comic store in Bristol (UK) on Saturday 22nd October. Furman and Wildman will be signing copies of issue #0 and assorted Transformers trades from 2PM onwards, while no doubt gassing incessantly and recklessly about upcoming projects. Want to get stuff signed, find out what�s coming up� then come on down. The shop can be found at 230 Gloucester Road, Horfield, Bristol. For more information, contact Area 51 on 0117 924 4655.OCTOBER SIGNING (PART THE SECOND)
A mere one week on, and it�s back on the road, and this time Simon Furman (minus the Wild one) is Bedford-bound. He, along with stellar line-up of UK creative talent (including Charlie Adlard, David Hine, Simon Bisley, Alex De Campi, John McCrea, Glenn Fabry and Jamie Delano) will be signing anything and everything thrust under their noses at Close Encounters, 59 Midland Road, Bedford (UK) on Saturday October 29th. For more information, contact Close Encounters on 01234 270777.

ONLINE AUCTION
The Draw the World Together project moves into its second phase as the auction goes live on the 17th October. Currently available for view are all those amazing pieces of artwork donated by some of the industries best. Take a look at artwork from Bolland to Sakai, EJ Su to Hitch. This global event is all happening at www.drawtheworldtogether.com

DEATH�S HEAD � YES!
It�s true� everyone�s favourite Bounty�er, Freelance Peacekeeping Agent is back! Death�s Head (or at least, the all-new Death�s Head 3.0) is back. The new Death�s Head will return this December in the pages of Marvel�s Amazing Fantasy #16 (for a 5-issue run), courtesy of Simon Furman (Yes!) and James Raiz (who previously provided stellar artwork for Dreamwave�s Transformers Armada series, among others). So� is this new Death�s Head different again from previous incarnations? Well, yes� and no. A whole new era of DH excitement begins right here. For more information, check out www.marvel.com

CRACKING COMIC STRIP!
Don�t miss the first issue of Titan Magazines� cracking new Wallace & Gromit comic, on sale now (or soon anyway!). This bumper-sized comic/magazine comes with host of outrageously funny features, bewildering puzzles, mind-boggling inventions and, of course, assorted cheeses, as well as two (count �em!) comic strips, one of which is written by Wildfur�s very own Simon Furman (and there�s more to come). The first issue comes with a FREE Gromit pencil case� outstanding! For more information, check out www.titanbooks.com

WATCH OUT FOR�
Coming soon� updates/news on Death�s Head, Beast Wars, a Transformers (IDW) summer �event� storyline and an incredible new UK-originated Transformers project, so secret that if we told you, we�d have to shoot you all! To know what�s what, before others do, check out www.wildfur.net and sign up for our advance newsletter. You know it makes sense.

Grimlock

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: DINOBOT
FUNCTION: DINOBOT COMMANDER

FIRST APPEARANCE: TRANSFORMERS # 4

“Among the winners, there is no room for the weak.”

Profile: The most fearsome and powerful of the Dinobots, Grimlock would
gladly usurp Optimus Prime’s role as Autobot Commander if he thought he could
get away with it. For now, he’s happy to tear into the enemy Decepticons whenever
he can and wait for a more opportune moment to try for the leadership. He can
be cold and merciless, and shows contempt for those he views as weak, such as
humans and even some fellow Autobots. But he is a valiant warrior and his actions
command respect from all who are witness to them, both friend and foe.

Abilities: Grimlock’s strength is second only to Optimus Prime’s, and
even that is arguable. In Dinobot mode he can use his powerful jaws to snap
in two virtually anything that comes between them – from a 4-foot diameter steel
cable to a Decepticon leg. In Autobot mode he wields an energo-sword, which
can slice a 2-foot thick concrete wall with one sweep of its crackling blade.
He also uses a double-barrelled, self-propelled rocket launcher.

Weaknesses: Other than arrogance and lack of speed, Grimlock has no
significant weaknesses.

Pointblank

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: AUTOBOT
SUB-GROUP: TARGETMASTER
HUMAN COMPONENT: PEACEMAKER

FUNCTION: TARGETMASTER LEADER
FIRST APPEARANCE: HEADMASTERS # 1 (Pointblank), HEADMASTERS # 4 (Peacemaker)

“Be brief of speech and long on action.”

Profile: Pointblank knows the horrors of war all too well. He’s fought
in one for millions of years. Whatever romance or glory it once held for him
has long since vanished… as has the cheerful adventurer he once was. Today,
Pointblank is a somber, no-nonsense soldier whose every utterance creaks with
weariness. He joined Fortress Maximus’s recent expedition to the planet Nebulos
hoping to find peace. Instead, the war followed him and his fellow Autobots
to their sanctuary. Pointblank came to the bitter realization that he could
not hope to escape the war, he could only help to end it. Now he fights on,
more determined than ever to defeat the Decepticons… and more convinced that
an end to the war is nowhere in sight. But he’s fairly quiet about his pessimistic
outlook. “Words are what got us into this mess in the first place,”
he grumbles. “They do more harm than weapons.”

Pointblank’s disposition improved a bit when he was paired with Peacemaker,
a Nebulan law enforcement officer whose optimistic attitude is almost contagious.
But so far Pointblank has displayed immunity to the Nebulan’s best efforts to
cheer him. Pointblank appreciates the attempt, but disapproves of the source.
Although he understands the reasons behind the Autobot-Nebulan alliance, he
does not accept them. The thought of spreading the war to another planet and
people is anathema to the dour Autobot. Despite this, Peacemaker enjoys the
challenge of loosening up his partner. He is a very patient man who believes
that a positive outlook ultimately leads to success. And, as the partner of
the sullen Pointblank, he’s learned that patience is more than a virtue… it’s
a necessity.

Abilities: Peacemaker is bio-engineered to transform into a stereophonic
sonic blaster. His maximum power output is an audio module-shattering 160 decibels,
enough to splinter a cubic yard of solid steel into shrapnel. Pointblank can
transform into a rocket-powered ground vehicle, with a maximum speed of 320
mph and a range of 800 miles. In both robot and vehicle modes, Pointblank can
wield weapon mode Peacemaker.

Weaknesses: Pointblank is prone to tire blow outs at high speeds in
vehicle mode. In weapon mode, Peacemaker sometimes comes loose from his moorings
on vehicle mode Pointblank.

IDW panel at Comic-Con

IDW’s Comic-Con Transformers panel can now be seen thanks to a fan made video, that was uploaded to youtube.com.

The Transformers UK Issue #201

Written by admin on | Comics,Marvel |

Shockwave

Written by admin on | Characters,Comics,Marvel |

ALLEGIANCE: DECEPTICON
FUNCTION: MILITARY OPERATIONS COMMANDER
FIRST APPEARANCE: TRANSFORMERS # 4

“Clarity of thought before rashness of action.”

Profile: Of all the Decepticons, Shockwave’s method of operation is
most characterized by the cold, brutal efficiency one would expect of a purely
mechanical being. He enters every battle not with the bloodlust of his comrades,
but with a scientist’s approach to solving a problem. The problem is always
the same: How can he use his abilities to most effectively eliminate the greatest
number of his enemies, the Autobots? All too often he finds the answer. He seeks
Megatron’s position of supremacy over the Decepticons not because his ego demands
it, but because his logic-circuits dictate it. He feels Megatron’s all-consuming
passion for conquest only hinders its achievement. With smug certainty Shockwave
believes the reins of Decepticon power will inevitably be his – after all, he
reasons, it’s only logical.

Abilities: Among the Decepticons, Shockwave’s power is second only to
Megatron’s. His total command of the electromagnetic spectrum allows him, in
his ray-gun mode, to emit a coruscating beam of energy in a wide variety of
forms: high-energy explosive gamma rays, x-rays that allow him to see through
almost anything, blinding visible light, super-hot infrared rays and radio waves
that can either send messages or jam other radio signals are but a few of the
weapons in Shockwave’s arsenal. Never having been adapted by the Ark to an Earthly
form, Shockwave remains a size consistent with his robot mode when he transforms
to a ray-gun, that is, more than 35 feet long. He can fly in either mode using
powerful jet thrusters in his boots (which become the handle in his ray-gun
mode).

Weaknesses: Shockwave’s wave-emission power, as well as his flying,
is limited by his high fuel consumption. Although he uses the same type of liquid
fuel as his fellow Transformers, he can also use radioactive fuels in the small
nuclear reactor within his torso, which substantially eliminates his liquid
fuel dependency problem. Although his logical brain center is usually an advantage,
more intuitive and emotional thinking processes often confound him, particularly
when his adversary is human.

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